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cccskills

Results for “3d”

835 skills · sorted by relevance

webgl-experience

FreeSummary

Create full-screen animated visuals with WebGL, a browser technology for GPU rendering. Combine shaders, 3D scenes, or particles with a text overlay, and deliver the result as one self-contained HTML file without external requests.

  • Create a website hero animation
  • Build generative art with a headline
  • Prototype a 3D scene or particle field
nexu-io/open-design102.5KUpdated Oct 19, 2026

threejs

FreeSummary

Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.

  • Set up a 3D scene with cameras and lighting
  • Check how to load GLTF models
  • Implement animation and custom visual effects
asgeirtj/system_prompts_leaks69.9KUpdated Oct 16, 2026

3d-object

FreeSummary

Create a 3D object with three.js, inspect it from every angle in an interactive viewer, and download it as OBJ + MTL or GLB for use in other 3D applications.

  • Create a 3D object and inspect it from every angle
  • Export a model for further editing in Blender
  • Review an object's silhouette and materials
asgeirtj/system_prompts_leaks69.9KUpdated Oct 16, 2026

Build editable Three.js worlds from text or structured briefs, with terrain, distinct regions, landmarks, vegetation, and camera paths. Review the environment from multiple viewpoints and refine selected areas while preserving the overall layout and reproducible settings.

  • Build a continuous 3D landscape from a written brief
  • Plan a camera fly-through across distinct regions
  • Refine one area's terrain or vegetation placement
calesthio/OpenMontage69.8KUpdated Oct 17, 2026

Helps agents build the foundations of a Three.js scene, including cameras, rendering settings, object grouping, and movement. Code examples cover coordinate systems, resizing, animation timing, resource cleanup, and basic performance improvements for browser-based 3D projects.

  • Set up a browser-based 3D scene
  • Choose between perspective and orthographic cameras
  • Move or rotate several objects as a group
calesthio/OpenMontage69.8KUpdated Oct 17, 2026

morph-ppt-3d

FreeSummary

Create PowerPoint presentations centered on GLB 3D models, with rotation, zoom, and Morph transitions that smoothly connect slides. The skill also guides model selection, color palettes, typography, and layouts that support the presentation’s subject.

  • Presenting a product from several angles
  • Explaining structures with a 3D model
  • Finding a model that matches a presentation topic
iOfficeAI/OfficeCLI32.2KUpdated Oct 13, 2026

pascal-3d

FreeSummary

Create and edit rooms or buildings in Pascal through MCP, a connection that lets agents use its tools. Inspect existing projects, validate changes, and hand over saved, editable 3D scenes with verified editor links.

  • Creating a 3D model of a room or building
  • Editing walls, windows, stairs, and surface finishes
  • Inspecting an existing Pascal project
pascalorg/editor25KUpdated Oct 19, 2026

img2threejs

FreeSummary

Build a Three.js 3D model from an object or character reference image using code. The workflow develops shapes and materials in stages, compares rendered views with the reference, and guides corrections through quality checks.

  • Rebuilding a photographed object as a browser-based 3D prop
  • Creating a stylized character from a reference image
  • Planning model parts, materials, and animation pivots
img2threejs/img2threejs18.4KUpdated Oct 18, 2026

bounding-boxes

FreeSummary

Read and display CARLA object bounding boxes, then project them onto a camera image as 2D rectangles. Export an annotated PNG and box coordinates in JSON for object detection annotation work.

  • Adding vehicle boxes to a camera image
  • Exporting box coordinates for detection annotations
  • Checking vehicle dimensions
carla-simulator/carla14.5KUpdated Oct 18, 2026

webgl-3d-object

FreeSummary

Add a real 3D object to a web page using Three.js. Combine geometric depth, materials that respond to light, perspective, and subtle rotation or floating motion for hero sections and product visuals.

  • Adding a faceted 3D object to a hero section
  • Creating metal or ceramic-looking product visuals
  • Adding subtle rotation and floating motion to web layouts
MengTo/Skills6.8KUpdated Oct 18, 2026

falling-leaves

FreeSummary

Build falling leaves or petals with visible front-and-back tumbling and sideways motion tied to rotation. Covers 2D canvas and 3D implementations, depth layers, particle density, rendering costs, and reduced-motion support.

  • Add autumn leaves to a web page
  • Animate drifting cherry blossom petals
  • Create layered foliage in a 3D scene
MengTo/Skills6.8KUpdated Oct 18, 2026

Build a continuous 3D website where scrolling guides the camera, lighting, text, and interactions through planned chapters. The skill covers visual planning, responsive composition, progressive loading, accessibility, and performance checks for a live Three.js world.

  • Create a product story set in a continuous 3D world
  • Build an interactive portfolio with a scrolling camera journey
  • Present an exhibition through connected spatial chapters
MengTo/Skills6.8KUpdated Oct 18, 2026

Build a Three.js object viewer with a gentle camera lean on hover and a click-to-inspect mode. Visitors can rotate and zoom the object, then return it to its original position using mouse, touch, or keyboard controls.

  • Add interactive inspection to a 3D product showcase
  • Let visitors rotate and examine joinery details
  • Add touch and keyboard controls to portfolio objects
MengTo/Skills6.8KUpdated Oct 18, 2026

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills6.8KUpdated Oct 18, 2026

Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.

The English summary is being prepared. Showing the original description.

scenario-labs/skills1.1KUpdated Oct 19, 2026

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

输入文字或图片,通过腾讯混元生3D TokenHub/OpenAI 兼容接口或腾讯云 SDK 生成3D模型。支持文生3D、图生3D、多视图生3D、PBR、白模、草图生3D、智能拓扑生3D;当用户要求生成或查询混元3D模型时使用。

The English summary is being prepared. Showing the original description.

kangarooking/kangarooking-skills677Updated Sep 7, 2026

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.

The English summary is being prepared. Showing the original description.

calesthio/generative-media-skills206Updated Jul 14, 2026

Create mathematical and geometric animations in Python with Manim Community Edition. Use guidance, examples, and scene templates to structure animations, display equations, plot graphs, control cameras, and render two-dimensional or three-dimensional scenes.

  • Animating equations and derivations
  • Creating function graphs and area visualizations
  • Building 3D surfaces with camera movement
calesthio/OpenMontage69.8KUpdated Oct 17, 2026