Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026