Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"
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Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"
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Review test quality and coverage. Use when the user says "test review" or "review tests"
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Conduct game domain and industry research. Use when the user says "lets create a research report on [game domain or industry]"
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Design game performance testing strategy. Use when the user says "performance test" or "benchmark"
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Summarize sprint status and surface risks. Use when the user says "check sprint status" or "show sprint status"
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Creates a dedicated story file with all the context the agent will need to implement it later. Use when the user says "create the next story" or "create story [story identifier]"
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Manage significant changes during sprint execution. Use when the user says "correct course" or "propose sprint change"
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Create optimized project-context.md for AI agent consistency. Use when the user says "project context" or "generate context"
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Create Epics and Stories from GDD requirements for development. Use when the user says "create epics" or "create stories"
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Create, update, validate, or analyze a game project's PRD. Use when the user wants help producing, editing, validating, or analyzing a PRD — often derived from a GDD or prepared for external-tool integration.
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Analyze existing game projects to produce useful documentation. Use when the user says "document project" or "generate docs"
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Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.
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Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
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Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or modify any code, component or feature.
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Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
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Create, update, or validate a game brief. Use when the user wants help producing, editing, or validating a game brief before detailed design.
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Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"
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Run a skill's evals and report results. Use when the user wants to evaluate a skill, run evals, benchmark a skill, validate triggers, optimize a description, or grade skill outputs.
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Creative companion and muse. Use when the user asks to talk to their creative muse or activate the creative muse.
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Personal coding coach and mentor. Use when the user asks to talk to their coding coach or requests code coaching.
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Sets up {module-name} module in a project. Use when the user requests to 'install {module-code} module', 'configure {module-name}', or 'setup {module-name}'.
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Builds, edits, and analyzes workflows and skills. Use when the user requests to "build a workflow", "modify a workflow", "quality check workflow", or "analyze skill".
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Sets up BMad Builder module in a project. Use when the user requests to 'install bmb module', 'configure BMad Builder', or 'setup BMad Builder'.
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Builds, edits or analyzes Agent Skills through conversational discovery. Use when the user requests to "Create an Agent", "Analyze an Agent" or "Edit an Agent".
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