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272 skills ・ Works with: Blender · sorted by popularity

Vector-clean art direction for Blender with flat fills, sharp silhouettes, and UI-like graphic clarity.

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arjun988/blender-skills359Updated Jul 11, 2026

Visual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.

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arjun988/blender-skills359Updated Jul 11, 2026

Minimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.

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arjun988/blender-skills359Updated Jul 11, 2026

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

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arjun988/blender-skills359Updated Jul 11, 2026

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.

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arjun988/blender-skills359Updated Jul 11, 2026

Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.

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arjun988/blender-skills359Updated Jul 11, 2026

Retro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.

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arjun988/blender-skills359Updated Jul 11, 2026

Stop-motion and craft aesthetics for Blender including claymation, paper craft, and handmade physical-material cues.

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arjun988/blender-skills359Updated Jul 11, 2026

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Indie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.

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arjun988/blender-skills359Updated Jul 11, 2026

Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

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arjun988/blender-skills359Updated Jul 11, 2026

Mascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.

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arjun988/blender-skills359Updated Jul 11, 2026

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Neon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.

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arjun988/blender-skills359Updated Jul 11, 2026

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

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arjun988/blender-skills359Updated Jul 11, 2026

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

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arjun988/blender-skills359Updated Jul 11, 2026

Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.

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arjun988/blender-skills359Updated Jul 11, 2026

Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.

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arjun988/blender-skills359Updated Jul 11, 2026