Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for 3D physics. Keywords: Bevy, physics, ECS, 3D.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy genre router for tower defense. Use when placing towers, marching creeps along waypoints, and spending gold on a fixed timestep. Keywords: Bevy, tower defense, creep, waypoint, gold, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for inventories. Keywords: Bevy, inventory, stack, item, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for a Bevy downed and revival loop. Keywords: Bevy, revival, downed, respawn, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for mobile. Keywords: Bevy, mobile, android, touch, ASTC, gestures.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy 0.20 UI and world text: Text, Text2d, TextSpan, TextFont, TextColor, TextLayout, TextShadow, Text2dShadow. Use when a HUD node or a 2D nameplate shows a string. Keywords: Bevy, text, UI, Text, TextSpan, bevy_text, Text2d, TextFont.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Thin Bevy genre router for Visual novel. Keywords: Bevy, Visual novel, genre, ECS, router.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Persists a versioned Bevy Resource as RON when a SaveRequest exists. Use for player slots; scene spawn stays on bevy-asset-scenes. Keywords: Bevy, save, load, RON, serde, Resource, SaveRequest.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Route a Bevy 0.20 roguelike: RunSeed resource, room entities, permadeath flag, turn energy, grid pickup. Keywords: Bevy, roguelike, RunSeed, permadeath, turn, loot, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy 0.20 kinematic character movement: intent components, FixedUpdate integration, coyote time, and jump buffer. Use when a player or actor walks or jumps and the step must stay stable. Keywords: Bevy, movement, FixedUpdate, coyote, jump buffer, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS combat: Health, Team, and Invuln on actors, Hit messages, melee reach, despawn on FixedUpdate after damage. Use when a hit must change health before death. Keywords: Bevy, combat, health, Hit, Invuln, chain, FixedUpdate.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy 0.20 chase, patrol, and wait policy: an enum brain, a goal, a desired velocity, and a retarget timer on FixedUpdate. Use when an actor must choose a goal before movement. Paths stay on bevy-navigation. Keywords: Brain, Goal, DesiredVelocity, PatrolRoute, FixedUpdate, chase, patrol.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Route a Bevy 0.20 shooter: projectile entities, hitscan by translation, collide-and-despawn, wave budget resource. Keywords: Bevy, shooter, Projectile, hitscan, Wave, despawn, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for cameras. Keywords: Bevy, Camera, Camera2d, Camera3d, Transform.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Bevy ECS skill for adapting a Bevy mobile game to desktop. Keywords: Bevy, desktop, mouse, keyboard, adapt, window.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Place Bevy 0.20 gameplay data on a Component or a Resource. Use when choosing Query versus Res/ResMut, insert_resource, Time and Timer, or a RON/asset handle stored once for the app. Keywords: Bevy, Resource, Res, ResMut, Component, Timer, AssetServer.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera. Keywords: Bevy, platformer, coyote, Mover, FixedUpdate, Camera2d, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026
Compose Bevy 0.20 entities from small components and systems. Use when spawning tuples with Commands, filtering Query with With, ordering writers with chain, or attaching ChildOf. Keywords: Bevy, ECS, Component, Query, Commands, chain, ChildOf.
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thedivergentai/Game-Dev-Agentic-Skills☆ 879Updated Oct 17, 2026