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94 skills (repositories by arjun988) · sorted by popularity

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

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arjun988/blender-skills347Updated Jul 11, 2026

Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.

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arjun988/blender-skills347Updated Jul 11, 2026

Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.

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arjun988/blender-skills347Updated Jul 11, 2026

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.

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arjun988/blender-skills347Updated Jul 11, 2026

Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.

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arjun988/blender-skills347Updated Jul 11, 2026

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

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arjun988/blender-skills347Updated Jul 11, 2026

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

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arjun988/blender-skills347Updated Jul 11, 2026

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Sci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, and clockpunk.

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arjun988/blender-skills347Updated Jul 11, 2026

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

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arjun988/blender-skills347Updated Jul 11, 2026

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.

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arjun988/blender-skills347Updated Jul 11, 2026

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Mascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.

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arjun988/blender-skills347Updated Jul 11, 2026

Indie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.

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arjun988/blender-skills347Updated Jul 11, 2026

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

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arjun988/blender-skills347Updated Jul 11, 2026

Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.

The English summary is being prepared. Showing the original description.

arjun988/blender-skills347Updated Jul 11, 2026