Compare existing game tests with key paths in the game design document, find fixed bugs without tests to catch recurrence, and identify coverage gaps from new features. Maintain a release checklist of existing tests.
Checking test coverage after a bug fix
Auditing key gameplay paths before a release
Finding test coverage gaps at sprint close
Donchitos/Claude-Code-Game-Studios☆ 27.1KUpdated Oct 19, 2026
Create a game playtest report template or turn session notes into organized feedback. Separate gameplay problems from bugs, compare observations with design intent, and identify priorities for design changes, balance adjustments, and polish.
Preparing a playtest report template
Organizing raw playtest notes
Separating gameplay issues from bugs
Donchitos/Claude-Code-Game-Studios☆ 27.1KUpdated Oct 19, 2026