Write a game design document for one system, such as combat, crafting, or dialogue. Work through sections with specialist agent input, check dependencies against existing designs, and save approved sections with progress records for later continuation.
- Writing a combat or crafting system design
- Checking dependencies against existing game designs
- Developing specifications with specialist agent input
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Create an onboarding document for a new contributor or agent, tailored to their role. Gather project context, relevant conventions, key files, current work, and suggested first tasks into a practical starting guide.
- Preparing a guide for a new programmer
- Orienting designers or narrative contributors
- Sharing current work with QA or production staff
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Build a quick, disposable game prototype in HTML, a game engine, or on paper to test one core mechanic. Use playtest findings to decide whether to continue, change direction, stop, or leave the idea unassessed.
- Test whether a core game mechanic is fun
- Compare several variations of a game concept
- Explore a mechanic change during production
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Improve an existing skill by checking its structure and category requirements, proposing focused fixes, and testing again. Compare failure and warning counts to decide whether to keep changes or restore the previous content.
- Fix missing fields and instructions in a skill
- Address findings from category checks
- Compare check results before and after edits
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Turn game design documents and character profiles into asset specifications and image generation prompts. Define appearance, dimensions, file formats, and naming rules, then maintain an asset list that tracks progress and identifies shared assets.
- List the visual assets needed for a game
- Define consistent character and environment asset specifications
- Prepare image generation prompts from an art direction guide
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Compare a feature, sprint, or milestone with its original plan to identify scope creep, meaning unplanned growth in work. Quantify additions and removals, assess delivery risks, and recommend what to cut, defer, or keep.
- Checking whether a feature has grown beyond its plan
- Measuring scope changes during a sprint
- Choosing additions to cut or defer
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Break a large game development feature into implementation tasks with clear acceptance criteria. Each task carries relevant requirements and design decisions, with test specifications added when the selected review mode includes a QA review.
- Break a game feature into implementation tasks
- Carry requirements and design decisions into task files
- Define acceptance criteria and test specifications
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Compare planned game content counts with implementation files for enemies, levels, items, abilities, dialogue, and quests. Produce a gap table showing approximate progress and priority shortages, either across all systems or for one selected system.
- Comparing planned and implemented game content
- Finding shortages in priority features
- Auditing content for a single game system
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Review game data and formulas for combat, economy, progression, or loot. Compare values with documented targets, identify dominant strategies and broken resource loops, and produce prioritized adjustment recommendations while clearly marking areas that lack enough data.
- Comparing weapon damage and combat effectiveness
- Finding resource loops and pricing problems
- Reviewing experience and power progression
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Implement a planned game development task by gathering its specifications and design decisions, then assigning the right programming specialist. Coordinate source changes, tests where required, visual evidence, and session state for subsequent review and closure.
- Implementing a ready game development story
- Assigning implementation to the right programming specialist
- Collecting required tests and visual evidence
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Review unresolved game bugs by separating impact from urgency, then recommend repair priorities and sprint assignments, meaning work planned for a development cycle. Reports also highlight recurring problems, older issues, and bugs in previously completed work.
- Prioritizing open bugs at the start of a sprint
- Organizing new bugs after a team QA review
- Reviewing a backlog with more than ten open bugs
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Develop a game concept through guided discussion of player experiences, preferences, and practical constraints. Compare ideas, define repeated player actions and design priorities, and produce either a concise game brief or a detailed concept document.
- Exploring game ideas from a genre or theme
- Turning a vague idea into a repeatable play cycle
- Defining a minimum playable version and development boundaries
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Trace changes in a game design document to related architecture decision records, which explain technical choices. Compare their assumptions with the revised design, report which decisions need review, and guide updates to decisions and requirement links.
- Checking architecture impact after changing game design
- Finding technical decisions based on outdated requirements
- Choosing whether to keep, revise, or replace a decision
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Review game code for likely performance bottlenecks in processing, memory, rendering, and data loading. Compare available estimates with configured limits and produce ranked optimization recommendations, including expected impact, effort, risks, and areas needing runtime measurement.
- Finding performance bottleneck candidates in one game system
- Reviewing performance across the whole game
- Comparing available estimates with configured performance limits
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Handle critical bugs in a released game through an emergency workflow. Investigate the cause, prepare a minimal fix, track reviews and tests, and verify the fix reaches development branches, with deployment approval and post-release checks recorded.
- Responding to crashes or data loss in a released game
- Preparing a minimal emergency patch
- Tracking patch approvals, tests, and rollback plans
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Review multiple game design documents together to find conflicting rules, overlapping responsibilities, economic imbalance, and strategies that overshadow others. Assess how systems interact and identify issues that individual document reviews can miss.
- Checking consistency across game system design documents
- Assessing overall balance after major design changes
- Finding cross-system problems before architecture work
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Review a development milestone using sprint reports, feature status, bugs, and risks. Summarize completion, quality, and delivery pace, then recommend whether to proceed, proceed with conditions, or stop, with scope choices and action items.
- Reviewing progress before a milestone deadline
- Identifying blockers and quality risks
- Choosing features to protect or defer
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
View and change shared project settings and personal overrides without editing YAML manually. See which values actually apply, where they come from, which allow personal overrides, and which are stored without affecting behavior.
- Checking effective settings and their sources
- Changing settings shared by the team
- Applying personal overrides
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Break a game concept into the systems it needs, including supporting systems that are easy to overlook. Map dependencies, assign priorities by development stage, and create an index showing the recommended order for detailed design.
- Identifying the systems a game concept requires
- Finding dependency cycles and bottleneck systems
- Choosing systems for the minimum playable version
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Review game code for architecture, coding standards, testability, and performance concerns. Get findings tied to specific code, checks against recorded design decisions, and a report separating required fixes from optional improvements.
- Reviewing game code before closing a development task
- Checking implementation against recorded architecture decisions
- Finding testability gaps and performance concerns
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Document a technical decision in an architecture decision record, or ADR. Capture its context, alternatives, and consequences, assign a record number, and distinguish a proposed decision from an accepted one so dependent work reflects its actual status.
- Recording the reasons behind a technical choice
- Documenting alternatives and consequences of a design decision
- Creating numbered records alongside existing architecture decisions
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Prepare and check a game's localization, from extracting text and briefing translators to checking missing translations and display limits. It also covers cultural review, voice recording preparation, right-to-left layouts, and release quality checks.
- Find hardcoded text and prepare translation tables
- Check missing translations and placeholder mismatches
- Prepare translator briefs and voice recording scripts
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Create a game playtest report template or turn session notes into organized feedback. Separate gameplay problems from bugs, compare observations with design intent, and identify priorities for design changes, balance adjustments, and polish.
- Preparing a playtest report template
- Organizing raw playtest notes
- Separating gameplay issues from bugs
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026
Review whether game design requirements are covered by documented architecture decisions. Identify missing coverage, conflicting decisions, and engine compatibility concerns, with an optional matrix linking requirements to development stories and tests.
- Find game requirements without architecture decisions
- Check for conflicts between architecture decisions
- Review compatibility with the pinned engine version
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026