Skip to content
cccskills

Browse skills

14.9K skills · sorted by popularity

generate2dsprite

FreeSummary

Generate 2D game characters, props, icons and effects, or prepare existing artwork for use in a game. The skill removes backgrounds, separates frames, adjusts size and palettes, checks results, and exports assets for game engines.

  • Create a character master still
  • Split prop or effect sheets into frames
  • Prepare existing frames for a game engine
0x0funky/agent-sprite-forge4.5KUpdated Oct 6, 2026

codeart2d

FreeSummary

Create 2D game art from code, including sprites, icons, tiles and backgrounds. The skill renders written specifications, checks palettes and tile seams, and packages images with review sheets without using an image model.

  • Create pixel sprites with palette variants
  • Draw UI elements and icons in SVG
  • Build terrain tiles with checked seams
0x0funky/agent-sprite-forge4.5KUpdated Oct 6, 2026

video2dsprite

FreeSummary

Turn an approved character still into animated game assets, with a separate video for each action. Process generated or supplied clips into transparent, aligned frames, adjust loops and timing, and export images, video, and playback metadata.

  • Build a character animation set from one still
  • Convert a supplied clip into transparent game assets
  • Adjust walking loops and attack timing
0x0funky/agent-sprite-forge4.5KUpdated Oct 6, 2026

Save changed scenes and assets, then quit a Unity Editor started by a CLI session. A matching session identifier is required, and editors opened manually are left running. Headless editors are supported.

  • Closing a Unity Editor after CLI work
  • Saving changes before ending a headless session
  • Closing only the editor owned by a CLI session
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

rql-query

FreeSummary

Search live Unity Editor data with a single read-only RQL query. Filter objects and components, inspect assets and logs, sort results, count matches, or traverse object hierarchies, with results returned as compact rows.

  • List active objects whose names contain Enemy
  • Inspect lights above a chosen intensity
  • List material shaders and color properties
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

rql-schema

FreeSummary

Inspect available RQL data sources and component types in loaded Unity scenes, including counts. Provide a type name to see its fields, properties, and methods before writing a query.

  • Inspect component types in loaded scenes
  • Check available members on an unfamiliar type
  • Identify read-only members before editing
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

rql-mutate

FreeSummary

Edit Unity scenes and assets with RQL, a query language for selecting targets and applying changes. Preview bulk edits, change properties, or create and remove objects, with validation, Editor undo, and automatic saving.

  • Changing multiple lights' intensity and color
  • Deactivating objects with a specific tag
  • Creating objects and adding components
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

unity-rql

FreeSummary

Use RQL, a language that chains search and editing steps, to inspect and change Unity Editor content. Find objects, summarize data, update properties, and manage scenes, prefabs, assets, selection, and Play Mode.

  • Find scene objects and summarize their properties
  • Update lighting or object settings in bulk
  • Create and manage scenes, prefabs, and assets
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Capture a Unity GameObject, an object in a scene, as a PNG with adjustable camera views, backgrounds, and lighting. Isolate the target or include the scene, and combine four views into one image for visual review.

  • Capture an object with a transparent background
  • Review an object from four directions
  • Compare appearance under different lighting
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Capture the Unity Editor Scene View at a chosen width and height and return a PNG image for visual inspection. AI agents can use the image to review scene layout and appearance.

  • Reviewing object placement in a Unity scene
  • Inspecting the scene at a specified image size
  • Sharing a Scene View image with an AI agent
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

script-delete

FreeSummary

Delete one or more Unity C# script files and their accompanying .meta files when present. Refresh the asset database, then wait for Unity to finish recompiling before delivering the final result.

  • Remove an unused C# script
  • Delete several reviewed scripts together
  • Receive deletion results after Unity recompiles
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

unity-tool-list

FreeSummary

List the Unity-MCP tools available in the connected Unity Editor. Search names, descriptions, and input details with a regular expression, a text matching pattern, and choose whether the results include descriptions and input information.

  • Checking available Unity-MCP tools
  • Finding tools by name, description, or input details
  • Reviewing input names and descriptions before calling a tool
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Set up a Unity project for use with AI agents. Guides installation of unity-mcp-cli and the Unity-MCP plugin, configures MCP connections that let agents access tools, and generates agent skill files.

  • Prepare a Unity project for AI agent integration
  • Install unity-mcp-cli and the Unity-MCP plugin
  • Configure MCP for Claude Code, Cursor, or Copilot
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Enable or disable named MCP tools, the tools available to an AI agent, in Unity. Submit several changes together, receive a success result for each name, and optionally inspect operation logs. Settings are saved only when a state changes.

  • Enabling several tools together
  • Disabling tools for the current task
  • Checking results for each requested change
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Generate a SKILL.md file for every MCP tool registered in a Unity project, using each tool's description and body attributes. Save the files to the configured skills folder or a chosen project-relative folder.

  • Regenerating skills after adding MCP tools
  • Exporting skills to a project-relative folder
  • Updating skill files from tool descriptions
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

tests-run

FreeSummary

Run Unity tests in EditMode or PlayMode, selecting specific assemblies, namespaces, classes or methods. Review individual outcomes and durations, filter results, and include failure messages, logs or stack traces to investigate problems.

  • Rerun a specific test class after changes
  • Run tests in EditMode or PlayMode
  • Review only failed test results
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

script-execute

FreeSummary

Run C# code inside Unity Editor to inspect objects and check results. Supports short code snippets or static methods in a class, with Unity objects passed as parameters and helper files included when needed.

  • Inspect a GameObject's name or position
  • Run a static method inside Unity Editor
  • Reuse helper C# files in a snippet
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

script-read

FreeSummary

Read a C# script file in a Unity project and return its contents as text. Retrieve the whole file or a selected range of lines to inspect existing code before planning changes or using a separate writing tool.

  • Reviewing an existing C# script
  • Reading a specific range of lines
  • Inspecting code before making changes
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Capture the Unity Editor's Game View as a PNG image for an AI agent to inspect. The screenshot uses the current Game View resolution and corrects vertical flipping on DirectX and Metal to match the visible orientation.

  • Having an AI inspect the current Game View
  • Capturing an image at the current Game View resolution
  • Checking the game's appearance in Unity Editor
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Create custom tools that an AI agent can call in Unity Editor by adding C# files to the project. Includes implementation examples and guidance for structured results, running Unity operations on the main thread, and handling lengthy operations or recompilation.

  • Adding custom Unity Editor operations for an AI agent
  • Creating tools to find or rename GameObjects
  • Returning tool results as structured data
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Capture a Unity camera view as a PNG image that an AI agent can inspect directly. Choose a camera and image dimensions, or let the tool select the main camera or another active camera automatically.

  • Checking how a Unity scene looks through a camera
  • Inspecting the view from a specific camera
  • Capturing an image at specified dimensions
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Create or overwrite a Unity C# script after checking its syntax with Roslyn, a C# code analysis tool. Invalid syntax leaves the file unchanged; accepted writes refresh Unity's asset database and deliver results after recompilation finishes.

  • Creating a new C# script in Unity
  • Overwriting an existing script with revised code
  • Rejecting syntax errors before writing a file
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

Review unresolved GitHub pull request comments against the current code, apply minimal fixes for valid issues, and reply to review threads. Comments that need human judgment remain open, while fixed or unnecessary requests are resolved with explanations.

  • Addressing unresolved pull request reviews
  • Checking whether review comments still apply
  • Separating fixes from requests needing human review
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026

package-search

FreeSummary

Search Unity's package registry and installed packages by name, ID, or description. Review available versions and installation status before adding a package, using cached results or online lookups for exact matches.

  • Finding a package by part of its name
  • Searching descriptions for rendering packages
  • Checking available versions and installation status
IvanMurzak/Unity-MCP4.5KUpdated Oct 20, 2026