Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
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Review the instructions the agent will receive before you install.
Block grid language. Limited palette. Chunk-friendly forms.
Choose voxel size → Block occupancy → Merge cubes
→ Palette materials → Optional GN instance → Export
lowpoly-style allows irregular low tris / PS1 vibesvoxel-style enforces grid occupancy aesthetic| Topic | Reference | Load When |
|---|---|---|
| Voxel Grid | references/voxel-grid.md | When needed |
| Voxel Characters | references/voxel-characters.md | When needed |
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Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
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Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
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Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
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Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
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Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
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