Define palette, material and lighting roles.
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240 skills · sorted by relevance
Define palette, material and lighting roles.
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Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
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Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
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Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.
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bat is a cat(1) clone written in Rust that adds syntax highlighting for over 200 languages, Git integration showing file modifications, automatic paging, and line numbering. It serves as a drop-in replacement for cat with enhanced readability for code and configuration files.
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Set up a Blender scene programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. Use when creating reproducible 3D visualization scenes, automating product or architectural rendering setup, generating multiple scene variations programmatically, building template scenes for batch rendering workflows, or integrating 3D visualization into data pipelines.
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Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.
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Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.
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Plan a consistent visual direction for music videos and short edits in angelcore, cloud-trance, and hyperpop styles. Define color, lighting, camera movement, and beat-synced cuts, then coordinate footage generation and editing through companion skills.
Review a week of engineering work using commit history, work patterns, and code quality measures. It tracks trends across retrospectives and breaks down each team member’s contributions, highlighting strengths and areas for growth.
Generates short, single-shot videos for product reveals, teasers, and ambient loops. Plans the subject, movement, and lighting, then saves an MP4 in the project folder using the selected model, duration, and aspect ratio.
Generate posters, key art, and editorial illustrations from a brief. The skill organizes composition, lighting, colors, and textures into an image prompt, then saves the result as a PNG or JPEG in the project folder.
Create HTML-based videos with animated titles, synchronized captions, text-to-speech narration, scene transitions, and visuals that react to music. Define timing and layout, then check for overflowing content, readable contrast, and animation choreography.
Create horizontal slide decks with an editorial magazine and e-ink look. Ten layouts and five palettes organize narratives, quotations, images, and data into a paper-inspired presentation delivered as a single HTML file.
Collect pull requests between Ant Design versions and turn user-facing changes into Chinese and English changelog drafts. Filter internal changes, highlight release priorities, add contributor links, and update both changelog files after preview confirmation and format checks.
Turn a job description and career history into a tailored resume that emphasizes relevant experience, skills, and achievements. Get clear formatting, keywords suited to applicant tracking systems, and suggestions for addressing gaps in the application.
Add glow, depth-based blur, color correction, and other finishing effects to Three.js scenes. Covers combining effects with EffectComposer, writing custom shaders for screen effects, handling window resizing, and adjusting rendering workload.
Build prompts for FLUX image generation and editing, with guidance on model selection, lighting, composition, text, and precise colors. It also covers structured scene descriptions using JSON and editing with multiple reference images.
Create short video clips from text or still images with LTX-2.3 22B. Generate supporting footage, animated backgrounds, or moving portraits while specifying camera motion, lighting, dimensions, and duration, with clips around five seconds by default.
Style slides in an existing HTML presentation using documented CSS classes and component patterns. The skill covers two-column comparisons, cards, warning boxes, and code coloring, along with rules for automatically displayed slide badges.
Build Blender 3D scenes through text commands, adjusting objects, materials, lights, cameras, and animation keyframes. Render the scene or generate preview images to check its appearance, with scene state saved in JSON for later editing.
Turns casual selfies into professional headshots using the paid Beatra service. Supports portraits with changed backgrounds, business attire, and studio lighting for resumes, company websites, career profiles, and social media.
Add boxes, arrows, labels, and color-coded highlights to screenshots and diagrams using Pillow. Includes automatic label placement, detection of changed image regions, and guidance for timing annotations in animated GIF demonstrations.
Turn an urban IoT idea, such as connected lighting or traffic monitoring, into an Azure architecture and delivery plan. Define device connections, data flows, security, operations, cost controls, and phased implementation tasks.