Build 3D scenes in React from JSON specifications using json-render. The skill covers shapes, lighting, model loading, materials, cameras, and view controls, plus connecting component definitions to their rendering implementations.
- Build a 3D scene from JSON
- Display GLTF or GLB models
- Configure lighting, materials, and shadows
vercel-labs/json-render☆ 18.7KUpdated Oct 14, 2026
Plan a browser game's architecture before coding. Choose an engine, separate game rules from rendering, and define input, assets, menus, saves, debugging, and performance checks within a shared design.
- Choose an engine for a 2D or 3D browser game
- Separate game state from rendering responsibilities
- Plan input mappings and asset organization
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Plan the early stages of a browser game by choosing suitable technology and coordinating gameplay, interface, assets, and playtesting. It defaults to Phaser for 2D games and routes more specific work to the relevant specialist skills.
- Choosing technology for a browser-game prototype
- Planning gameplay loops, failure states, and progression
- Coordinating interfaces and 2D or 3D assets
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Choose a visual direction for landing pages using WebGL, a browser graphics technology. Balance brand style with readable copy, clear calls to action, mobile performance, accessibility, and implementation effort, then define fallbacks and build priorities.
- Choosing a visual direction for a WebGL landing page
- Planning a launch page around a 3D product model
- Improving mobile performance and reducing motion
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Design a dark monochrome interface around an exploded 3D wireframe, an outline view of separated parts. Coordinate annotations, connector lines, typography, and small metric displays to explain product structures or system states.
- Designing a product teardown interface
- Creating a system diagnostics dashboard
- Presenting structural specifications with annotations
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build a burning-paper loading ring that keeps moving during heavy page setup. The skill covers background rendering, progress display, a smooth transition into the page, and support for reduced motion preferences.
- Adding a burning-paper loading screen
- Keeping a loader moving during heavy JavaScript work
- Connecting loading progress to the page introduction
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Prepare Vesperfall game assets as paired transparent PNG cards and live 3D previews. Track each model’s actual source, expose available animations, and validate catalog displays, ground contact, and review pages through tests and browser checks.
- Adding characters or equipment to the Vesperfall catalog
- Pairing transparent PNG cards with live 3D previews
- Reviewing animations and ground contact on an isolated page
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Design a technical web interface with dark surfaces, bright green signals, precise borders, and a prominent WebGL visualization. Coordinate split layouts, typography, controls, status labels, and restrained animation into a consistent visual system.
- Design a split-screen hero with text and WebGL
- Unify progress indicators and status panels
- Integrate glowing particles or geometry into an interface
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Create a WebGL background with a perspective grid, fading lines, and sparse floating particles. Add slow forward motion and gentle mouse-responsive camera movement, then tune density, color, and depth to support foreground content.
- Create a tech-style background with depth
- Add gentle mouse-responsive camera movement
- Tune fading grid lines and sparse particles
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Make 3D canvas output sharper on Retina and other high-density displays. Coordinate rendering and post-processing resolution, preserve pointer accuracy, and verify fixed 200% rendering or automatic scaling with measured performance and explicit fallbacks.
- Fix blurry 3D canvas output on Retina displays
- Implement a fixed 200% rendering option
- Keep post-processing and pointer coordinates aligned
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
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zebbern/claude-code-guide☆ 4.7KUpdated Oct 19, 2026
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.
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majidmanzarpour/threejs-game-skills☆ 2.5KUpdated Sep 28, 2026
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.
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majidmanzarpour/threejs-game-skills☆ 2.5KUpdated Sep 28, 2026
Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. Use when converting Three.js scenes, meshes, or geometries to OBJ files for use in other 3D software like Blender, Maya, or MeshLab.
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benchflow-ai/skillsbench☆ 1.9KUpdated Oct 13, 2026
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.7KUpdated Oct 9, 2026
Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth, 地球飞线, globe route animation, or exporting an Earth GIF/MP4/PNG sequence.
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vibe-motion/skills☆ 1.4KUpdated Oct 6, 2026
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
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freshtechbro/claudedesignskills☆ 1.1KUpdated Nov 20, 2025
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
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coco-research/coco☆ 760Updated Oct 19, 2026
Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.
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calesthio/generative-media-skills☆ 206Updated Jul 14, 2026
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
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Sma1lboy/rove☆ 176Updated Oct 19, 2026
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when "3D website, three.js, WebGL, react three fiber, 3D experience, spline, product configurator, " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
用于构建或审查 Canvas 2D、Three.js/WebGL、React Three Fiber、GLSL shader、ShaderToy 到 WebGL 适配、2D/3D 可视化、游戏渲染、动画循环、GPU 资源清理或渲染性能。不要用于标准 DOM UI、已有图表库覆盖的图表或非图形类性能工作;中文触发词包括 Canvas、Three.js、WebGL、GLSL、Shader、3D、数据可视化、游戏。
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bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.
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bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
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modbender/skill-library-mcp☆ 17Updated Sep 28, 2026