Use Shapely to create points, lines, and polygons from coordinates or text descriptions of shapes. Calculate areas and distances, test spatial relationships, combine or transform shapes, and check or repair invalid geometry, with results returned as JSON.
- Check whether a point lies inside a polygon
- Calculate shape areas, perimeters, and distances
- Combine shapes or extract overlapping regions
parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Turn math requests into specific command-line instructions using pattern-based routing. It covers calculus, equations, unit conversion, geometry, logical proofs, and plotting, returning a command for the agent to execute with the corresponding math script.
- Turning integration or differentiation requests into commands
- Finding commands for unit conversion or compatibility checks
- Routing geometry calculations and plotting requests
parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Implement computational geometry algorithms
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a5c-ai/babysitter☆ 1.9KUpdated Sep 17, 2026
Provide robust computational geometry primitives
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a5c-ai/babysitter☆ 1.9KUpdated Sep 17, 2026
Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.
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scenario-labs/skills☆ 1.1KUpdated Oct 20, 2026
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
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arjun988/blender-skills☆ 367Updated Jul 11, 2026
Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.
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XliuXjianX/blender-production-skills☆ 260Updated Aug 15, 2026
Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.
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XliuXjianX/blender-production-skills☆ 260Updated Aug 15, 2026
Think and work like an expert Computer Vision Scientist. Use when a task calls for Computer Vision Scientist judgment. Reasons from image formation, projective geometry (pinhole intrinsics and extrinsics, epipolar/PnP/bundle adjustment, similarity-scale ambiguity), and COCO/LVIS AP mechanics through DINOv3/SigLIP 2 foundation baselines, RF-DETR/YOLO26/SAM 3 models, COLMAP 4/GLOMAP and VGGT geometry, pycocotools/TrackEval/BOP evaluation, and CVPR reporting and EU AI Act limits while treating train–test and pretraining leakage, AP evaluation-setting gaming, preprocessing mismatches (EXIF, BGR, aliased resizing), label noise, and camera-convention and scale errors as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 219Updated Oct 3, 2026
Audit a .glb or .gltf and make it small, correct, and fast to load in a browser, with a measured before/after report. Use when a model is "too big" or "slow to load", when the user asks to "optimize this GLB", "compress this glTF", or "export for web", or when they mention Draco, meshopt, gltfpack, KTX2, Basis, texture VRAM, draw calls, or a Blender / CAD / photogrammetry / Pascal export headed for Three.js, React Three Fiber (drei useGLTF), Babylon.js, or model-viewer. Covers inspection, spec validation, geometry and texture compression, scene-graph cleanup, and the correctness checks (metres, Y-up, node names, animations, PBR fidelity, alpha modes, vertex colors) that must not regress. Not for editing or modelling geometry, authoring or laying out a scene, generating 3D from text or images, converting from FBX/OBJ/CAD, or debugging a runtime frame rate that has nothing to do with asset size.
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pascalorg/skills☆ 99Updated Sep 11, 2026
Prove geometric theorems using Euclidean axiomatic methods, coordinate geometry, or vector methods with rigorous step-by-step logical structure. Covers direct proof, proof by contradiction, coordinate proofs, vector proofs, and handling of special cases and degenerate configurations. Use when given a geometric statement to prove, verifying a conjecture, establishing a lemma, converting geometric intuition into a rigorous proof, or comparing the effectiveness of different proof methods.
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pjt222/agent-almanac☆ 42Updated Oct 21, 2026
Prepare and validate portable CAD, polyline, node-element, clump, and boundary geometry contracts for PFC 5.0 asphalt models without bundling opaque legacy executables.
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Echo-aloha/asphalt-codex-skills-5☆ 26Updated Aug 26, 2026
Expert in point-set topology, algebraic topology, differential geometry, and geometric intuition for abstract concepts
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sandraschi/advanced-memory-mcp☆ 20Updated Oct 13, 2026
Expert-level surveying covering leveling, traverses, coordinate geometry, GPS and GNSS, total station surveys, LiDAR, and construction layout.
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luokai0/ai-agent-skills-by-luo-kai☆ 13Updated May 6, 2026
Run and interpret Clawix UI geometry, screenshot, protected-surface, and debt-baseline checks without authorizing visual repair.
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clawic/Clawix☆ 8Updated Jun 6, 2026
Create browser demos where text flows around moving shapes, breaks into animated letters, or becomes game geometry. Uses measured text positions to build interactive typography in a single HTML file without a build step.
- Text flowing around a draggable shape
- Click-to-scatter letter animations
- Games built from words and letters
NousResearch/hermes-agent☆ 255.6KUpdated Oct 20, 2026
Create animated explanations of mathematical concepts, equation derivations, and algorithms with Manim Community Edition. The skill guides scene planning, Python animation code, rendering, and clip assembly into a finished explainer video.
- Explaining mathematical concepts through animated geometry
- Showing equation derivations step by step
- Visualizing how an algorithm runs
NousResearch/hermes-agent☆ 255.6KUpdated Oct 20, 2026
Create 3D objects from text or images, choose catalog assets for repeated scenery, and inspect the results in Blender. The workflow checks geometry, materials, scale, and ground contact while recording asset sources and generation costs.
- Create a unique 3D object from a text description
- Reconstruct a 3D object from a concept image
- Populate scenery with catalog vegetation and rocks
calesthio/OpenMontage☆ 70.3KUpdated Oct 17, 2026
Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.
- Set up a 3D scene with cameras and lighting
- Check how to load GLTF models
- Implement animation and custom visual effects
asgeirtj/system_prompts_leaks☆ 70KUpdated Oct 20, 2026
Create and revise fixed-layout PDFs such as reports, guides, and printable documents. The skill also covers reading, merging, splitting, cropping, and filling existing PDFs, with rendering checks and visual review before delivery.
- Create reports and printable guides as PDFs
- Revise the content or layout of a PDF document
- Merge, split, or crop existing PDFs
asgeirtj/system_prompts_leaks☆ 70KUpdated Oct 20, 2026
Create short animated graphics for titles, statistics, charts, logos, maps, or web content. The workflow sources assets when needed, designs and checks the animation, then exports an MP4 or transparent overlay after preview approval.
- Animating a short title or quote
- Showing a statistic with a count-up or chart
- Creating a logo reveal
heygen-com/hyperframes☆ 68.6KUpdated Oct 20, 2026
Add a 3D card carousel to a HyperFrames video. Rounded cuboids enter from the right, rotate in sequence, pause on a featured card, and exit left, with 40 variables for content, geometry, lighting, and camera settings.
- Presenting multiple cards in a 3D carousel
- Pausing on a featured card
- Replacing card content with JSON
heygen-com/hyperframes☆ 68.6KUpdated Oct 20, 2026