Test whether two traits share a causal variant at a genomic locus using Bayesian colocalization with coloc. Computes posterior probabilities for shared vs distinct causal variants between GWAS and eQTL signals. Use when determining if a GWAS signal and an eQTL share the same causal variant.
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FreedomIntelligence/OpenClaw-Medical-Skills☆ 3.1KUpdated Jul 21, 2026
When the user wants to localize their App Store listing for international markets. Also use when the user mentions "localization", "translate my app", "international markets", "expand to new countries", "localize metadata", or "which countries should I target". For keyword research in specific markets, see keyword-research. For metadata writing, see metadata-optimization.
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appeeky/aso-skills☆ 2.2KUpdated Oct 7, 2026
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.
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scenario-labs/skills☆ 1.1KUpdated Oct 18, 2026
Plan, audit, implement, migrate, or validate localization for multilingual products and websites, including locale scope, market readiness, URL architecture, content coverage, hreflang coordination, rollout, and production verification. Use translation for the actual translation, glossary, and language review work.
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kostja94/marketing-skills☆ 1.1KUpdated Oct 6, 2026
Adds or extends multilingual localization in a Power Pages code-site SPA. Use whenever the user asks to translate, localize, internationalize, support multiple languages, add a language selector, add locale routes, repair an i18n setup, or add languages to an existing React, Vue, Angular, or Astro Power Pages site.
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microsoft/power-platform-skills☆ 1KUpdated Oct 19, 2026
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.
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thedivergentai/Game-Dev-Agentic-Skills☆ 868Updated Oct 17, 2026
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Use when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+
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jame581/GodotPrompter☆ 849Updated Oct 15, 2026
Add Flutter translation assets, locale initialization, localized strings, locale switching, and plurals with easy_localization and CSV or JSON files. Use for Flutter i18n work; not RTL-only layout or locale-specific date formatting.
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HoangNguyen0403/agent-skills-standard☆ 578Updated Oct 18, 2026
Guide for theming .NET MAUI apps — light/dark mode via AppThemeBinding, ResourceDictionary theme switching, DynamicResource bindings, system theme detection, and user theme preferences. Use when: "dark mode", "light mode", "theming", "AppThemeBinding", "theme switching", "ResourceDictionary theme", "dynamic resources", "system theme detection", "color scheme", "app theme", "DynamicResource". Do not use for: localization or language switching (see .NET MAUI localization documentation), accessibility visual adjustments (see .NET MAUI accessibility documentation), app icons or splash screens (see .NET MAUI app icons documentation), or Bootstrap-style class theming (see Plugin.Maui.BootstrapTheme NuGet package).
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managedcode/dotnet-skills☆ 490Updated Oct 17, 2026
Takes an app from hardcoded strings to a localized, continuously translated one with i18next (Locize optional): stack detection, config, wrapping strings in t(), key extraction, Locize sync, and AI translation. Use when the user asks to add or set up i18n, internationalization, localization, translations, or multi-language support, including phrasings like "add i18n", "internationalize my app", "make my app multilingual", "make my app translatable", "localize my app", "find hardcoded strings", "wrap my strings", and library-specific ones like "set up i18next", "add react-i18next", "use next-i18next". Also use when the user names languages they want to support ("I want German and French", "support more languages"), when an app already has i18next but strings are still hardcoded, or when translations need to move to a managed backend. Do not use for translating or reviewing strings in a project whose i18n is already set up.
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i18next/i18next-cli☆ 244Updated Oct 18, 2026
Inspect and edit Xcode String Catalogs (.xcstrings) via bundled l10n.sh and find_unused_keys.sh scripts, and apply Apple localization conventions.
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CamilleScholtz/swmpc☆ 239Updated Oct 6, 2026
Use when user asks to translate videos, dub video content, or localize videos into other languages. Translate videos with AI-powered dubbing using iFlytek (Xfei) Video Translation API. Supports video language translation, voice dubbing, multilingual video localization, 视频翻译, 视频配音, 视频本地化. Features task creation, task list, task details retrieval. Ideal for content creators and localization teams.
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iflytek/iFly-Skills☆ 212Updated Oct 15, 2026
Use Cartesia Sonic and related Cartesia voice APIs for production speech: text-to-speech, realtime WebSocket TTS, voice selection, instant and professional voice cloning, pronunciation/language/emotion controls, voice localization, voice changer, pricing/concurrency planning, privacy/security review, and QA for narration, ads, localization, dubbing, avatars, and interactive voice agents.
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calesthio/generative-media-skills☆ 205Updated Jul 14, 2026
Provider-independent production workflow for AI avatar spokesperson videos, including presenter briefs, consent and likeness rights, disclosure and platform labeling, casting, localization, performance direction, brand fit, claims review, lip-sync/audio QA, accessibility, approvals, and delivery packages. Use when creating synthetic presenter videos, corporate explainers, training modules, sales/support avatars, localization spokespeople, product announcements, compliance videos, or social avatar clips.
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calesthio/generative-media-skills☆ 205Updated Jul 14, 2026
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Expert at building multi-language applications. Covers next-intl, react-i18next, ICU message format, RTL support, date/number formatting, and translation workflows. Use when "i18n, internationalization, translation, multi-language, localization, next-intl, react-i18next, i18n, internationalization, translation, next-intl, localization" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Apply semi-formal certificate reasoning to code analysis — patch verification, fault localization, patch equivalence. Use when reviewing patches, hunting bugs across scopes, comparing fixes, or when code reasoning requires tracing execution across files/modules. Triggers on code review, bug localization, patch comparison, name shadowing, scope analysis, regression checking.
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oaustegard/claude-skills☆ 153Updated Oct 16, 2026
Thin orchestrator for the end-to-end video localization pipeline. Routes to the four focused sub-skills — /wjs-transcribing-audio, /wjs-translating-subtitles, /wjs-dubbing-video, /wjs-burning-subtitles. Use when the user asks for full localization in one go ("帮我把这个西班牙语视频做成中文字幕+配音", "translate and dub this video", "做完整的本地化"). For any individual step (just transcribe, just translate, just dub, just burn), invoke the sub-skill directly — it's faster and the boundary is cleaner.
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jianshuo/claude-skills☆ 135Updated Oct 16, 2026
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
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VoDaiLocz/kilo-kit-mcp☆ 28Updated Sep 13, 2026
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
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umairinayat/Specter-AI☆ 19Updated Sep 29, 2026
Use when designing and operating the in-app purchase catalog of a game — SKU design, price-tier ladder, bundles, starter packs, battle pass tiering, A/B price tests, store config (App Store / Google Play / Steam DLC / web / web3), and per-region price localization. Triggers on "IAP catalog", "store SKUs", "pricing tiers", "starter pack", "bundle design", "battle pass tiering", "price test", "price localization", "App Store Connect", "Google Play Console", "Steam DLC", or when handed a monetization strategy with the catalog still open. Produces a catalog spec, per-region price tables, bundle compositions, and a price-test plan. For in-game economy curves see game-balancer.
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LazyIsEfficient/agentic-os☆ 17Updated Jul 17, 2026