Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective.
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aeonfun/aeon☆ 778Updated Oct 20, 2026
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
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AThevon/genjutsu☆ 600Updated Oct 6, 2026
Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
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AThevon/genjutsu☆ 600Updated Oct 6, 2026
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
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AThevon/genjutsu☆ 600Updated Oct 6, 2026
Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.
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notque/vexjoy-agent☆ 442Updated Oct 20, 2026
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
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arjun988/blender-skills☆ 367Updated Jul 11, 2026
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
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arjun988/blender-skills☆ 367Updated Jul 11, 2026
Create distinctive, production-grade web frontend interfaces with high design quality. Use when the user explicitly asks to build or substantially redesign a web component, page, or application. Only applies when repository inspection confirms that the visual surface is a browser-rendered web UI. Do not use for native or GPU-rendered graphics, shaders, games, terminal UIs, or other non-web visual systems. Ignore incidental mentions and traces.
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majiayu000/spellbook☆ 288Updated Oct 20, 2026
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), Figma Motion animations (MCP), and shaders (MCP source / native export). Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
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skillmds/skillmd☆ 249Updated Oct 14, 2026
Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.
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calesthio/generative-media-skills☆ 208Updated Jul 14, 2026
CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based lighting, or adding screen-space post-processing effects.
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CesiumGS/cesiumjs-skills☆ 191Updated Sep 14, 2026
Use this skill when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. Trigger phrases: "open capture", "rdc file", ".rdc", "renderdoc", "shader debug", "pixel trace", "draw calls", "GPU frame", "assert pixel", "export render target".
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BANANASJIM/rdc-cli☆ 185Updated Oct 13, 2026
You are an expert in @react-three/drei, the companion library for React Three Fiber that provides 100+ ready-made components and hooks for common 3D patterns. You help developers add orbit controls, environment maps, text rendering, HTML overlays, loaders, performance utilities, shaders, and abstractions — eliminating boilerplate and letting teams focus on creative work instead of Three.js plumbing.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Build 3D web apps with Three.js (WebGL/WebGPU). 556 searchable examples, 60 API classes, 20 use cases. Actions: create 3D scene, load model, add animation, implement physics, build VR/XR. Topics: GLTF loader, PBR materials, particle effects, shadows, post-processing, compute shaders, TSL. Integrations: WebGPU, physics engines, spatial audio.
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manhvann/codexkit☆ 89Updated Aug 29, 2026
Build interactive live slide decks with Vite + React 19, TanStack Router, WebGPU shaders, Framer Motion orchestration, 1920x1080, access-gated SPA. 39 components (layout, interaction, graphics, chrome, navigation), direction-aware slide transitions, presenter mode with speaker notes and BroadcastChannel sync, Playwright PNG/PDF export, YAML-driven authoring, Cloudflare/Vercel/Netlify deploy. Triggers on: slide deck, presentation, pitch deck, investor deck, product demo, conference talk, live slides, WebGPU slides, interactive presentation, presenter mode, speaker notes, overwatch deck.
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tdimino/claude-code-minoan☆ 41Updated Oct 20, 2026
Generate physically-based atmospheric scattering shaders — sky domes, planetary atmospheres, LUT-optimized pipelines, depth-aware post-processing. Four modes — sky-dome, atmosphere-post, planet, lut. Triggers on atmospheric scattering, sky shader, sunset rendering, planet atmosphere, Rayleigh scattering, Mie scattering, volumetric sky, sky dome, atmosphere post-processing, aerial perspective, transmittance LUT, sky rendering, realistic sky, planetary rendering.
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tdimino/claude-code-minoan☆ 41Updated Oct 20, 2026
Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.
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tdimino/claude-code-minoan☆ 41Updated Oct 20, 2026
Use it when you need to convert a Threejs Material using GLSL shaders to TSL node materials
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Robpayot/tslda☆ 37Updated Mar 23, 2026
Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).
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MoizIbnYousaf/marketing-cli☆ 32Updated Oct 20, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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VoDaiLocz/kilo-kit-mcp☆ 28Updated Sep 13, 2026
React Native Skia GPU-accelerated 2D graphics - Canvas, declarative drawing, shaders, image filters, Paragraph text, Atlas batch rendering, Reanimated animations
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agents-inc/skills☆ 25Updated Oct 17, 2026
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026