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Meng To

@MengTo

177 skills1 repository 6.9K

Skills (177)

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beam-glow-states

FreeSummary

Use border-beam to add moving edge highlights or breathing glows to React controls and panels. Connect effects to loading, selection, and focus states while retaining clear text, static indicators, keyboard focus, and support for reduced motion.

  • Adding a breathing glow to a processing panel
  • Highlighting a selected card or current step
  • Adding a moving bottom edge to an input
MengTo/Skills6.9KUpdated Oct 18, 2026

Create SVG illustrations of active figures using one continuous black line and offset color patches that resemble misaligned printing. The skill guides poses, colors, composition, rendering, and visual checks for product pages and announcement cards.

  • Illustrations for empty states and 404 pages
  • Playful figures for onboarding screens
  • Artwork for blog headers and launch announcements
MengTo/Skills6.9KUpdated Oct 18, 2026

Design and test combat encounters in Three.js action games. Plan arenas, enemy roles, spawn timing, objectives, boss phases, and rewards, then check fairness and difficulty using repeatable starting conditions on desktop and mobile.

  • Planning combat arenas and enemy combinations
  • Tuning enemy waves and boss phases
  • Checking attack warnings and recovery opportunities
MengTo/Skills6.9KUpdated Oct 18, 2026

Create coordinated website animations with GSAP, ScrollTrigger, and Lenis. Combine smooth scrolling, staged text and image reveals, pinned scenes, and pointer interactions, with guidance for performance, touch devices, and reduced-motion preferences.

  • Coordinating motion across a portfolio website
  • Revealing text and images during scrolling
  • Building pinned storytelling sections
MengTo/Skills6.9KUpdated Oct 18, 2026

Build and test Three.js games for mobile browsers, covering touch controls, screen orientation, readable game information, and device-appropriate graphics. Refine movement, actions, inventory interactions, and performance through checks of real mobile browser behavior.

  • Designing touch movement and action controls
  • Adapting game screens to portrait and landscape
  • Tuning graphics quality for mobile devices
MengTo/Skills6.9KUpdated Oct 18, 2026

Build a continuous 3D website where scrolling guides the camera, lighting, text, and interactions through planned chapters. The skill covers visual planning, responsive composition, progressive loading, accessibility, and performance checks for a live Three.js world.

  • Create a product story set in a continuous 3D world
  • Build an interactive portfolio with a scrolling camera journey
  • Present an exhibition through connected spatial chapters
MengTo/Skills6.9KUpdated Oct 18, 2026

Build reusable enemy types and attack sets for Three.js action games. Separate enemy definitions from live state, standardize models and hit detection, and validate combat timing, placeholder assets, and desktop and mobile encounters.

  • Adding enemies through reusable data definitions
  • Separating enemy data from live combat state
  • Standardizing models and temporary replacements
MengTo/Skills6.9KUpdated Oct 18, 2026

Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.

  • Build item pickup and stacking rules
  • Fix item loss during equipment swaps
  • Add keyboard and touch inventory controls
MengTo/Skills6.9KUpdated Oct 18, 2026

Build fire effects in Three.js, including fireballs, moving flame fronts, whirls, and smouldering ground. A reusable module combines rising flames, temperature-based color, smoke, sparks, heat distortion, and shared firelight, with a five-stage demonstration.

  • Creating held flames and thrown fireballs
  • Building expanding walls and rings of fire
  • Staging fire whirls with smoke columns
MengTo/Skills6.9KUpdated Oct 18, 2026

Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.

  • Choosing between imported models, code-generated shapes, and 2D art
  • Defining asset scale, attachment points, and collision needs
  • Checking asset readability and performance in the game
MengTo/Skills6.9KUpdated Oct 18, 2026

Turn five collected UI references into five original landing pages with distinct brands, copy, and imagery. Each page gets its own Codex task and workspace, with build checks, a source commit, and private deployment through Sites.

  • Build five landing pages from a UI inspiration pack
  • Explore distinct brands using collected visual references
  • Manage each page in a separate Codex task
MengTo/Skills6.9KUpdated Oct 18, 2026

Create original brand campaign visuals from a supplied reference. Adjust how closely concepts share its visual language, develop distinct brands within one family, and check names, composition, and differences from signature reference elements.

  • Develop original campaign visuals from a reference image
  • Create distinct brands with a shared visual direction
  • Bring an existing concept closer to its reference
MengTo/Skills6.9KUpdated Oct 18, 2026

Review changes or finished work, check claims against tests, logs, running software, or source files, and explain the findings in plain language. It separates verified facts from assumptions and makes incomplete checks and remaining uncertainty clear.

  • Verify a bug fix against actual behavior
  • Explain test results to nontechnical readers
  • Check the evidence behind performance claims
MengTo/Skills6.9KUpdated Oct 18, 2026

Investigate slow Apple apps, memory growth, launch delays, and battery drain using Instruments and Xcode diagnostics. Choose measurements for each symptom, identify the responsible code, and compare results before and after targeted fixes.

  • Investigate UI freezes and stuttering
  • Find memory leaks and growing memory use
  • Measure and improve app launch time
MengTo/Skills6.9KUpdated Oct 18, 2026

Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.

  • Add sunbeams to an underwater scene
  • Render a rippling water surface from below
  • Light swimming fish as they cross beams
MengTo/Skills6.9KUpdated Oct 18, 2026

Create coordinated combat visual effects in Three.js, combining branching lightning, a storm orb, black trails, sparks, and impact frames. A shared clock keeps charge-ups, dashes, and hits synchronized, including brief pauses that emphasize contact.

  • Create a lightning fist or energy orb
  • Add black trails to a dash
  • Coordinate ground strikes and wet reflections
MengTo/Skills6.9KUpdated Oct 18, 2026

Capture long web pages by scrolling, waiting for content to settle and stitching screen captures together. Repair missing sections on animated or lazy loaded pages, then derive section crops and validate them against visual references.

  • Repairing blank or incomplete full page screenshots
  • Capturing pages with scroll animations or lazy loaded content
  • Creating article section crops from a stitched image
MengTo/Skills6.9KUpdated Oct 18, 2026

Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.

  • Add soft, wall-aware fog to a Three.js game
  • Align hidden-enemy targeting with visibility rules
  • Fix radial streaks and seams in fog rendering
MengTo/Skills6.9KUpdated Oct 18, 2026

Refine wood materials and lighting in three.js interiors using procedural grain, window light, contact shadows, rays, and dust. A runnable scorecard measures eight aspects of the rendered image, helping guide revisions toward a chosen target score.

  • Lighting carved wood, kumiko, and workshop scenes
  • Fixing wood that looks flat, plastic, or washed out
  • Adjusting light shafts while preserving dark tones
MengTo/Skills6.9KUpdated Oct 18, 2026

Compare a website with supplied references to identify originality risks in text, images, videos, layout, motion, and code history. Produce evidence-backed findings and practical fixes while distinguishing common design patterns from distinctive copying.

  • Review a site against its references before release
  • Check text and media for distinctive overlaps
  • Find copied material in repository history
MengTo/Skills6.9KUpdated Oct 18, 2026

Generate and edit transparent PNG ornaments, game sprites, emblems, and interface graphics with built-in Codex image generation. Includes transparency checks, saved prompts, and optional integration into an existing project with verified asset copies.

  • Create transparent PNG decorations for game interfaces
  • Generate standalone sprites and emblems
  • Check PNG transparency and gaps within artwork
MengTo/Skills6.9KUpdated Oct 18, 2026

Turn HTML files or live reference pages into articles with reusable prompts for recreating animations and interactions. Includes source inspection, screenshots, optional video capture, and checks that article text and media render correctly.

  • Extracting reusable interaction prompts from HTML
  • Writing screenshot-backed articles about web animations
  • Recording live page motion and collecting reference frames
MengTo/Skills6.9KUpdated Oct 18, 2026

Measure and improve animation performance on frontend pages. Identify offscreen activity, pause CSS and canvas or WebGL loops, audit resource cleanup, and compare runtime observations before and after changes to investigate scrolling issues and long-session slowdowns.

  • Pause animations outside the viewport
  • Investigate jerky scrolling
  • Audit cleanup after page navigation
MengTo/Skills6.9KUpdated Oct 18, 2026

Build open-ocean scenes in Three.js with rolling waves, reflections, sun glitter, foam, and boat wakes. A reusable module also provides wave-height queries for floating objects and techniques for keeping distant water stable as the camera moves.

  • Create ocean scenes in daylight or at sunset
  • Add wakes and hull foam to ships and boats
  • Make floating objects follow the rendered waves
MengTo/Skills6.9KUpdated Oct 18, 2026

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