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deno-script

Create or update Deno and TypeScript scripts for Cataclysm-BN, following the project’s conventions. Use it for command-line tools, data migrations, code or documentation generators, Git hooks, and other development utilities.

OriginalShow the original description

Write or modify Cataclysm-BN Deno/TypeScript scripts. Use for scripts, tools, migrations, generators, git hooks, and CLI utilities.

cataclysmbn/Cataclysm-BN1,289 stars(GitHub 1,289 + cccskills 0)

Run score Not tested

See how to install

Good for

  • Creating a Deno command-line utility
  • Writing a data migration script
  • Generating code or documentation
  • Adding a Git hook

Files included (1)

  • SKILL.md6.9 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Deno Script Development

Write Deno/TypeScript scripts following Cataclysm: Bright Nights conventions.

Use When

  • "create deno script"
  • "write deno script"
  • "add typescript script"
  • "new deno tool"

Required Conventions

1. Shebang and Permissions

Start scripts with the proper shebang and required permissions:

#!/usr/bin/env -S deno run --allow-read --allow-write --allow-run --allow-env

Common permission flags:

  • --allow-read - File system read access
  • --allow-write - File system write access
  • --allow-run - Run subprocesses
  • --allow-env - Access environment variables
  • --allow-net - Network access (only if needed)

2. Module Documentation

Add a module-level JSDoc comment explaining the script's purpose:

/**
 * @module
 *
 * Brief description of what this script does
 *
 * Longer explanation if needed with examples or usage notes.
 */

This pattern is used in existing scripts like:

  • scripts/gen_cli_docs.ts
  • scripts/utils.ts
  • scripts/affected_files.ts

3. Import Conventions

Use JSR imports for standard library and well-known packages:

import { Command } from "@cliffy/command"
import { exists } from "@std/fs"
import { join } from "@std/path"
import { partition } from "@std/collections"
import * as v from "@valibot/valibot"

DO NOT use npm or http imports unless absolutely necessary. Prefer JSR.

4. Validation with Valibot

For data validation, use Valibot (NOT Zod):

import * as v from "@valibot/valibot"

const MySchema = v.object({
  name: v.string(),
  count: v.pipe(v.number(), v.minValue(0)),
  tags: v.array(v.string()),
})

type MyType = v.InferOutput<typeof MySchema>

const parser = v.safeParser(MySchema)
const result = parser(data)
if (result.success) {
  const validated = result.output
}

5. CLI with Cliffy

For command-line interfaces, use Cliffy:

import { Command } from "@cliffy/command"

const main = new Command()
  .name("script-name")
  .version("1.0.0")
  .description("What this script does")
  .option("-o, --output <file>", "Output file path")
  .arguments("<input:string>")
  .action(async ({ output }, input) => {
    // Implementation
  })

if (import.meta.main) {
  await main.parse(Deno.args)
}

6. File Operations

Use @std/fs for file system operations:

import { exists, walk } from "@std/fs"
import { basename, join } from "@std/path"

if (await exists("path/to/file")) {
  const content = await Deno.readTextFile("path/to/file")
}

for await (const entry of walk("src", { exts: [".ts"] })) {
  console.log(entry.path)
}

7. Running Commands

Use Deno.Command for subprocesses:

const cmd = new Deno.Command("git", {
  args: ["status"],
  stdout: "piped",
  stderr: "piped",
})

const { success, stdout, stderr } = await cmd.output()
if (success) {
  const output = new TextDecoder().decode(stdout)
}

8. Error Handling

Handle errors with proper types:

try {
  await someOperation()
} catch (error) {
  const message = error instanceof Error ? error.message : String(error)
  console.error(`Error: ${message}`)
  Deno.exit(1)
}

9. Color Output

Define colors as utility functions:

const colors = {
  red: (text: string) => `\x1b[31m${text}\x1b[0m`,
  yellow: (text: string) => `\x1b[33m${text}\x1b[0m`,
  green: (text: string) => `\x1b[32m${text}\x1b[0m`,
  dim: (text: string) => `\x1b[2m${text}\x1b[0m`,
}

console.log(colors.green("Success!"))
console.warn(colors.yellow("[WARNING] Something happened"))
console.error(colors.red("[ERROR] Failed"))

Example Scripts to Reference

Look at these existing scripts for patterns:

  1. CLI Tool: scripts/gen_cli_docs.ts
    • Shows proper shebang, module docs, CLI parsing
  2. Data Processing: scripts/utils.ts
    • Shows Valibot usage, type utilities
  3. GitHub API: scripts/affected_files.ts
    • Shows async iteration, external API calls
  4. Git Hooks: tools/hooks/pre-commit.ts
    • Shows command execution, file categorization
  5. Installer: tools/hooks/install-hooks.ts
    • Shows user interaction, file manipulation

Project Structure

Scripts location:

  • General utilities: scripts/
  • Build/development tools: tools/
  • Git hooks: tools/hooks/

Testing

Before submitting:

deno check your-script.ts
deno fmt your-script.ts
deno lint your-script.ts

Make the script executable:

chmod +x your-script.ts

Documentation

Add to deno.jsonc tasks if the script should be easily runnable:

{
  "tasks": {
    "your-task": "deno run --allow-... scripts/your-script.ts"
  }
}

Must Do

  1. ALWAYS start with shebang: #!/usr/bin/env -S deno run [permissions]
  2. ALWAYS add @module JSDoc comment
  3. ALWAYS use Valibot for validation (NOT Zod)
  4. ALWAYS prefer JSR imports over npm/http
  5. ALWAYS use Cliffy for CLI interfaces
  6. ALWAYS check with deno check before considering complete
  7. ALWAYS make script executable (chmod +x)
  8. ALWAYS use if (import.meta.main) guard for executable scripts

Must Not Do

  1. NEVER use Zod (use Valibot)
  2. NEVER use npm: imports (use jsr:)
  3. NEVER forget to add required permissions in shebang
  4. NEVER commit without running deno check and deno fmt
  5. NEVER use @ts-ignore or @ts-expect-error
  6. NEVER leave scripts non-executable

Common Patterns

Check if Command Exists

const commandExists = async (cmd: string): Promise<boolean> => {
  try {
    const process = new Deno.Command("command", {
      args: ["-v", cmd],
      stdout: "piped",
      stderr: "piped",
    })
    const { success } = await process.output()
    return success
  } catch {
    return false
  }
}

Get Git Repository Root

const getRepoRoot = async (): Promise<string> => {
  const cmd = new Deno.Command("git", {
    args: ["rev-parse", "--show-toplevel"],
    stdout: "piped",
  })
  const { stdout } = await cmd.output()
  return new TextDecoder().decode(stdout).trim()
}

Read JSON Files Recursively

import { walk } from "@std/fs"

for await (const entry of walk("data", { exts: [".json"] })) {
  const content = await Deno.readTextFile(entry.path)
  const data = JSON.parse(content)
  // Process data
}

Parallel Async Operations

const results = await Promise.all([
  operation1(),
  operation2(),
  operation3(),
])

When to Write a Deno Script

Use Deno scripts for:

  • Data migration/transformation
  • Build automation
  • Development tools
  • Git hooks
  • Code generation
  • Documentation generation
  • CLI utilities

Don't use Deno scripts for:

  • Core game logic (use C++)
  • Performance-critical operations (use C++)
  • Things that should be in-game (use Lua bindings)

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