Discover what a paired phone or wearable currently supports, then run the requested device, app, camera, media, or smart-home action. Check each device's published capabilities and permissions, and report the actual outcome or any execution errors.
- Check which actions a paired device supports
- Run supported device controls or app actions
- Use available camera or media actions
asgeirtj/system_prompts_leaks☆ 70KUpdated Oct 20, 2026
Create a 22.5-second ice animation in HyperFrames, with an orbiting camera following a logo that breaks apart and reforms into two text messages. Customize the SVG logo, wording, ice appearance, and shard movement.
- Create an ice-themed logo animation
- Present two messages in one continuous sequence
- Adjust ice transparency, frost, and cracks
heygen-com/hyperframes☆ 69.1KUpdated Oct 21, 2026
Prepare and launch Autoware with CARLA on UE 5.8 through its native ROS 2 interface. Check communication topics and sensors, generate required maps, and configure either the classical stack or camera-only VAD model.
- Check whether a CARLA build supports Autoware
- Inspect topics exchanged between CARLA and Autoware
- Generate lanelet2 and point-cloud maps for a town
carla-simulator/carla☆ 14.5KUpdated Oct 21, 2026
Create a WebGL background with a perspective grid, fading lines, and sparse floating particles. Add slow forward motion and gentle mouse-responsive camera movement, then tune density, color, and depth to support foreground content.
- Create a tech-style background with depth
- Add gentle mouse-responsive camera movement
- Tune fading grid lines and sparse particles
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.
- Adding falling autumn leaves to a 3D scene
- Coordinating leaf tumble, sideways drift, and wind
- Managing leaves around buildings and camera movement
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.
- Creating sky backgrounds for architecture and outdoor scenes
- Aligning sunset skies with shadows and reflections
- Designing transitions from day through dusk to night
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build a Three.js object viewer with a gentle camera lean on hover and a click-to-inspect mode. Visitors can rotate and zoom the object, then return it to its original position using mouse, touch, or keyboard controls.
- Add interactive inspection to a 3D product showcase
- Let visitors rotate and examine joinery details
- Add touch and keyboard controls to portfolio objects
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create HTML stories where page progress controls a continuous camera journey. The workflow covers research, chapter planning, consistent AI images, Seedance scene and transition clips, interface design, media preparation, and browser checks.
- Create an immersive journey through connected scenes
- Present a timeline as a continuous camera journey
- Build a visual product story
OpenSenseNova/SenseNova-Skills☆ 5.8KUpdated Oct 9, 2026
Edit an existing Isaac for Healthcare simulation scene, including object placement, cameras, and task success rules. Review changes in a running simulator, then save the confirmed scene to its source files when explicitly requested.
- Adjusting object and robot placement in an existing scene
- Adding a camera and checking its view
- Updating task instructions and success rules
NVIDIA/skills☆ 3.7KUpdated Oct 21, 2026
Upgrade or downgrade FPGA firmware on supported HSB Lattice boards and Leopard Imaging VB1940 cameras connected to an NVIDIA devkit. Identifies the hardware, selects version-specific files and commands, and verifies the installed version after flashing.
- Upgrade firmware on an HSB Lattice board
- Restore an older supported FPGA version
- Update a VB1940 camera's FPGA firmware
NVIDIA/skills☆ 3.7KUpdated Oct 21, 2026
Calibrate multiple cameras from recorded MP4 files through the AutoMagicCalib REST API. The skill handles project creation, uploads, input verification, progress checks, and evaluation when reference data is supplied, with optional VGGT refinement.
- Calibrating cameras from synchronized MP4 recordings
- Uploading local settings and alignment files
- Evaluating calibration against ground-truth data
NVIDIA/skills☆ 3.7KUpdated Oct 21, 2026
TP-Link Tapo camera integration — RTSP streaming and ONVIF
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SharpAI/DeepCamera☆ 3.1KUpdated Sep 17, 2026
Reolink camera integration — RTSP and HTTP API
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SharpAI/DeepCamera☆ 3.1KUpdated Sep 17, 2026
Multi-camera RTSP to WebRTC streaming via go2rtc
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SharpAI/DeepCamera☆ 3.1KUpdated Sep 17, 2026
Eufy camera integration — local RTSP streaming and event clips
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SharpAI/DeepCamera☆ 3.1KUpdated Sep 17, 2026
Read UniFi Protect cameras, pull snapshots, and adjust camera settings (PTZ, lights, chimes). Trigger phrases: unifi protect, unifi camera, protect snapshot, unifi doorbell.
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Anil-matcha/awesome-muse-connectors☆ 1.4KUpdated Oct 14, 2026
Implement, review, or improve photo picking, camera capture, and media handling in iOS apps using PhotoKit and AVFoundation. Use when working with PhotosPicker, PHPickerViewController, camera capture sessions (AVCaptureSession), photo library access, image loading and display, video recording, or media permissions. Also use when selecting photos from the library, taking pictures, recording video, processing images, or handling photo/camera privacy permissions in Swift apps.
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dpearson2699/swift-ios-skills☆ 1.2KUpdated Aug 1, 2026
Control motorized camera docks and enable intelligent subject tracking using DockKit. Use when discovering DockKit-compatible accessories, implementing camera subject tracking for faces or bodies, controlling dock motors for pan and tilt, configuring framing behavior, setting regions of interest, or building video apps with automatic camera tracking.
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dpearson2699/swift-ios-skills☆ 1.2KUpdated Aug 1, 2026
Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder.* objects (GPSData, CameraData, LidarData, ActorTrackData, Trajectory, laneData) and run preprocessing — synchronize, offset correction, crop, normalizeTimestamps, convertTimestamps. Also: compute actor tracks from lidar when no annotations exist, attach camera/lidar mounting + intrinsics, export to MAT/workspace/timetable/script. Use for raw driving dataset files (KITTI, nuScenes, Waymo, Pandaset, ROS/ROS2 bags, .mat, .csv, .mp4) or driving/vehicle/sensor logs that need wrapping. drivingLogAnalyzer (DLA) is OPT-IN ONLY — invoke only on explicit user request ('DLA', 'open in DLA', 'inspect/explore/analyze the recording') or reported sensor problem (sync drift, timestamp mismatch, overlay misalignment). NEVER auto-launch DLA after wrapping (Rule 0). For 'build scenario / export to RoadRunner / drivingScenario / OpenSCENARIO / Unreal / simulate', hand off to matlab-use-scenario-builder.
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matlab/matlab-agentic-toolkit☆ 1.2KUpdated Oct 14, 2026
Use when a text brief or a reference image must become a Blender blockout whose playblast guides a render-to-real video pass (a video model that takes a reference clip, such as Seedance, or the Render Video lane of the Scenario Blender Plugin): graybox or previs built for a video model, color-coded proxies at metric scale from rough to detailed, density levels from a simple shot to an expert scene with crowds, traffic and many cuts, character stand-ins chosen per video model (colored capsules, capsules with signature features, rigged gray mannequins), a camera locked to the timeline, rail or tracking camera rigs, lens per shot, framing and occlusion checks, a playblast, a hand-off sheet for the video prompt. Also when a render-to-real pass renders the proxies as boxes, reads one figure as two people, gives runners a stiff, lockstep or sliding gait, swaps a car's front and rear, drifts at the end, or the guide camera pops on a cut.
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scenario-labs/skills☆ 1.1KUpdated Oct 21, 2026
Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.
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scenario-labs/skills☆ 1.1KUpdated Oct 21, 2026
Internal implementation skill invoked by /add-native for camera, image picker, barcode scanner, QR scanner, and camera/gallery Dataverse artifact workflows.
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microsoft/power-platform-skills☆ 1KUpdated Oct 21, 2026
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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thedivergentai/Game-Dev-Agentic-Skills☆ 877Updated Oct 17, 2026
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
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thedivergentai/Game-Dev-Agentic-Skills☆ 877Updated Oct 17, 2026