Generate and synchronize player-facing changelog files across English, Korean, and Japanese from a Git reference range. It groups related changes, organizes featured updates and fixes, and preserves localized labels and relevant media.
- Preparing changelogs between two Git refs
- Updating English, Korean, and Japanese release notes
- Grouping related player-facing changes
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Expose complex C++ classes to Lua by adding bindings for methods, inheritance, constructors, properties, and operators. The skill also guides ownership handling and registration so Lua scripts can use the intended class interface.
- Exposing a C++ class to Lua
- Binding inherited class methods
- Adding constructors and properties
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
A practical reference for adding Lua bindings to Cataclysm-BN. Look up Luna macros, usertypes, libraries, type and function patterns, documentation helpers, build steps, and common errors, with examples showing how C++ types and functions become usable from Lua.
- Look up Luna macros for a type
- Register C++ methods and properties for Lua
- Troubleshoot binding or build errors
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Write or review Cataclysm-BN automated tests that produce repeatable results. It guides fixture selection, controls for time and global state, reproducing random failures, and matching CI test runs so a fix is checked under the same conditions.
- Adding a repeatable automated test for a game behavior
- Reviewing a test that fails intermittently
- Checking a test fix against the same CI shard
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Prepare or update Cataclysm-BN pull requests with titles checked against the project’s naming rules, concise explanations of the change, relevant links, and evidence reviewers can use to understand the issue and verify the result.
- Opening a pull request for a Cataclysm-BN change
- Editing an existing pull request title or body
- Adding issue links or evidence to a pull request
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Add Lua bindings that let Cataclysm-BN scripts access simple C++ types, including string IDs, enums, and basic read-only classes. The skill guides documentation macros, registration in the appropriate source file, and build and in-game checks.
- Exposing a C++ string ID to Lua
- Registering an enum for Lua scripts
- Making a basic read-only C++ type available to Lua
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Translate selected documentation changes into English, Korean, and Japanese, creating missing counterparts or updating only newly added content in existing files. It preserves Markdown structure, code, links, commands, identifiers, and each document’s established terminology.
- Translating a selected documentation change
- Adding missing English, Korean, or Japanese versions
- Updating existing translated documents
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Use this skill to expose Cataclysm-BN game functions and utilities to Lua. It guides you through organizing functions into libraries, registering constants and callbacks, documenting the API, and handling errors so Lua scripts can use the new bindings.
- Expose game or map functions to Lua
- Add constants or utility functions to a Lua library
- Let Lua scripts register callbacks
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Use this skill when the same English text needs different translations in different parts of an application. It adds gettext context at the source, updates affected PO entries, and guides validation of translations and formatting checks for the touched locale.
- Separate translations for an ambiguous label
- Add context to translated JSON strings
- Update and validate affected PO entries
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Create or update Deno and TypeScript scripts for Cataclysm-BN, following the project’s conventions. Use it for command-line tools, data migrations, code or documentation generators, Git hooks, and other development utilities.
- Creating a Deno command-line utility
- Writing a data migration script
- Generating code or documentation
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026
Complete Cataclysm-BN release follow-up after the changelog is ready: add the release details to the metainfo XML, update the matching Flathub manifest and hash, verify the values, and open a Flathub pull request.
- Updating release metadata after a changelog is prepared
- Syncing a Flathub manifest with a tagged release
- Preparing a Flathub pull request for a new version
cataclysmbn/Cataclysm-BN☆ 1.3KUpdated Oct 27, 2026