Reference WebGPU APIs, TSL syntax, node materials, WGSL integration, compute shaders, and post-processing in Three.js. For complete particle canvases use threejs-particle-canvas; for GLSL shaders use rocaille-shader. Triggers on TSL shader, WebGPU renderer, node material, WGSL, GPU compute, WebGPU setup.
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tdimino/claude-code-minoan☆ 41Updated Oct 16, 2026
Brand-grounded Remotion video pipeline. Take a brief, ground it in `brand/` (voice, audience, positioning, creative-kit), write a beat sheet, scaffold a fresh Remotion project, generate any required assets, compose with frame-driven animations, and bake a final MP4. Use this skill whenever the user wants to build a NEW Remotion video from scratch — product films, motion graphics, code-driven shaders, CRT/glitch effects, HTML-in-canvas demos, React video. Triggers on requests like "make a remotion video", CRT/glitch/scanline effects, html-in-canvas demos, video shaders, WebGL video, and frame-driven React video. This is the mktg-native sibling of the personal `/cmo-video` skill: `/cmo-video` recreates the *style* of an existing reference video; `/cmo-remotion` builds something new from a brief. Always load `remotion-best-practices` before stage 5 (compose).
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MoizIbnYousaf/marketing-cli☆ 32Updated Sep 12, 2026
Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Expert in 2000s-era music visualization (Milkdrop, AVS, Geiss) and modern WebGL implementations. Specializes in Butterchurn integration, Web Audio API AnalyserNode FFT data, GLSL shaders for audio-reactive visuals, and psychedelic generative art. Activate on "Milkdrop", "music visualization", "WebGL visualizer", "Butterchurn", "audio reactive", "FFT visualization", "spectrum analyzer". NOT for simple bar charts/waveforms (use basic canvas), video editing, or non-audio visuals.
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curiositech/windags-skills☆ 16Updated Oct 19, 2026
Expert-level computer graphics covering the rendering pipeline, rasterization, ray tracing, shaders, transformations, lighting models, and GPU programming.
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luokai0/ai-agent-skills-by-luo-kai☆ 13Updated May 6, 2026
Use when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics, interfaces, capabilities, cross-compilation, shader optimization, shader review, or C++ engine integration for Slang. Trigger on any mention of Slang, .slang files, slangc, SPIR-V from Slang, Slang modules, [shader("compute")], [shader("vertex")], or requests to write/review/refactor shader code with modern language features. Also trigger for Slang-to-HLSL/GLSL/Metal/CUDA cross-compile questions, or when the user says "shader" alongside "generics", "interfaces", "parameter blocks", "autodiff", or "capabilities".
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mouadja02/skills☆ 10Updated Oct 17, 2026
3D Web Specialist IA — Expert en 3D web (Three.js, React Three Fiber, WebGL, shaders, 3D product viewers)
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ziri22/agency-roster☆ 6Updated Jul 1, 2026
Expert en 3D web avancé (Three.js, React Three Fiber, WebXR, shaders, performance)
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ziri22/agency-roster☆ 6Updated Jul 1, 2026
Expert in 2000s-era music visualization (Milkdrop, AVS, Geiss) and modern WebGL implementations. Specializes in Butterchurn integration, Web Audio API AnalyserNode FFT data, GLSL shaders for audio-reactive visuals, and psychedelic generative art. Activate on "Milkdrop", "music visualization", "WebGL visualizer", "Butterchurn", "audio reactive", "FFT visualization", "spectrum analyzer". NOT for simple bar charts/waveforms (use basic canvas), video editing, or non-audio visuals.
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Expert in 2000s-era music visualization (Milkdrop, AVS, Geiss) and modern WebGL implementations. Specializes in Butterchurn integration, Web Audio API AnalyserNode FFT data, GLSL shaders for audio-reactive visuals, and psychedelic generative art. Activate on "Milkdrop", "music visualization", "WebGL visualizer", "Butterchurn", "audio reactive", "FFT visualization", "spectrum analyzer". NOT for simple bar charts/waveforms (use basic canvas), video editing, or non-audio visuals.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
p5.js sketches: gen art, shaders, interactive, 3D.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Create browser-based art and animations with p5.js, including visuals that respond to mouse input or sound. The skill guides concept development, coding, previewing, and exporting finished work as images, videos, or vector graphics.
- Creating art from rules and randomness
- Building visuals that respond to mouse input
- Making animations that react to sound
NousResearch/hermes-agent☆ 255.4KUpdated Oct 19, 2026
Develop visual effects with GLSL, a language for graphics programs called shaders. Apply ray marching, fluid simulation, particle systems, and rule-based generation to create hero visuals and still frames of motion.
- Creating hero visuals for a page
- Developing fluid simulation visuals
- Building particle effects
nexu-io/open-design☆ 102.6KUpdated Oct 20, 2026
Style Three.js objects with realistic, cartoon, or custom materials. Choose material types, adjust textures and reflections, create glass or metal effects, and use shader code for custom appearance while considering rendering performance.
- Give 3D objects metal or glass surfaces
- Create cartoon-style shading
- Adjust textures and environmental reflections
calesthio/OpenMontage☆ 70.1KUpdated Oct 17, 2026
Bring Figma logos, brand colors, and components into HyperFrames as local assets and editable HTML. Reconstruct animation from storyboard states, with additional motion import options when a compatible connector or native export is available.
- Import a Figma logo as a video asset
- Apply brand colors across imported components
- Turn a Figma frame into editable HTML
heygen-com/hyperframes☆ 68KUpdated Oct 19, 2026
Analyze recorded GPU frames from RenderDoc through command-line tools. Inspect drawing operations, textures, and shaders, compare rendering settings between events or captures, and export images and inspection bundles for reviewing graphics problems.
- Investigating drawing operations in a captured frame
- Exporting textures and shader code
- Comparing rendering settings between events
HKUDS/CLI-Anything☆ 55.5KUpdated Sep 22, 2026
Refine a game feature or area through performance measurement, visual and audio polish, and stress and regression testing. Report before-and-after metrics, remaining issues, and release readiness, with work limited to the enabled team roles.
- Identify performance bottlenecks in combat
- Refine particle effects and shaders
- Review sound feedback and audio mixing
Donchitos/Claude-Code-Game-Studios☆ 26.9KUpdated Oct 19, 2026
Turn technical ideas into detailed, interactive SVG illustrations that resemble real machines or instruments. Moving parts and live readings share the same model, creating diagrams for articles, documentation, or landing pages that readers can explore.
- Illustrate a technical concept in an article
- Explain an algorithm through a moving machine
- Create an interactive landing page figure
wheresryan22/anatomy☆ 17.2KUpdated Oct 19, 2026
Build game systems in Unity or Unreal Engine, including physics, AI, and multiplayer networking. The skill guides architecture, implementation, profiling, and testing to work toward frame rate targets and reduce memory use.
- Implementing game mechanics in Unity or Unreal Engine
- Reducing frame drops and memory use
- Building multiplayer networking with lag compensation
Jeffallan/claude-skills☆ 11.9KUpdated Oct 17, 2026
Design and build marketing sites, portfolios, and landing pages with original imagery, coordinated typography, and GSAP animations. The workflow also covers accessible interactions, media sourcing, performance limits, and static alternatives when motion or graphics are unavailable.
- Build a landing page with coordinated imagery and motion
- Create a portfolio with a distinctive visual direction
- Design accessible scroll animations
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create Three.js game effects that clearly communicate attacks, hits, damage, and status changes. Define each effect’s purpose and lifetime, limit resource use, and test overlapping effects, repeated triggers, low-quality settings, and reduced-motion alternatives.
- Distinguish attack warnings from hit effects
- Create damage and status feedback
- Limit particle counts during repeated attacks
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Enhance existing interfaces with ambitious browser techniques, from scroll-linked animation and natural motion to smooth large-data displays. Compare implementation directions, build the selected approach, and refine it through browser previews, performance checks, and accessible fallbacks.
- Adding scroll-linked effects to landing pages
- Creating fluid transitions between buttons and dialogs
- Keeping large tables and search results responsive
fengshao1227/ccg-workflow☆ 5.9KUpdated Oct 19, 2026
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
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zebbern/claude-code-guide☆ 4.7KUpdated Oct 20, 2026