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@datit309

I'm a Vietnamese software developer specializing in cross-platform mobile and web applications.

43 skills1 repository 22

Skills (43)

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review

Free

Plan-aware graph-enhanced code review before merge. CRITICAL issues block merge. Use after fix/verify.

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datit309/supergraph22Updated Oct 23, 2026

scan

Free

Scan project once per session. Run first — all other skills depend on this.

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datit309/supergraph22Updated Oct 23, 2026

tdd

Free

Strict test-driven development for behavior changes. Requires verified RED before production code, minimal GREEN, and refactor only after passing tests.

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datit309/supergraph22Updated Oct 23, 2026

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

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datit309/supergraph22Updated Oct 23, 2026

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

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datit309/supergraph22Updated Oct 23, 2026

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

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datit309/supergraph22Updated Oct 23, 2026

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

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datit309/supergraph22Updated Oct 23, 2026

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

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datit309/supergraph22Updated Oct 23, 2026

triage

Free

Apply a formal state machine to issues — assign category (bug/enhancement/question/spike) and state (needs-triage → needs-info → ready-for-agent → ready-for-human → wontfix). Issues marked ready-for-agent become inputs to supergraph:plan. Use when processing a backlog, reviewing new issues, or preparing work for automation.

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datit309/supergraph22Updated Oct 23, 2026

Security-first code review & vulnerability prevention (IDOR, XSS, CSRF, SSRF, SQLi, Auth/JWT, Mass Assignment, Sensitive Data Exposure). Use when writing web features, designing endpoints, or auditing security.

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datit309/supergraph22Updated Oct 23, 2026

One-shot module map — go up a layer of abstraction and get a domain-vocabulary module map of the codebase. Use when lost in unfamiliar code, after a long deep-dive session, or when you need to re-orient before planning.

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datit309/supergraph22Updated Oct 23, 2026

Proactive architecture review — explore codebase structure, generate a self-contained HTML report with Mermaid diagrams and candidate improvements, then grill the findings. Use when planning a large refactor, onboarding to an unfamiliar codebase, or before a major architectural change.

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datit309/supergraph22Updated Oct 23, 2026

Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.

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datit309/supergraph22Updated Oct 23, 2026

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

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datit309/supergraph22Updated Oct 23, 2026

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

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datit309/supergraph22Updated Oct 23, 2026

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

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datit309/supergraph22Updated Oct 23, 2026

plan

Free

Create graph-informed implementation plans before writing code. Use before any non-trivial task. Skip for small changes (≤2 files, <20 lines, no hub/bridge).

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datit309/supergraph22Updated Oct 23, 2026

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

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datit309/supergraph22Updated Oct 23, 2026

Risk analysis and approach selection before planning. Use when requirements are ambiguous, approaches vary, or work touches hub/bridge nodes. Skip for typo fixes.

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datit309/supergraph22Updated Oct 23, 2026

Is this your account? Link GitHub to bring it onto your creator page (Japanese)