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Divergent AI

@thedivergentai

365 skills2 repositories 1.7K

Skills (365)

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Bevy ECS skill for moving a Bevy game from 3D to 2D. Keywords: Bevy, 3D, 2D, adapt, sprite, camera.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS skill for audio playback. Keywords: Bevy, AudioPlayer, AudioSink, PlaybackSettings, AssetServer.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS skill for adapting a Bevy desktop game to mobile. Keywords: Bevy, mobile, touch, UI, adapt.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy 0.20 dialogue data: line tables in a resource, the current line index on a component, and choice flags filtered before the write. Use when lines or choices advance. Keywords: Bevy, dialogue, line index, choices, ECS.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS skill for app-wide resources and schedules. Keywords: Bevy, Resource, App, Schedule, Plugin.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Thin Bevy genre router for Sports. Keywords: Bevy, Sports, genre, ECS, router.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Rewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy genre router for FPS shooter. Keywords: Bevy, FPS shooter, genre, ECS, router.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS skill for animation blending. Keywords: Bevy, AnimationGraph, blend, AnimationGraphHandle, AnimationNodeType.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy genre router for fighting. Keywords: Bevy, Fighting, genre, ECS, router.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Route a Bevy 0.20 open world. Use when region membership is a component, the player cell is one resource, and activation runs after the cell write in one chain. Keywords: Bevy, Open world, Resident, PlayerCell, Active, chain, genre.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy genre router for Puzzle. Keywords: Bevy, Puzzle, genre, ECS, router.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Route a Bevy 0.20 race. Use when lap and gate index live on the racer, the race clock is one resource, and gate checks run after the clock step in one chain. Keywords: Bevy, Racing, Racer, RaceClock, FixedUpdate, chain, genre.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Route a Bevy 0.20 roguelike: RunSeed resource, room entities, permadeath flag, turn energy, grid pickup. Keywords: Bevy, roguelike, RunSeed, permadeath, turn, loot, ECS.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy 0.20 party router: local seats, shared scores, and minigame swaps as ECS data. Use when routing a local party game. Keywords: Bevy, Party, minigame, score, ECS, router.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS harvest loop: Crop stage on Time<Fixed>, season scale, catch-up from a LastVisit resource, Harvested messages. Use when growth must finish before the yield message. Keywords: Bevy, harvest, crop, FixedUpdate, season, catch-up.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS skill for logs and diagnostics. Keywords: Bevy, LogPlugin, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS skill for 3D level assembly. Keywords: Bevy, level, scene, mesh, world, ECS.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Route a Bevy 0.20 educational loop. Use when prompts and choices are components, lesson totals are one resource, and grading must run after selection in one chain. Keywords: Bevy, Educational, LessonProgress, Choice, chain, genre.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Spawn and tune Bevy 0.20 directional, point, and spot lights, cascade shadows, distance fog, and a nearest-light shadow budget. Use when a 3D scene needs a sun, local lights, or fog on the camera. Keywords: DirectionalLight, PointLight, SpotLight, CascadeShadowConfig, DistanceFog, bevy_light.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Compose Bevy 0.20 entities from small components and systems. Use when spawning tuples with Commands, filtering Query with With, ordering writers with chain, or attaching ChildOf. Keywords: Bevy, ECS, Component, Query, Commands, chain, ChildOf.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Bevy ECS skill for PBR materials. Keywords: Bevy, StandardMaterial, PBR, material, ExtendedMaterial.

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thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

Route a Bevy 0.20 shooter: projectile entities, hitscan by translation, collide-and-despawn, wave budget resource. Keywords: Bevy, shooter, Projectile, hitscan, Wave, despawn, ECS.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills879Updated Oct 17, 2026

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