Guides adapting OpenPI robot models to custom datasets and serving them to produce actions from observations. Covers JAX and PyTorch training, checkpoint conversion, and troubleshooting for normalization statistics and GPU memory.
- Fine-tune OpenPI models on custom robot datasets
- Convert JAX checkpoints to PyTorch
- Serve policies for ALOHA, DROID, or LIBERO
Orchestra-Research/AI-Research-SKILLs☆ 13.8KUpdated Oct 11, 2026
Guides fine-tuning and evaluation of OpenVLA-OFT robot models that turn images and language into actions. Covers LIBERO simulation, ALOHA deployment, LoRA adaptation that updates a small set of parameters, and troubleshooting action scaling or configuration mismatches.
- Evaluate pretrained models in LIBERO
- Fine-tune robot action models with LoRA
- Deploy server-client inference for ALOHA
Orchestra-Research/AI-Research-SKILLs☆ 13.8KUpdated Oct 11, 2026
Helps fine-tune large language models with LoRA and QLoRA, methods that train small sets of additional parameters. Covers memory-conscious training, configuration choices, saving adapters, and switching task-specific adapters on a shared base model.
- Fine-tune a model with limited GPU memory
- Choose LoRA settings for a specific task
- Switch task-specific adapters on one base model
Orchestra-Research/AI-Research-SKILLs☆ 13.8KUpdated Oct 11, 2026
Build Apache Spark pipelines for large datasets, including transformations, aggregations, and streaming analysis. Get PySpark or Scala code, partitioning strategies for dividing data across workers, and configuration advice to investigate slow jobs and resource usage.
- Build a pipeline to transform and aggregate large datasets
- Investigate slow Spark jobs and uneven data distribution
- Tune memory settings and data partitions
Jeffallan/claude-skills☆ 12KUpdated Oct 17, 2026
Build and tune enemy behavior for action games, including targeting, movement, attacks, retreats, and boss phases. Organize decisions into explicit states, make attacks readable to players, and check behavior with repeatable tests and browser encounters.
- Implementing enemy detection, pursuit, and retreat
- Tuning attack warnings and combat spacing
- Debugging boss phases and interrupted actions
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Design, implement, tune, and test action combat for web games with clear attack and defense timing. Define reliable hit outcomes, give defensive moves distinct purposes, and verify that visual feedback matches combat results in repeatable scenarios.
- Tuning attack, guard, and dodge timing
- Checking hit detection and combat feedback
- Designing boss phases and defensive choices
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Create a WebGL background with a perspective grid, fading lines, and sparse floating particles. Add slow forward motion and gentle mouse-responsive camera movement, then tune density, color, and depth to support foreground content.
- Create a tech-style background with depth
- Add gentle mouse-responsive camera movement
- Tune fading grid lines and sparse particles
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.
- Add sunbeams through a tree canopy
- Show sunlight passing through roof gaps
- Create golden-hour architectural scenes
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Implement and tune Three.js game cameras so players, threats, and objectives stay readable. Covers smooth following, isometric views, zoom and orbit limits, obstruction handling, target lock-on, camera shake, touch controls, and checks for regressions.
- Tuning follow cameras and isometric framing
- Keeping players visible around walls and tall props
- Adding lock-on behavior and temporary camera shake
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Review existing interface animations and tune their timing, movement, scale, blur, and easing—the way speed changes. It matches values to their purpose and checks opening, closing, hover behavior, and staggered sequences against shared motion tokens.
- Reviewing existing interface animations
- Adjusting modal opening and closing speeds
- Fixing delays in staggered list animations
Jakubantalik/transitions.dev☆ 5.4KUpdated Oct 17, 2026
Tune AgentDB memory use and search speed through quantization, which stores vectors more compactly, search indexes, caching, and batch operations. Includes configuration examples and benchmarks to help balance accuracy, speed, and storage as datasets grow.
- Reduce memory use in an AgentDB application
- Tune search speed while preserving accuracy
- Plan settings for millions of vectors
ruvnet/RuVector☆ 4.6KUpdated Oct 20, 2026
Used for finetuning NV-Generate-CTMR MR-Brain v1 for T1, T2, FLAIR, SWI, or MRA data from a NIfTI datalist. Not for clinical or production data approval.
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NVIDIA/skills☆ 3.7KUpdated Oct 20, 2026
Use when the user wants to orchestrate defect image generation with NVIDIA Cosmos AnomalyGen (Cosmos-Predict2-derived) on OSMO for PCBA, metal surface, and glass inspection. The Day 0 path handles cold-start with USD-to-ROI, image-edit augmentation, and AnomalyGen to create initial PCBA datasets. The Day 1 path performs inference and labeling on real images. This skill helps with first-time asset setup, creation of finetuning checkpoints, and configuring deployment. Trigger keywords: defect image generation, dig workflow, dig pipeline, defect image detection workflow, aoi pipeline, aoi anomalygen, usd2roi anomalygen, day 0 pcba, day 1 pcba, day 1 real-photo alignment, day 1 manual roi, metal surface anomaly, glass defect, anomalygen finetune, setup_pcb, setup_metal, setup_glass, setup_pretrained, dig setup, dig datasets, dig pretrained checkpoint, dig image-edit endpoint, cosmos defect generation, cosmos-predict2 defect, cosmos-anomalygen, cosmos predict2 finetune.
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NVIDIA/skills☆ 3.7KUpdated Oct 18, 2026
Used for finetuning the NV-Generate-CTMR MAISI VAE from CT/MRI NIfTI datalists. Not for clinical or production data approval.
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NVIDIA/skills☆ 3.7KUpdated Oct 20, 2026
Orchestration skill for NVIDIA Nemotron Speech (Riva) / NeMo ASR domain and language adaptation. Given a goal like "improve/fine-tune ASR for my domain or language", it scopes the task, picks the cheapest sufficient path (word boosting → n-gram LM → fine-tuning), delegates each stage to the right sub-skill (data generation, training, evaluation, deployment), and answers cost/time/data questions along the way.
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NVIDIA/skills☆ 3.7KUpdated Oct 20, 2026
Fine-tune a manifest-backed GR00T or openpi remote Task on compatible LeRobot data. Use for training; do not use for inference-only Tasks or checkpoint rollout.
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NVIDIA/skills☆ 3.7KUpdated Oct 20, 2026
Finetune a pretrained KERMT encoder on a labeled CSV. Validate the checkpoint and data, prepare features, and run containerized training. Use a local checkpoint or optionally download a pinned Hugging Face model bundle using HF_TOKEN if configured. Write model bundles, prepared data, logs, and trained models to user-selected host directories.
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NVIDIA/skills☆ 3.7KUpdated Oct 20, 2026
Run predictions with a finetuned KERMT checkpoint on a SMILES-only CSV. The skill validates that the input ckpt has task FFN heads (refuses pretrain ckpts with a redirect to kermt-finetune), validates the CSV, prepares the data (clean + rdkit_2d features), then launches main.py predict inside the kermt container (blocking, minutes-scale).
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NVIDIA/skills☆ 3.7KUpdated Oct 20, 2026
Check progress for a detached KERMT run (pretrain, finetune, or any kermt_run_detached invocation). Reads run.json, queries docker for container state, tails the pretrain/finetune log, and parses progress lines (epoch, step, val loss).
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NVIDIA/skills☆ 3.7KUpdated Oct 20, 2026
Analyze and tune AssemblyAI model choice, audio delivery, polling, Streaming v3 turns, concurrency, and downstream work. Use when pursuing measured latency or throughput goals. Trigger with "tune AssemblyAI" or "AssemblyAI latency".
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jeremylongshore/tons-of-skills-marketplace☆ 2.9KUpdated Oct 20, 2026
Build, deploy, run, monitor, tune, and stop Simulink Real-Time applications. Use when the user wants to build a Simulink Real-Time model, load/start/stop an `.mldatx` on a target, set stop time or start options, drive root inports/playback/parameter stimulation, inspect installed or running apps, tune parameters with `getparam`/`setparam`, read ad hoc signal values with `getsignal`, manage parameter sets, control recording, or choose between file logging, live streaming, and file-log import. Covers `slbuild`, `install`, `load`, `start`, `stop`, `setStopTime`, `tg.Stimulation`, `startRecording`/`stopRecording`, `tg.FileLog.import`, `slrealtime.exportRun`, `getparam`/`setparam`, `getsignal`, and installed app management for Speedgoat targets and Simulink Real-Time Linux devices.
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matlab/simulink-agentic-toolkit☆ 1.2KUpdated Oct 15, 2026
Generates code that fine-tunes a base model using SageMaker serverless training jobs. Use when the user says "start training", "fine-tune my model", "I'm ready to train", or when the plan reaches the finetuning step. Supports SFT, DPO, RLVR, and RLAIF trainers, including RLVR Lambda reward function and RLAIF custom prompt creation.
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awslabs/agent-plugins☆ 924Updated Oct 15, 2026
Provide theatrical fortune themed entertainment without claiming prediction ability. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.
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ruvnet/Bot-Generator-Bot☆ 586Updated Sep 11, 2026
音乐制作 / 混音 (音乐制作 / 混音 (Music Production & Mixing) — 录音棚与卧室工作室里把一首歌从编曲/录音/编程做到混音/母带成品的工程+艺术认知操作系统,面向制作人(producer)、混音师(mixing engineer)、母带工程师(mastering engineer)、beatmaker、唱作人/bedroom producer,以及想入行/服务这行(录音棚、plugin 厂商、sample 公司)的视角。覆盖: (a) 第一性张力 — **服务歌曲/情绪 (serve the song / emotion-first: 技术只为打动人,'if it sounds good it is good',用耳朵不用眼睛) ⇄ 技术正确/工程纪律 (technical correctness: gain staging 增益结构、headroom 余量、相位 phase、监听校准、LUFS 响度规范)**; **黄金耳朵/直觉混音 (mix by ears, reference-driven, 不看分析仪) ⇄ 看表/分析仪/规则 (mix by metrics: EQ 曲线、频谱仪 spectrum analyzer、相关计 correlation meter)**; **少即是多/减法混音 (subtractive, 'less is more', 录好源头 = 混音成功一半) ⇄ 重度处理/'we'll fix it in the mix' (heavy processing, 后期补救)**; **In-the-box 全数字 (ITB: DAW + 插件,召回方便,bedroom 可达专业) ⇄ 模拟硬件/outboard (analog console + 硬件,'mojo'/谐波染色 vs 召回噩梦)**; **人性化/groove/不完美 (humanize, push/pull, 'the feel') ⇄ 量化/网格/修音 (quantize to grid, pitch-correct, 'in the pocket' 靠编辑)**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — 编曲制作 arrangement/production → 录音/编程 tracking/programming → 编辑 editing (comping 选段/quantize/pitch-correct/time-align) → 混音 mixing (gain staging → balance 平衡 → EQ → compression → 空间 reverb/delay → 自动化 automation → 总线/母线处理 bus/mix-bus) → 母带 mastering (响度/EQ/限制 limiting/dither/排序+间隔) → 交付 delivery (DDP/streaming spec/stems); (c) 工具栈 — DAW (Pro Tools 录音棚标准/Ableton Live 电子+现场/Logic Pro Mac 性价比/FL Studio beatmaker/Cubase/Studio One/Reaper); 插件 (EQ: FabFilter Pro-Q/SSL/API; 压缩: 1176/LA-2A/SSL bus comp 及其复刻 Waves/UAD/Plugin Alliance; 混响: Valhalla/Lexicon/Bricasti; 调音: Auto-Tune/Melodyne; 限制器 limiter: Pro-L 2/Ozone); 硬件 (监听音箱 monitors: Yamaha NS-10/Genelec; 声学处理 acoustic treatment; 转换器 converters: Apollo/RME; 话筒 mics: U47/SM7B/57); 采样/音色 (Splice/sample packs/Kontakt/Serum 合成器); (d) 知识正典 — Mixing Secrets for the Small Studio (Mike Senior)、The Mixing Engineer's Handbook / Recording Engineer's Handbook (Bobby Owsinski)、Zen and the Art of Mixing (Mixerman)、The Art of Mixing (David Gibson 可视化)、Modern Recording Techniques、Sound on Sound 杂志、Mix With The Masters 大师课、Pensado's Place; (e) figures/流派 — 混音大师 (Chris Lord-Alge CLA 摇滚/Andrew Scheps 'Stadium' 3-bus/Tony Maserati/Manny Marroquin/Serban Ghenea 流行隐形混音/Michael Brauer multing); 制作人 (Rick Rubin 减法/氛围、Quincy Jones、Dr. Dre 完美主义、Max Martin 流行结构、Jack Antonoff、Finneas bedroom→Grammy、Metro Boomin/trap、Timbaland、Pharrell); 母带 (Bob Katz K-system/响度战争批判、Bob Ludwig、Greg Calbi); 教育者 (Mike Senior、Pensado、Warren Huart Produce Like A Pro、Dan Worrall 技术深挖); (f) 行业话术/黑话 — gain staging/headroom/LUFS/true peak/comping/bouncing/printing/stems/DI/reamp/sidechain/parallel compression 并行压缩/mid-side/bus/aux/send-return/dry-wet/transient/sibilance/de-ess/pumping/mud 浑浊/harsh 刺耳/boxy/muddy/in the pocket/the pocket/quantize/swing/groove/vibe/mojo/reference track/A/B/recall/print/glue 胶水; (g) 争议/批判 — 响度战争 loudness war (Bob Katz/Loudness Penalty/streaming 归一化 LUFS 终结了吗)、修音/Auto-Tune 之争 (artistic vs cheating)、ITB vs 模拟玄学 (硬件 'warmth' 是否安慰剂、null test 盲测)、preset/AI 混音 (iZotope/LANDR/sample-based 是否毁了 craft)、bedroom producer 民主化 vs 录音棚消亡、'loudness'/over-compression、plugin 复刻 vs 真硬件、Spotify normalization 对母带的影响、过度依赖 reference/抄袭; (h) 创意 vs 技术张力是本行业 deep tacit 知识的核心 — 大量隐性 '听感' 知识难以言传,靠 reference/学徒/千小时积累。不含: 现场扩声 live sound/PA、音乐理论/作曲 composition (虽相关但聚焦录音棚后期制作)、配乐/film scoring (虽相关但聚焦歌曲制作)、纯硬件电子工程/合成器 DIY、音乐商业/版权/发行 (虽相关但聚焦制作技艺本身)。) Master OS — automated mastery of 音乐制作 / 混音 (Music Production & Mixing) — 录音棚与卧室工作室里把一首歌从编曲/录音/编程做到混音/母带成品的工程+艺术认知操作系统,面向制作人(producer)、混音师(mixing engineer)、母带工程师(mastering engineer)、beatmaker、唱作人/bedroom producer,以及想入行/服务这行(录音棚、plugin 厂商、sample 公司)的视角。覆盖: (a) 第一性张力 — **服务歌曲/情绪 (serve the song / emotion-first: 技术只为打动人,'if it sounds good it is good',用耳朵不用眼睛) ⇄ 技术正确/工程纪律 (technical correctness: gain staging 增益结构、headroom 余量、相位 phase、监听校准、LUFS 响度规范)**; **黄金耳朵/直觉混音 (mix by ears, reference-driven, 不看分析仪) ⇄ 看表/分析仪/规则 (mix by metrics: EQ 曲线、频谱仪 spectrum analyzer、相关计 correlation meter)**; **少即是多/减法混音 (subtractive, 'less is more', 录好源头 = 混音成功一半) ⇄ 重度处理/'we'll fix it i
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swaylq/master-skill☆ 163Updated Sep 6, 2026