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Donchitos

@Donchitos

74 skills1 repository 27.1K

Skills (74)

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Trace changes in a game design document to related architecture decision records, which explain technical choices. Compare their assumptions with the revised design, report which decisions need review, and guide updates to decisions and requirement links.

  • Checking architecture impact after changing game design
  • Finding technical decisions based on outdated requirements
  • Choosing whether to keep, revise, or replace a decision
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Create a game release checklist tailored to target devices and distribution requirements. Review builds, bugs, store information, and launch preparations, then report readiness while clearly separating known blockers from checks that could not be assessed.

  • Check game readiness before release
  • Review requirements for a chosen storefront
  • Identify release blockers and missing evidence
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

dev-story

FreeSummary

Implement a planned game development task by gathering its specifications and design decisions, then assigning the right programming specialist. Coordinate source changes, tests where required, visual evidence, and session state for subsequent review and closure.

  • Implementing a ready game development story
  • Assigning implementation to the right programming specialist
  • Collecting required tests and visual evidence
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

prototype

FreeSummary

Build a quick, disposable game prototype in HTML, a game engine, or on paper to test one core mechanic. Use playtest findings to decide whether to continue, change direction, stop, or leave the idea unassessed.

  • Test whether a core game mechanic is fun
  • Compare several variations of a game concept
  • Explore a mechanic change during production
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

map-systems

FreeSummary

Break a game concept into the systems it needs, including supporting systems that are easy to overlook. Map dependencies, assign priorities by development stage, and create an index showing the recommended order for detailed design.

  • Identifying the systems a game concept requires
  • Finding dependency cycles and bottleneck systems
  • Choosing systems for the minimum playable version
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

skill-test

FreeSummary

Review skill and agent definitions for structural issues and whether their instructions meet expected behavior. Four modes cover structure, test specifications, category criteria, and coverage reports that reveal missing specifications or checks.

  • Check one skill or all skills for structural issues
  • Compare skill or agent instructions with a test specification
  • Review definitions against category criteria
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

bug-report

FreeSummary

Turn game bug descriptions or suspected code problems into structured reports with reproduction steps, severity, and priority. Follow reported bugs through fix verification and closure, recording test results or manual checks before marking an issue closed.

  • Turning a bug description into a structured report
  • Finding potential bugs in a specific file
  • Verifying a fix through tests or manual checks
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

onboard

FreeSummary

Create an onboarding document for a new contributor or agent, tailored to their role. Gather project context, relevant conventions, key files, current work, and suggested first tasks into a practical starting guide.

  • Preparing a guide for a new programmer
  • Orienting designers or narrative contributors
  • Sharing current work with QA or production staff
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

day-one-patch

FreeSummary

Prepare a game's launch day patch by selecting known bugs that are safe to fix quickly. Coordinate minimal fixes, verify affected areas, and document deferred issues, quality checks, rollback procedures, and patch notes.

  • Selecting known bugs for a launch day patch
  • Planning minor fixes from platform certification feedback
  • Verifying fixes and checking affected game systems
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Turn accepted architecture decisions, project preferences, and engine references into a practical rules document. Organize required patterns, forbidden approaches, and performance limits by architectural layer, with a source attached to each rule.

  • Consolidating implementation rules from accepted decisions
  • Updating rules after architecture decisions change
  • Reviewing naming conventions and performance limits
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

perf-profile

FreeSummary

Review game code for likely performance bottlenecks in processing, memory, rendering, and data loading. Compare available estimates with configured limits and produce ranked optimization recommendations, including expected impact, effort, risks, and areas needing runtime measurement.

  • Finding performance bottleneck candidates in one game system
  • Reviewing performance across the whole game
  • Comparing available estimates with configured performance limits
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

quick-design

FreeSummary

Turn small game changes into concise specifications with clear reasons, rules, and acceptance criteria. Check existing design documents and earlier specifications, then document tuning adjustments, minor behavior changes, or small features before implementation.

  • Documenting game balance adjustments
  • Specifying minor behavior changes
  • Defining a small mechanic for an existing system
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Translate approved game designs into a technical blueprint before coding begins. Map system layers, module responsibilities, data flow, and API boundaries, then check architecture decisions against the pinned engine and identify missing knowledge or decisions.

  • Creating a technical blueprint before implementation
  • Clarifying system layers and module responsibilities
  • Mapping data flow and API boundaries
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

gate-check

FreeSummary

Check whether a game project is ready for its next development phase. Review required documents, test evidence, and quality criteria, then receive a readiness verdict with blockers, missing materials, and any checks that could not be completed.

  • Checking readiness to begin production
  • Reviewing missing materials before release
  • Assessing a phase transition against project quality settings
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

setup-engine

FreeSummary

Choose a game engine and version, record the choice in project configuration, and prepare reference documents for newer releases. The skill also supports refreshing those references and guiding migration between engine versions.

  • Choose an engine and version for a new game
  • Record the engine version in project configuration
  • Refresh references for newer engine releases
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

regression-suite

FreeSummary

Compare existing game tests with key paths in the game design document, find fixed bugs without tests to catch recurrence, and identify coverage gaps from new features. Maintain a release checklist of existing tests.

  • Checking test coverage after a bug fix
  • Auditing key gameplay paths before a release
  • Finding test coverage gaps at sprint close
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Document a technical decision in an architecture decision record, or ADR. Capture its context, alternatives, and consequences, assign a record number, and distinguish a proposed decision from an accepted one so dependent work reflects its actual status.

  • Recording the reasons behind a technical choice
  • Documenting alternatives and consequences of a design decision
  • Creating numbered records alongside existing architecture decisions
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

retrospective

FreeSummary

Review a sprint or milestone by comparing planned work with actual results. Summarize completion, estimation gaps, and blockers, then produce a retrospective with specific improvement actions, owners, and deadlines for the next iteration.

  • Reviewing completed work at the end of a sprint
  • Investigating estimation gaps and carried-over tasks
  • Checking progress on previous improvement actions
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

art-bible

FreeSummary

Create a game's art direction document, defining its visual rules, mood, shapes, colors, and production standards. Review and approve sections individually, with guidance that connects character, environment, and interface design to the game's concept and technical constraints.

  • Defining a game's core visual identity before asset production
  • Documenting character, environment, and interface design rules
  • Aligning asset standards with engine and performance limits
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

code-review

FreeSummary

Review game code for architecture, coding standards, testability, and performance concerns. Get findings tied to specific code, checks against recorded design decisions, and a report separating required fixes from optional improvements.

  • Reviewing game code before closing a development task
  • Checking implementation against recorded architecture decisions
  • Finding testability gaps and performance concerns
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

design-system

FreeSummary

Write a game design document for one system, such as combat, crafting, or dialogue. Work through sections with specialist agent input, check dependencies against existing designs, and save approved sections with progress records for later continuation.

  • Writing a combat or crafting system design
  • Checking dependencies against existing game designs
  • Developing specifications with specialist agent input
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

hotfix

FreeSummary

Handle critical bugs in a released game through an emergency workflow. Investigate the cause, prepare a minimal fix, track reviews and tests, and verify the fix reaches development branches, with deployment approval and post-release checks recorded.

  • Responding to crashes or data loss in a released game
  • Preparing a minimal emergency patch
  • Tracking patch approvals, tests, and rollback plans
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

playtest-report

FreeSummary

Create a game playtest report template or turn session notes into organized feedback. Separate gameplay problems from bugs, compare observations with design intent, and identify priorities for design changes, balance adjustments, and polish.

  • Preparing a playtest report template
  • Organizing raw playtest notes
  • Separating gameplay issues from bugs
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

create-epics

FreeSummary

Turn game design and architecture documents into epics, bounded groups of development work for individual modules. Produce scope documents and an index, showing which requirements have recorded design decisions and where guidance is missing.

  • Turning game designs into module-level development scope
  • Planning epics for a specific development layer
  • Finding requirements without architecture decisions
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

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