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34 skills (repositories by dzhng) · sorted by popularity

Shoot software UI like a film. A sequence of hero shots, each a steep, oblique, extreme close-up of the interface floating in black, with a razor-thin focal plane, a slow motivated camera drift, and UI that acts on its own, hard-cut on the action, ending on one line of copy and a still logo. Use when asked for a launch video, product film, feature trailer, teaser, promo clip, hero shot, or any "cinematic" footage of an app or UI. This skill covers camera, framing, light, and edit. It is stack-agnostic.

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dzhng/skills1.4KUpdated Oct 16, 2026

Generate Ian-style Xiaohei illustrations for articles, posts, blogs, Notion documents, workflows, methods, processes, structures, states, metaphors, and opinions. Use when the user asks for weird, hand-drawn, Xiaohei, article, editorial, body illustrations, illustration ideas, shot lists, title removal, image edits, or image regeneration. By default, all image text and annotations are English, even when the source article is Chinese; only use another language when the user explicitly asks.

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dzhng/skills1.4KUpdated Oct 16, 2026

Build animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Works for physical machines and for abstract concepts (e.g. how an LLM picks its next token), as SVG/HTML or React/Next.js, with optional in-perspective WebGL shaders. Use this whenever someone wants an isometric animation, interactive element, explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric".

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dzhng/skills1.4KUpdated Oct 16, 2026

Best-practice rulebook for a marketing site's pages, organized by page class — campaign landers, product pages, programmatic SEO trees, editorial. Use when writing or updating a landing/marketing page, wiring a campaign lander to an attribution identifier, changing site-wide nav/footer links, touching sitemap/robots/agent-readable surfaces, or auditing a public site's indexing, reachability, and conversion setup.

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dzhng/skills1.4KUpdated Oct 16, 2026

When a spec under specs/<feature>/ is done shipping (a write-spec build, or any planned task that produced a spec), archive it to specs/done/ and rewrite it from a build-plan into a durable rationale — the why, the principles, the invariants — pointing back to the real code for the how. Use when implementation has landed and the plan no longer matches what shipped, or the user says a feature/spec is finished. Pairs with [write-spec](../write-spec/SKILL.md) (the plan this closes) and [review](../review/SKILL.md) (run before closing).

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dzhng/skills1.4KUpdated Oct 16, 2026

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../../visual/screenshot-critique/SKILL.md) and [compare-screenshots](../../visual/compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).

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dzhng/skills1.4KUpdated Oct 16, 2026

Make a showreel-grade motion-graphics launch video, with music, that introduces a CLI, library, or product from its repo. Use when asked for a launch, promo, sizzle, or showreel video, an animated intro for a project, or a video to post on X/social.

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dzhng/skills1.4KUpdated Oct 16, 2026

Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or badly framed content.

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dzhng/skills1.4KUpdated Oct 16, 2026

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

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dzhng/skills1.4KUpdated Oct 16, 2026

review

Free

Closeout pass on a finished substantive change — sequence refactor-clean (shape), code-review (diff), and write-docs (docs) so all three run, in the order where each feeds the next. Use after implementing a slice or feature and before calling it done or committing; when the user asks for a final review, a cleanup-and-document pass, or to "review everything." For a diff-only audit, reach code-review directly.

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dzhng/skills1.4KUpdated Oct 16, 2026

Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the mockups or the first code approximation.

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dzhng/skills1.4KUpdated Oct 16, 2026

Open image shots (screenshots, snapshot baselines, montages, renders) in ONE macOS Preview window so the user can eyeball them. Use when the user asks to open / show / pull up / review shots in Preview or Finder, or right after producing visual artifacts the user should look at before signing off.

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dzhng/skills1.4KUpdated Oct 16, 2026

Write and edit project docs (README/markdown) as a glossary of principles, not a mirror of the code. Use when creating or revising a README; when a doc enumerates exact scenes, scenarios, helpers, class ids, file lists, or command/flag matrices the code already holds; when trimming narrative or changelog out of a doc; or when deduplicating overlapping docs and wiring a root doc to its sub-docs.

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dzhng/skills1.4KUpdated Oct 16, 2026

Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).

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dzhng/skills1.4KUpdated Oct 16, 2026

retro

Free

Conduct a retrospective on a coding session.

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dzhng/skills1.4KUpdated Oct 16, 2026

codex

Free

Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task via `codex exec`, ONLY when the user explicitly asks for Codex to do it. Also covers how to prompt Codex.

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dzhng/skills1.4KUpdated Oct 16, 2026

Audit whether tests earn their maintenance cost and which suite owns each contract. Use when pruning redundant tests, investigating implementation coupling or test-only production hooks, reviewing the value of proposed coverage, or auditing an entire subsystem. Use write-tests to implement the resulting test changes.

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dzhng/skills1.4KUpdated Oct 16, 2026

Hand a spec that is mid-implementation to another machine or another agent.

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dzhng/skills1.4KUpdated Oct 16, 2026

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

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dzhng/skills1.4KUpdated Oct 16, 2026

Review changed code for naming, stale references, unnecessary complexity, and comment quality. Use after completing implementation work, before committing, or when the user asks to review or audit code.

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dzhng/skills1.4KUpdated Oct 16, 2026

Run [implement-spec](../implement-spec/SKILL.md) with Codex doing the implementation passes while you orchestrate, integrate, and review. Use when the user asks to implement a spec with Codex, or to run implement-spec with Codex as the implementer.

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dzhng/skills1.4KUpdated Oct 16, 2026

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the next simple performance fixes.

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dzhng/skills1.4KUpdated Oct 16, 2026

Implement a spec using the harness's goal feature.

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dzhng/skills1.4KUpdated Oct 16, 2026

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks that judge rendered output.

The English summary is being prepared. Showing the original description.

dzhng/skills1.4KUpdated Oct 16, 2026