Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
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Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
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Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.
| Shape | Association | Use |
|---|---|---|
| Circle/Oval | Friendly, approachable | Heroes, cute creatures |
| Square/Rectangle | Stable, reliable | Architecture, guards |
| Triangle | Dynamic, dangerous | Villains, spikes, roofs |
Combine shapes consistently per character/faction.
| Feature | Stylized Approach |
|---|---|
| Head | 25–40% of height (chibi to semi-realistic) |
| Hands | Larger for expressiveness |
| Eyes | Enlarged for emotion |
| Limbs | Tapered; simplified joints |
| Weapons | Oversized for readability |
Triadic: Three equidistant hues — vibrant, balanced Complementary: Opposite hues — high contrast accents Analogous: Adjacent hues — harmonious environments
Rules:
Coordinate with rendering skill:
1. Flat base color blocks
2. Define light/shadow shapes (not gradients from bake)
3. Edge highlights (warm) and shadows (cool)
4. Detail pass: minimal; suggestive not literal
5. Ambient occlusion painted, not baked
| Topic | Reference | Load When |
|---|---|---|
| NPR shader setup | references/npr-shaders.md | Rendering setup |
| Color palettes | references/palette-examples.md | Art direction |
cartoon-style, anime-style, comic-book-style, manga-style, hand-painted-style, painterly-stylechibi-style, pixel-art-style, hd-2d-style, stop-motion-craft-styleNo reviews yet. Tell others what you thought.
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Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
The English summary is being prepared. Showing the original description.
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
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Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
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Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
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Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
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Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
The English summary is being prepared. Showing the original description.