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Donchitos

@Donchitos

74 skills1 repository 27.1K

Skills (74)

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milestone-review

FreeSummary

Review a development milestone using sprint reports, feature status, bugs, and risks. Summarize completion, quality, and delivery pace, then recommend whether to proceed, proceed with conditions, or stop, with scope choices and action items.

  • Reviewing progress before a milestone deadline
  • Identifying blockers and quality risks
  • Choosing features to protect or defer
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

perf-profile

FreeSummary

Review game code for likely performance bottlenecks in processing, memory, rendering, and data loading. Compare available estimates with configured limits and produce ranked optimization recommendations, including expected impact, effort, risks, and areas needing runtime measurement.

  • Finding performance bottleneck candidates in one game system
  • Reviewing performance across the whole game
  • Comparing available estimates with configured performance limits
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

playtest-report

FreeSummary

Create a game playtest report template or turn session notes into organized feedback. Separate gameplay problems from bugs, compare observations with design intent, and identify priorities for design changes, balance adjustments, and polish.

  • Preparing a playtest report template
  • Organizing raw playtest notes
  • Separating gameplay issues from bugs
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Trace changes in a game design document to related architecture decision records, which explain technical choices. Compare their assumptions with the revised design, report which decisions need review, and guide updates to decisions and requirement links.

  • Checking architecture impact after changing game design
  • Finding technical decisions based on outdated requirements
  • Choosing whether to keep, revise, or replace a decision
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

qa-plan

FreeSummary

Create a game development test plan for a sprint, feature, or individual task. Classify the work and specify automated tests, manual checks, basic functionality checks, and playtest needs from documented requirements.

  • Plan testing before a sprint starts
  • Separate automated tests from manual checks
  • Define basic checks before a QA handoff
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

quick-design

FreeSummary

Turn small game changes into concise specifications with clear reasons, rules, and acceptance criteria. Check existing design documents and earlier specifications, then document tuning adjustments, minor behavior changes, or small features before implementation.

  • Documenting game balance adjustments
  • Specifying minor behavior changes
  • Defining a small mechanic for an existing system
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Create a game release checklist tailored to target devices and distribution requirements. Review builds, bugs, store information, and launch preparations, then report readiness while clearly separating known blockers from checks that could not be assessed.

  • Check game readiness before release
  • Review requirements for a chosen storefront
  • Identify release blockers and missing evidence
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

retrospective

FreeSummary

Review a sprint or milestone by comparing planned work with actual results. Summarize completion, estimation gaps, and blockers, then produce a retrospective with specific improvement actions, owners, and deadlines for the next iteration.

  • Reviewing completed work at the end of a sprint
  • Investigating estimation gaps and carried-over tasks
  • Checking progress on previous improvement actions
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

review-all-gdds

FreeSummary

Review multiple game design documents together to find conflicting rules, overlapping responsibilities, economic imbalance, and strategies that overshadow others. Assess how systems interact and identify issues that individual document reviews can miss.

  • Checking consistency across game system design documents
  • Assessing overall balance after major design changes
  • Finding cross-system problems before architecture work
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

scope-check

FreeSummary

Compare a feature, sprint, or milestone with its original plan to identify scope creep, meaning unplanned growth in work. Quantify additions and removals, assess delivery risks, and recommend what to cut, defer, or keep.

  • Checking whether a feature has grown beyond its plan
  • Measuring scope changes during a sprint
  • Choosing additions to cut or defer
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

security-audit

FreeSummary

Audit game code for save tampering, cheating, network weaknesses, input validation gaps, exposed data, and dependency risks. Produce a report with severity ratings, repair priorities, release recommendations, and explicit notes about areas that could not be assessed.

  • Auditing game security before a public release
  • Checking risks before enabling online or multiplayer features
  • Reviewing save loading and external input handling
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

skill-test

FreeSummary

Review skill and agent definitions for structural issues and whether their instructions meet expected behavior. Four modes cover structure, test specifications, category criteria, and coverage reports that reveal missing specifications or checks.

  • Check one skill or all skills for structural issues
  • Compare skill or agent instructions with a test specification
  • Review definitions against category criteria
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

changelog

FreeSummary

Turn Git commits and sprint records into internal and player-facing game changelogs. Group related features, fixes, and balance changes, retain technical references for the team, and describe player-visible changes in clear language.

  • Preparing a changelog for a game version
  • Summarizing changes completed during a sprint
  • Writing an internal record with commit references
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

help

FreeSummary

Find the next step in a game development project by checking workflow records, existing documents, and task status. Get one main recommendation with a command, plus a brief view of completed work and upcoming tasks.

  • Finding the next task after a development milestone
  • Resuming work from the previous session
  • Checking which unfinished task needs attention first
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

art-bible

FreeSummary

Create a game's art direction document, defining its visual rules, mood, shapes, colors, and production standards. Review and approve sections individually, with guidance that connects character, environment, and interface design to the game's concept and technical constraints.

  • Defining a game's core visual identity before asset production
  • Documenting character, environment, and interface design rules
  • Aligning asset standards with engine and performance limits
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

code-review

FreeSummary

Review game code for architecture, coding standards, testability, and performance concerns. Get findings tied to specific code, checks against recorded design decisions, and a report separating required fixes from optional improvements.

  • Reviewing game code before closing a development task
  • Checking implementation against recorded architecture decisions
  • Finding testability gaps and performance concerns
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Check game design documents against a shared registry of entities, items, formulas, and constants. Get a report of conflicting values, outdated registry entries, and references that lack enough detail to verify, with guidance on which documents need changes.

  • Checking consistency after adding a game design document
  • Finding conflicting item prices or attributes
  • Reviewing documents changed since the last review
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

content-audit

FreeSummary

Compare planned game content counts with implementation files for enemies, levels, items, abilities, dialogue, and quests. Produce a gap table showing approximate progress and priority shortages, either across all systems or for one selected system.

  • Comparing planned and implemented game content
  • Finding shortages in priority features
  • Auditing content for a single game system
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

design-system

FreeSummary

Write a game design document for one system, such as combat, crafting, or dialogue. Work through sections with specialist agent input, check dependencies against existing designs, and save approved sections with progress records for later continuation.

  • Writing a combat or crafting system design
  • Checking dependencies against existing game designs
  • Developing specifications with specialist agent input
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

onboard

FreeSummary

Create an onboarding document for a new contributor or agent, tailored to their role. Gather project context, relevant conventions, key files, current work, and suggested first tasks into a practical starting guide.

  • Preparing a guide for a new programmer
  • Orienting designers or narrative contributors
  • Sharing current work with QA or production staff
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Assess a game project's development stage by examining design documents, code, tests, and planning files. Identify gaps appropriate to its workflow, compare findings with the configured stage, and recommend next steps for different team roles.

  • Understanding the state of an inherited game project
  • Getting oriented when joining a development team
  • Checking gaps before a milestone
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

prototype

FreeSummary

Build a quick, disposable game prototype in HTML, a game engine, or on paper to test one core mechanic. Use playtest findings to decide whether to continue, change direction, stop, or leave the idea unassessed.

  • Test whether a core game mechanic is fun
  • Compare several variations of a game concept
  • Explore a mechanic change during production
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

reverse-document

FreeSummary

Turn existing game code or prototypes into missing design, architecture, or concept documents. Extract implemented rules, formulas, and technical choices, ask about their intended purpose, and clearly separate observed behavior from unconfirmed interpretations.

  • Documenting a feature built without a design document
  • Understanding an inherited codebase with missing documentation
  • Turning a gameplay prototype into a concept document
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

setup-engine

FreeSummary

Choose a game engine and version, record the choice in project configuration, and prepare reference documents for newer releases. The skill also supports refreshing those references and guiding migration between engine versions.

  • Choose an engine and version for a new game
  • Record the engine version in project configuration
  • Refresh references for newer engine releases
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

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