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Results for “audio”

1.1K skills · sorted by relevance

team-audio

FreeSummary

Coordinate game audio work from creative direction through sound specifications, accessibility requirements, technical planning, and code integration. Combine the participating agents’ outputs into an audio design document for a chosen feature or area.

  • Planning combat sound effects and gameplay triggers
  • Designing ambience for a forest area
  • Planning adaptive music for a boss encounter
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

Extract edit times from documents, inspect audio for clicks and level issues, and guide production of stems, or separate audio parts. Each stage includes checks, ending with a mixed export verified for duration, format, and audio levels.

  • Editing audio from instructions in DOCX or text documents
  • Checking clicks and levels at specified times
  • Verifying the duration and sample rate of each stem
HKUDS/OpenSpace7.8KUpdated Aug 13, 2026

Organize audio production into checked stages, from beat timing to mixing and ZIP packaging. Generate and verify each stem, a separate audio part, then check processed files before combining them into a master track.

  • Generate and verify audio parts one at a time
  • Plan song sections from BPM and beat counts
  • Package a master track and separate audio parts
HKUDS/OpenSpace7.8KUpdated Aug 13, 2026

Produce a master track and separate audio parts through a structured Python workflow. Apply filters and reverb, export WAV files with consistent settings, package them in a ZIP archive, and check that the deliverables meet the requested specifications.

  • Export a master track with separate audio parts
  • Apply filters and reverb to audio
  • Check duration and format across deliverables
HKUDS/OpenSpace7.8KUpdated Aug 13, 2026

Design and implement sound feedback for Three.js or web games, from action cues to music transitions. Define which sounds take priority, respect volume controls, provide visual alternatives, and check browser behavior and audio performance.

  • Give attacks, hits, and blocks distinct sound cues
  • Keep critical sounds audible during busy combat
  • Change music smoothly as game states change
MengTo/Skills6.9KUpdated Oct 18, 2026

audio-mix

FreeSummary

Combine narration, background music, and timed sound effects into one audio file. Background music can loop to match the narration and automatically become quieter during speech, a technique called ducking, with controls for relative volume.

  • Add background music to narration
  • Automatically lower music during speech
  • Place sound effects at specific times
ZJU-REAL/Easel4KUpdated Oct 21, 2026

audio-denoise

FreeSummary

Reduce background noise in audio recordings or video soundtracks with three processing levels. Keep the original file, create a cleaned version, and receive a report of the settings used and file details before and after processing.

  • Reducing fan or air conditioner noise in recordings
  • Cleaning speech in podcasts and interviews
  • Reducing noise in a video's audio track
ZJU-REAL/Easel4KUpdated Oct 21, 2026

speech

FreeSummary

Turn text into audio files for narration, product demos, phone prompts, or accessibility reads using the OpenAI Audio API. Choose built-in voices and delivery directions, then generate a single clip or a batch of files.

  • Create narration from an explainer script
  • Generate a voiceover for a product demo
  • Produce a batch of phone menu prompts
foryourhealth111-pixel/Vibe-Skills3.8KUpdated Oct 20, 2026

[omh] Audio, video, or screenshot to process: user-sent media - audio, video, YouTube links, screenshots, receipts, OCR, meeting recordings, transcripts, timestamps, and clip summaries, gated for source, permission, and hallucination risk. Use when the user says: media-input-operator, media input operator, media input, audio transcription, audio transcript, transcribe audio, transcribe this audio, meeting recording.

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rlaope/oh-my-hermes3.5KUpdated Oct 21, 2026

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

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gamedev-skills/awesome-gamedev-agent-skills2.3KUpdated Oct 9, 2026

Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Translate and dub a video into another language with voice cloning and lip-sync, powered by HeyGen Video Translation. The presenter keeps their face, their voice is cloned into the target language, and lips re-sync to the new audio — viewers see the same person speaking natively. Use when: (1) localizing an existing video into one or more languages ("translate this video to Spanish", "make this in French and German", "dub this into Japanese", "I need this in 10 languages for a launch"), (2) the user has a finished video and wants the SAME presenter speaking another language (not a new presenter — that's heygen-video), (3) podcast / audio-only translation ("translate this podcast", "dub the audio but keep my video"), (4) high-stakes translations where the user wants to review/edit subtitles before final render (the proofreads workflow), (5) "translate my video", "dub this", "localize this clip", "make a multilingual version", "subtitle and dub". Returns the translated video URL (or audio file for audio-only mode), one per target language. Chain signal: if the user wants to CREATE a new video in another language (no source video exists yet), route to heygen-video and write the script in the target language — do not use heygen-translate. Use heygen-translate only when there is an existing source video to localize. NOT for: creating new videos from scratch (use heygen-video), avatar creation (use heygen-avatar), TTS-only synthesis (use heygen-video with audio-only output), or text-only translation.

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heygen-com/skills509Updated Jul 15, 2026

Generate podcast clip visualization video prompts for Seedance 2.0 on Higgsfield. Use for podcast clip videos, audio-to-visual content, audiogram alternatives, podcast highlight reels, interview clip visuals, or any video that transforms audio content into engaging visual format. Triggers on podcast, audio clip, audiogram, interview clip, sound bite, audio visual, podcast video, episode highlight, podcast clip.

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rediumvex/ai-video-generator-claude425Updated Aug 11, 2026

Produce and understand audio with OpenAI request-based audio APIs and audio-capable chat models, including text-to-speech, transcription, translation, multimodal audio input/output, model routing, prompt and performance direction, artifact custody, approval gates, and safety/rights review. Use for non-realtime OpenAI audio production; route continuous live voice agents to the separate realtime voice skill.

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calesthio/generative-media-skills210Updated Jul 14, 2026

Use for Stability AI Stable Audio production work: selecting Stable Audio hosted API or open-weight models, generating or editing music, loops, sound effects, foley, beds, stingers, and sonic-branding audio from text or source audio, planning rights-safe uploads, setting model parameters, polling asynchronous jobs, and reviewing generated audio for media projects.

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calesthio/generative-media-skills210Updated Jul 14, 2026

HX Audio Player for music and sound playback. Use when implementing music playback, sound effects, HXMusic, HXSound, or audio in HXAudioPlayer. Library is in the hxaudio module.

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huhx0015/HXAudioPlayer49Updated Aug 28, 2026

Profiling strategy for audio CPU issues — xruns, spikes, and buffer underruns. Use when the user reports CPU overload, audio glitches under load, or performance regressions. Trigger on phrases like "I'm getting xruns", "my plugin causes CPU spikes", "dropouts under high voice count", "audio thread is too slow", "how do I profile my DSP". References audio-numerics-review for denormal slowdown and audio-dsp-review for lock contention.

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kunitoki/sonic-skills22Updated May 21, 2026

songsee

Official · OpenClawFreeSummaryAI rating 100

Turn audio into spectrograms, images showing frequencies over time, and panels of features such as loudness and rhythm. Combine views in a grid and choose a time segment, color palette, and output image size.

  • Viewing audio frequencies over time
  • Comparing loudness and rhythm in a panel grid
  • Visualizing a selected audio segment
openclaw/openclaw392.7KUpdated Oct 21, 2026

songsee

FreeSummaryAI rating 90

Turn audio files into spectrograms, images showing frequencies over time, and charts of loudness, pitch, tempo, and other features. Combine several views in one image or visualize a selected time segment for comparison.

  • Compare the characteristics of audio outputs
  • Inspect synthesized audio for problems
  • Visualize a selected segment of a recording
NousResearch/hermes-agent255.8KUpdated Oct 21, 2026

audio-jingle

FreeSummaryAI rating 80

Generate jingles, background music, voiceovers, or sound effects with models selected for each audio type. Plan the sound or narration, then save a single MP3 or WAV file in the project folder.

  • Create a short jingle for a shop launch
  • Generate background music with chosen instruments
  • Turn a finished script into narration
nexu-io/open-design103.1KUpdated Oct 21, 2026

speech

FreeSummaryAI rating 60

Turn written text into spoken audio using OpenAI's API and built-in voices. Use it to create narrated explanations, audio versions of lectures, or quick voiceover tracks from prepared scripts.

  • Creating narration for an explainer
  • Turning lecture text into audio
  • Making a quick video voiceover
nexu-io/open-design103.1KUpdated Oct 21, 2026

video-download

FreeSummary

Download videos, audio, and subtitles from YouTube and other supported sites using yt-dlp. Choose resolution and output filenames, extract MP3 audio, or inspect titles, durations, and other video details without downloading the media.

  • Saving videos at a chosen resolution
  • Extracting MP3 audio from a video URL
  • Downloading subtitles without the video
calesthio/OpenMontage70.6KUpdated Oct 17, 2026

Transcribe audio with Azure AI Speech and obtain word timestamps, speaker labels, and language identification. Use the resulting transcript in OpenMontage subtitle workflows, with a compatible local transcription fallback when Azure is unavailable.

  • Transcribing recorded audio
  • Preparing timestamps for video subtitles
  • Labeling speakers in interviews
calesthio/OpenMontage70.6KUpdated Oct 17, 2026

Build and edit audio projects through an Audacity command-line interface: arrange and trim clips, adjust tracks, configure effects, add labels, and render audio files while retaining project state and undo history.

  • Trim, split, and arrange audio clips
  • Adjust track volume, pan, mute, and solo
  • Configure effects and add timeline labels
HKUDS/CLI-Anything55.9KUpdated Sep 22, 2026