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anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

The English summary is being prepared. Showing the original description.

Works withBlender

Run score Not tested

See how to install

Files included (3)

  • SKILL.md2.1 KB
  • references/anime-proportion.md255 B
  • references/cel-shader-setup.md225 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Anime Style

Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.

When to Use

  • Anime / cel-shaded characters and props
  • Toon shader lookdev
  • Hard shadow graphic looks (not soft PBR)

Core Tenets

  1. Flat tonal regions — 2–4 value steps max per material
  2. Hard shadow terminators — Specular as graphic shapes
  3. Line / silhouette clarity — Optional freestyle or inverted hull
  4. Proportion language — Eyes, hair masses, simplified anatomy
  5. Palette discipline — Limited hues; accent sparingly

Shading Approach

MethodUse
Shader Toon / ColorRamp on diffuseFast Eevee/Cycles toon
Emission + rampGraphic unlit regions
Freestyle / grease pencil linesContours
Solidify inverted hullThick outlines

Modeling Notes

  • Simplify secondary forms; hair as masses
  • Creases where color breaks need support
  • Avoid noisy micro detail fighting flat shading

Lighting

  • Single clear key for graphic shadows
  • Rim optional for separation
  • Avoid heavy soft GI wash unless intentional

Vs stylized-style

  • stylized-style = broad NPR / hand-painted
  • anime-style = cel breaks, anime proportions, toon stack

Constraints

MUST DO

  • Limit value steps
  • Keep silhouette iconic
  • Test with toon lighting early

MUST NOT DO

  • Full PBR roughness noise as primary look
  • Over-subsurface that melts cel breaks

Reference Guide

TopicReferenceLoad When
Cel Shader Setupreferences/cel-shader-setup.mdWhen needed
Anime Proportionreferences/anime-proportion.mdWhen needed

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