Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
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arjun988/blender-skills☆ 391Updated Jul 11, 2026
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
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arjun988/blender-skills☆ 391Updated Jul 11, 2026
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
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arjun988/blender-skills☆ 391Updated Jul 11, 2026
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
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arjun988/blender-skills☆ 391Updated Jul 11, 2026
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
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arjun988/blender-skills☆ 391Updated Jul 11, 2026
Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
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arjun988/blender-skills☆ 391Updated Jul 11, 2026