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443 skills · sorted by relevance

Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.

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YordiLorenzo/liquid-glass-skills6Updated Aug 9, 2026

Audit and improve SwiftUI runtime performance. Use when diagnosing slow rendering, janky scrolling, high CPU, memory usage, excessive view updates, layout thrash, body evaluation cost, identity churn, view lifetime issues, lazy loading, Instruments profiling guidance, and performance audit requests.

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JordanCoin/ios-skills-collection6Updated Sep 10, 2026

Implement, review, or improve data visualizations using Swift Charts. Use when building bar, line, area, point, pie, or donut charts; when adding chart selection, scrolling, or annotations; when plotting functions with vectorized BarPlot, LinePlot, AreaPlot, or PointPlot; when customizing axes, scales, legends, or foregroundStyle grouping; or when creating specialized visualizations like heat maps, Gantt charts, stacked/grouped bars, sparklines, or threshold lines.

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JordanCoin/ios-skills-collection6Updated Sep 10, 2026

Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.

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JordanCoin/ios-skills-collection6Updated Sep 10, 2026

Render a recorded agent session to audio with Whalesong's deterministic synthesizer and interpret it — hear a loop, a stall, an error storm, or the difference between two runs. Use when the user wants to feel a session's shape, compare runs by ear, or present a run without scrolling a waterfall.

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codewhale-hq/codewhale-plugin-marketplace5Updated Oct 20, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

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waynesutton/teleprompter5Updated Jun 28, 2026

Audit SwiftUI runtime performance from code first. Use when diagnosing slow rendering, janky scrolling, expensive updates, or profiling needs.

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kvn8888/OpenFoodJournal5Updated Oct 10, 2026

Drive the macOS desktop in the background — screenshots, mouse, keyboard, scroll, drag — without stealing the user's cursor, keyboard focus, or Space. Works with any tool-capable model. Load this skill whenever the `computer_use` tool is available.

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MustafaKemal0146/fetih5Updated Oct 11, 2026

Visual storytelling skill chain for DSH; use for narrative motion, scroll-driven UX, and stack-aware implementation rails.

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garochee33/DSH4Updated Oct 19, 2026

Windows アプリ開発 (WinUI 3 / XAML) の UI 基盤リファレンス。 Grid, StackPanel, Canvas, RelativePanel, SplitView, ScrollViewer、x:Bind, x:Name, x:Class, StaticResource, ThemeResource、添付プロパティ, 依存関係プロパティ、Style, ControlTemplate, DataTemplate, VisualStateManager, ResourceDictionary、Acrylic, Mica, SystemBackdrop, SystemBackdropElement、compact sizing、Binding, INotifyPropertyChanged, ObservableCollection, IValueConverter, DataContext, MVVM、 Storyboard, DoubleAnimation, EasingFunction, ThemeTransition, ConnectedAnimation, ImplicitAnimation、XamlOptionalChanges。

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Fandhe-AI/agent-reference-skills4Updated Oct 20, 2026

UIKit iOS/iPadOS UI フレームワーク。 UIViewController, UINavigationController, UITabBarController, UISplitViewController, UIView, UILabel, UIButton, UITextField, UIScrollView, UIStackView, UITableView, UICollectionView, diffable data source, NSDiffableDataSourceSnapshot, UICollectionViewCompositionalLayout, Auto Layout, NSLayoutConstraint, NSLayoutAnchor, UILayoutGuide, intrinsicContentSize。 UIArrangementViewController, UISplitArrangement, UIOverlayArrangement, UIView.ReservedRegion, UIHingeInteraction, 縦軸バー, iPhone Duo adaptive layout (iOS 27.1+), scene-based life cycle 移行, UISceneAccessory。SwiftUI ArrangementView とは別 API。

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Fandhe-AI/agent-reference-skills4Updated Oct 20, 2026

AppKit macOS UI リファレンス。Liquid Glass (NSGlassEffectView)、 NSApplication, NSWindow, NSViewController, NSView, NSMenu, NSToolbar, NSTableView, NSOutlineView, NSCollectionView, NSSplitViewController, NSTabView, NSPopover, NSOpenPanel / NSSavePanel, NSSearchField, NSControl, NSStackView, NSScrollView, Diffable Data Source, target-action, responder chain。

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Fandhe-AI/agent-reference-skills4Updated Oct 20, 2026

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

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41h0-siro/cedec2026-lt-ai-ui-workflow4Updated Jul 23, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

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waynesutton/finder93Updated May 24, 2026

Read this skill before the first step of any request to do something in an app on the person's own computer (Notes, Finder, System Settings, any desktop app), to look at their screen, or for "computer use". Computer use (desktop control) lets Claude take screenshots of the person's desktop and control it with clicks, typing and scrolling through the Claude desktop app; its tools are named mcp__computer-use__* when the session runs in the desktop app and mcp__remote-devices__computer_* when a cloud session is linked to the person's computer; before computer use is turned on for a conversation there may be no such tools, only an enable__mcp__remote-devices__computer tool, which turns it on. It covers turning it on, picking the right tool, the access flow, and the safety rules for tiered apps, links and financial actions. It is not for websites, which go through Claude in Chrome or the built-in browser and their own skills.

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sebastianbreguel/dotfiles3Updated Oct 8, 2026

SwiftUI UI component catalog. Use when implementing NavigationStack, Swift Charts, PhotosPicker, TipKit, ScrollView enhancements, animations, layouts, WebView, Liquid Glass and other UI components. Organized by feature category with OS version compatibility info. Reference for discovering available components and implementation patterns.

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xtone/ai_development_tools3Updated Oct 16, 2026

Core coding guidelines for iOS, iPadOS, macOS, watchOS, tvOS, and visionOS app development using SwiftUI and Swift. Use when implementing Views, working with @State/@Binding/@Observable/@StateObject, using NavigationStack/List/LazyVStack, designing components, or asking about SwiftUI patterns (infinite scroll, pull-to-refresh, search). Covers best practices, implementation patterns, and anti-patterns to avoid.

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xtone/ai_development_tools3Updated Oct 16, 2026

Premium calm-tech SaaS landing template — bilingual (CN/EN) literary voice over a dark forest-night palette with warm gold accent, Cormorant + Noto Serif SC, Three.js procedural forest hero, station-based scrolling narrative, custom cursor. Built for ambient-AI / creative-tool / philosophical SaaS, not loud commercial launch.

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WyvernCW/Monich3Updated Jun 20, 2026

小红书选辑 / anthology 横滚社交模板 — 8 张竖卡连续 auto-scroll snap loop,每张几何裁切 mask(拱 / 椭 / 半穹顶 / 斜)+ 宋体标题 + 一个 SVG 装饰符号 + 角部期号元数据。用于摄影系列 / 艺术指导 / mood reel / 品牌瞬间集 (6-10 帧)。触发:"做个 anthology 选辑 / 横滚画廊 / mood reel / 摄影系列展 / 第 0X 辑封面集"。NOT 教程类(用 digital-eguide),NOT < 4 张系列,NOT 文字密集卡(横滚速度藏文字)。

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WyvernCW/Monich3Updated Jun 20, 2026

Optimize application performance through code splitting, lazy loading, caching strategies, bundle size reduction, render optimization, and profiling. Use when improving page load times, reducing bundle sizes, optimizing React rendering, implementing code splitting, configuring caching strategies, lazy loading components and routes, optimizing images and assets, profiling performance bottlenecks, implementing virtual scrolling for large lists, or improving Core Web Vitals and Lighthouse scores.

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Fabric-Pro/fabric-oss3Updated Oct 21, 2026

When the user wants to create or optimize popups, modals, overlays, slide-ins, or banners for conversion purposes. Also use when the user mentions "exit intent," "popup conversions," "modal optimization," "lead capture popup," "email popup," "announcement banner," "overlay," "collect emails with a popup," "exit popup," "scroll trigger," "sticky bar," or "notification bar." Use this for any overlay or interrupt-style conversion element. For forms outside of popups, see form-cro. For general page conversion optimization, see page-cro.

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mostafasudo/appilot3Updated Sep 14, 2026

Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.

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heyAyushh/stacc3Updated Sep 21, 2026

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.

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heyAyushh/stacc3Updated Sep 21, 2026

Derive and implement first-principles audio-coupled haptic and kinetic UI feedback. Use when designing, reviewing, or coding haptics/audio for mobile apps, native iOS/Android, React Native/Expo, SwiftUI, games, detent pickers, toggles, sliders, page curls, scroll gestures, wallet/signature flows, Solana transactions, backend/realtime state changes, confirmations, settlements, and semantic UI events where feedback should follow signal math instead of ad hoc vibration calls.

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heyAyushh/stacc3Updated Sep 21, 2026