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Donchitos

@Donchitos

74 skills1 repository 27.1K

Skills (74)

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design-review

FreeSummary

Review a game design document before implementation. Check missing sections, conflicting rules, formulas, dependencies, and testable success conditions, then report blocking issues and recommended changes. Full mode adds reviews by relevant specialist agents.

  • Check a design document before implementation
  • Find formula errors and conflicting system rules
  • Rewrite vague success conditions as measurable checks
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

design-system

FreeSummary

Write a game design document for one system, such as combat, crafting, or dialogue. Work through sections with specialist agent input, check dependencies against existing designs, and save approved sections with progress records for later continuation.

  • Writing a combat or crafting system design
  • Checking dependencies against existing game designs
  • Developing specifications with specialist agent input
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

dev-story

FreeSummary

Implement a planned game development task by gathering its specifications and design decisions, then assigning the right programming specialist. Coordinate source changes, tests where required, visual evidence, and session state for subsequent review and closure.

  • Implementing a ready game development story
  • Assigning implementation to the right programming specialist
  • Collecting required tests and visual evidence
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

estimate

FreeSummary

Estimate development effort using affected code, design documents, dependencies, and past sprint results. Get optimistic, expected, and pessimistic day estimates, along with a confidence level, key risks, and a suggested breakdown into smaller tasks.

  • Estimating effort before starting a feature
  • Planning changes that span several systems
  • Assessing uncertainty when sprint history is missing
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

hotfix

FreeSummary

Handle critical bugs in a released game through an emergency workflow. Investigate the cause, prepare a minimal fix, track reviews and tests, and verify the fix reaches development branches, with deployment approval and post-release checks recorded.

  • Responding to crashes or data loss in a released game
  • Preparing a minimal emergency patch
  • Tracking patch approvals, tests, and rollback plans
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

localize

FreeSummary

Prepare and check a game's localization, from extracting text and briefing translators to checking missing translations and display limits. It also covers cultural review, voice recording preparation, right-to-left layouts, and release quality checks.

  • Find hardcoded text and prepare translation tables
  • Check missing translations and placeholder mismatches
  • Prepare translator briefs and voice recording scripts
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

map-systems

FreeSummary

Break a game concept into the systems it needs, including supporting systems that are easy to overlook. Map dependencies, assign priorities by development stage, and create an index showing the recommended order for detailed design.

  • Identifying the systems a game concept requires
  • Finding dependency cycles and bottleneck systems
  • Choosing systems for the minimum playable version
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

milestone-review

FreeSummary

Review a development milestone using sprint reports, feature status, bugs, and risks. Summarize completion, quality, and delivery pace, then recommend whether to proceed, proceed with conditions, or stop, with scope choices and action items.

  • Reviewing progress before a milestone deadline
  • Identifying blockers and quality risks
  • Choosing features to protect or defer
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

onboard

FreeSummary

Create an onboarding document for a new contributor or agent, tailored to their role. Gather project context, relevant conventions, key files, current work, and suggested first tasks into a practical starting guide.

  • Preparing a guide for a new programmer
  • Orienting designers or narrative contributors
  • Sharing current work with QA or production staff
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

perf-profile

FreeSummary

Review game code for likely performance bottlenecks in processing, memory, rendering, and data loading. Compare available estimates with configured limits and produce ranked optimization recommendations, including expected impact, effort, risks, and areas needing runtime measurement.

  • Finding performance bottleneck candidates in one game system
  • Reviewing performance across the whole game
  • Comparing available estimates with configured performance limits
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

playtest-report

FreeSummary

Create a game playtest report template or turn session notes into organized feedback. Separate gameplay problems from bugs, compare observations with design intent, and identify priorities for design changes, balance adjustments, and polish.

  • Preparing a playtest report template
  • Organizing raw playtest notes
  • Separating gameplay issues from bugs
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Assess a game project's development stage by examining design documents, code, tests, and planning files. Identify gaps appropriate to its workflow, compare findings with the configured stage, and recommend next steps for different team roles.

  • Understanding the state of an inherited game project
  • Getting oriented when joining a development team
  • Checking gaps before a milestone
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Trace changes in a game design document to related architecture decision records, which explain technical choices. Compare their assumptions with the revised design, report which decisions need review, and guide updates to decisions and requirement links.

  • Checking architecture impact after changing game design
  • Finding technical decisions based on outdated requirements
  • Choosing whether to keep, revise, or replace a decision
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

prototype

FreeSummary

Build a quick, disposable game prototype in HTML, a game engine, or on paper to test one core mechanic. Use playtest findings to decide whether to continue, change direction, stop, or leave the idea unassessed.

  • Test whether a core game mechanic is fun
  • Compare several variations of a game concept
  • Explore a mechanic change during production
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

qa-plan

FreeSummary

Create a game development test plan for a sprint, feature, or individual task. Classify the work and specify automated tests, manual checks, basic functionality checks, and playtest needs from documented requirements.

  • Plan testing before a sprint starts
  • Separate automated tests from manual checks
  • Define basic checks before a QA handoff
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

quick-design

FreeSummary

Turn small game changes into concise specifications with clear reasons, rules, and acceptance criteria. Check existing design documents and earlier specifications, then document tuning adjustments, minor behavior changes, or small features before implementation.

  • Documenting game balance adjustments
  • Specifying minor behavior changes
  • Defining a small mechanic for an existing system
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Create a game release checklist tailored to target devices and distribution requirements. Review builds, bugs, store information, and launch preparations, then report readiness while clearly separating known blockers from checks that could not be assessed.

  • Check game readiness before release
  • Review requirements for a chosen storefront
  • Identify release blockers and missing evidence
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

retrospective

FreeSummary

Review a sprint or milestone by comparing planned work with actual results. Summarize completion, estimation gaps, and blockers, then produce a retrospective with specific improvement actions, owners, and deadlines for the next iteration.

  • Reviewing completed work at the end of a sprint
  • Investigating estimation gaps and carried-over tasks
  • Checking progress on previous improvement actions
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

reverse-document

FreeSummary

Turn existing game code or prototypes into missing design, architecture, or concept documents. Extract implemented rules, formulas, and technical choices, ask about their intended purpose, and clearly separate observed behavior from unconfirmed interpretations.

  • Documenting a feature built without a design document
  • Understanding an inherited codebase with missing documentation
  • Turning a gameplay prototype into a concept document
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

create-stories

FreeSummary

Break a large game development feature into implementation tasks with clear acceptance criteria. Each task carries relevant requirements and design decisions, with test specifications added when the selected review mode includes a QA review.

  • Break a game feature into implementation tasks
  • Carry requirements and design decisions into task files
  • Define acceptance criteria and test specifications
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

scope-check

FreeSummary

Compare a feature, sprint, or milestone with its original plan to identify scope creep, meaning unplanned growth in work. Quantify additions and removals, assess delivery risks, and recommend what to cut, defer, or keep.

  • Checking whether a feature has grown beyond its plan
  • Measuring scope changes during a sprint
  • Choosing additions to cut or defer
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

security-audit

FreeSummary

Audit game code for save tampering, cheating, network weaknesses, input validation gaps, exposed data, and dependency risks. Produce a report with severity ratings, repair priorities, release recommendations, and explicit notes about areas that could not be assessed.

  • Auditing game security before a public release
  • Checking risks before enabling online or multiplayer features
  • Reviewing save loading and external input handling
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

setup-engine

FreeSummary

Choose a game engine and version, record the choice in project configuration, and prepare reference documents for newer releases. The skill also supports refreshing those references and guiding migration between engine versions.

  • Choose an engine and version for a new game
  • Record the engine version in project configuration
  • Refresh references for newer engine releases
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

skill-improve

FreeSummary

Improve an existing skill by checking its structure and category requirements, proposing focused fixes, and testing again. Compare failure and warning counts to decide whether to keep changes or restore the previous content.

  • Fix missing fields and instructions in a skill
  • Address findings from category checks
  • Compare check results before and after edits
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

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