Set up lighting and shadows in Three.js scenes. Choose light types, create outdoor or studio lighting, use environment images to illuminate materials, and tune shadow settings to balance appearance with rendering performance.
- Create sunlight and sky lighting outdoors
- Set up studio or three-point lighting
- Use HDR images for environment lighting
calesthio/OpenMontage☆ 69.6KUpdated Oct 17, 2026
Expert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting pipelinesUse when "lighting, light design, baked lighting, realtime lighting, lightmap, lightmapping, light probe, reflection probe, global illumination, GI, ambient occlusion, shadow, shadow cascade, time of day, day night cycle, volumetric fog, volumetric lighting, god rays, HDR, tonemapping, bloom, exposure, emissive, area light, Lumen, Enlighten, ray tracing, RTGI, light baking, lighting, global-illumination, lightmapping, shadows, GI, light-probes, reflection-probes, HDR, tonemapping, volumetric, fog, time-of-day, baked, realtime, mixed-lighting, lumen, enlighten, radiosity, ray-tracing, RTGI" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.
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arjun988/blender-skills☆ 347Updated Jul 11, 2026
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).
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RobLe3/cc-blender-skill☆ 103Updated Oct 13, 2026
Control Philips Hue lighting through OpenHue CLI and a Hue Bridge. Turn lights on or off, adjust brightness and color temperature, change supported bulb colors, and apply saved scenes to rooms.
- Dim living room lights for a movie
- Set bedroom lighting to dim and warm
- Set office lighting to bright and cool
NousResearch/hermes-agent☆ 255KUpdated Oct 18, 2026
Control Philips Hue lighting individually or across rooms and zones. Adjust power, brightness, color, and color temperature, activate saved scenes, and apply supported lighting effects through the remote API.
- Turn all lights in a room on or off
- Adjust brightness and color temperature
- Activate a saved lighting scene
asgeirtj/system_prompts_leaks☆ 69.9KUpdated Oct 16, 2026
Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or too dark, Render Setup layers, batch or command-line renders, or judging a lit frame like a lighting supervisor.
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scenario-labs/skills☆ 1.1KUpdated Oct 18, 2026
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Expert interior designer with deep knowledge of space planning, color theory (Munsell, NCS), lighting design (IES standards), furniture proportions, and AI-assisted visualization. Use for room layout optimization, lighting calculations, color palette selection for interiors, furniture placement, style consultation. Activate on "interior design", "room layout", "lighting design", "furniture placement", "space planning", "Munsell color". NOT for exterior/landscape design, architectural structure, web/UI design (use web-design-expert), brand color theory (use color-theory-palette-harmony-expert), or building codes/permits.
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curiositech/windags-skills☆ 16Updated Oct 14, 2026
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Control the Unreal Engine editor to build scenes, place objects, adjust lighting and materials, and frame camera shots. The skill guides inspection, incremental edits, visual checks, saving, and producing screenshots or renders.
- Building and dressing a 3D level
- Adjusting lighting for a specific mood
- Framing camera shots and producing renders
NousResearch/hermes-agent☆ 255KUpdated Oct 18, 2026
Assess smart-home and commercial mesh networks, where devices relay communications. Covers Zigbee, Thread, and Matter, with methods for observing radio traffic, reviewing device setup and key handling, and testing exposure of lighting, locks, and sensors.
- Planning a smart-home mesh security assessment
- Reviewing Zigbee lighting and lock controls
- Checking Thread network credential handling
SnailSploit/Claude-Red☆ 7.6KUpdated Oct 13, 2026
Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.
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scenario-labs/skills☆ 1.1KUpdated Oct 18, 2026
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
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thedivergentai/Game-Dev-Agentic-Skills☆ 867Updated Oct 17, 2026
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Analyze reference-image illumination and build accountable Blender lighting from shadow direction, shadow length, softness, exposed faces, environment fill, bounce, practical sources, and material response. Use for reference matching, daylight, interiors, exterior environments, product scenes, atmospheric lighting, or any task where lights must be physically and visually justified instead of added as arbitrary fill or rim lights.
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XliuXjianX/blender-production-skills☆ 257Updated Aug 15, 2026
Provider-independent lighting direction for AI-generated images, video clips, ads, film scenes, avatars, product shots, interviews, beauty work, and social content. Use when an agent must specify, translate, maintain, troubleshoot, or QA motivated lighting, key/fill/back/rim/practical lights, hard or soft light, color temperature, exposure, contrast, time-of-day, continuity, reference strategy, or safety/accessibility risks in generated media.
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calesthio/generative-media-skills☆ 205Updated Jul 14, 2026
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Cinematic lighting: production-level key/fill/rim, ambient, shadows, tone mapping. Use when implementing, reviewing or testing cinematic lighting for React, Vite, Next.js or Perfect_AI projects.
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Realjustawall/Perfect-AI☆ 5Updated Oct 10, 2026
Control Philips Hue lighting through an agent using the OpenHue command-line tool. Turn lights on or off, adjust brightness and color, control whole rooms, and activate scenes for work, relaxation, or movie time.
- Turning all bedroom lights off
- Adjusting brightness and color for work
- Activating a scene for movie time
openclaw/openclaw☆ 392.4KUpdated Oct 18, 2026
Build or refine a 3D scene by comparing live screenshots with a target image. This skill repeatedly evaluates composition, lighting, materials, and detail, then guides revisions while checking that rendering speed remains acceptable for the target platform.
- Build a 3D scene to match a target image
- Improve lighting and materials in a browser game
- Refine the appearance of an existing 3D project
NousResearch/hermes-agent☆ 255KUpdated Oct 18, 2026
Create character, scene, and product images from structured descriptions of style, composition, lighting, and color. Guide generation with reference images and aspect ratio settings, using a Python script connected to a supported image generation service.
- Creating characters with specified clothing, era, and appearance
- Visualizing scenes with a chosen mood, weather, and lighting
- Producing product images with specified materials and viewing angles
bytedance/deer-flow☆ 84.1KUpdated Oct 19, 2026
Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.
- Set up a 3D scene with cameras and lighting
- Check how to load GLTF models
- Implement animation and custom visual effects
asgeirtj/system_prompts_leaks☆ 69.9KUpdated Oct 16, 2026
Generate short videos with audio from prompts and reference images, then refine them through conversational edits. The skill covers targeted object, lighting, and text changes, plus timed actions, using Gemini Omni Flash through documented video tools.
- Creating short videos with sound from written prompts
- Assigning reference images to characters, products, or styles
- Refining objects, lighting, and text through conversation
calesthio/OpenMontage☆ 69.6KUpdated Oct 17, 2026