Turn 3D models into printer instructions called G-code with OrcaSlicer. The skill selects existing printer and material presets, slices the model, and checks dimensions and output settings before handing over the files.
- Prepare an STL model for a specific printer
- Slice models using existing material presets
- Check model size and print settings
earthtojake/text-to-cad☆ 21.9KUpdated Oct 20, 2026
Create and edit 3D parts and assemblies with adjustable dimensions using cadgen. Export STEP, STL, 3MF, or GLB files, inspect geometry, and open existing models in CAD Viewer for visual review.
- Create a part from specified dimensions or a drawing
- Revise part dimensions and assembly placements
- Export models as STEP, STL, 3MF, or GLB
earthtojake/text-to-cad☆ 21.9KUpdated Oct 20, 2026
Plan NVIDIA NuRec workflows that turn sensor recordings into renderable 3D scenes. This routing skill selects the relevant specialist skills for dataset downloads, conversion, training, rendering, and frame cleanup, and puts the steps in order.
- Plan a reconstruction workflow from sensor recordings
- Find the steps to render an existing USDZ scene
- Choose a workflow for cleaning up rendered frames
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Prepare 3D models for browser games by cleaning source assets, exporting GLB or glTF, and optimizing geometry and textures. It also guides collision shapes, distance-based detail levels, and runtime checks for the chosen engine.
- Preparing Blender models for browser games
- Reducing GLB or glTF asset size
- Planning collision shapes and distance-based model detail
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Create interactive views of dense datasets, spatial paths, and flows using WebGL, which uses the GPU for rendering. Choose suitable libraries and design navigation, labels, animation, and static alternatives around the analytical task.
- Explore spatial trajectories and point clouds
- Build dense scatterplots and network views
- Animate flows between locations or nodes
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Design a dark monochrome interface around an exploded 3D wireframe, an outline view of separated parts. Coordinate annotations, connector lines, typography, and small metric displays to explain product structures or system states.
- Designing a product teardown interface
- Creating a system diagnostics dashboard
- Presenting structural specifications with annotations
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.
- Add sunbeams through a tree canopy
- Show sunlight passing through roof gaps
- Create golden-hour architectural scenes
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Build detailed paper surfaces in Three.js for sheets, labels, cards, or shoji panels. Reproduce visible fibres, torn edges, layered thickness, curled corners, ink bleeding, aged edges, and backlit translucency, with additional detail for close-up views.
- Creating backlit washi shoji panels
- Adding torn edges and thickness to cards or labels
- Showing paper fibres in close-up views
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across the stack. Triggers on tasks involving library integration, multi-library architectures, scroll-driven 3D experiences, physics-based 3D animations, or complex interactive 3D applications.
The English summary is being prepared. Showing the original description.
freshtechbro/claudedesignskills☆ 1.1KUpdated Nov 20, 2025
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
The English summary is being prepared. Showing the original description.
thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the shape-then-texture (DiT + Paint / PBR) workflow, choosing between self-hosting and a hosted API, checking the Community License's Territory (EU/UK/South Korea) and 1M-MAU commercial gate, sizing GPU/VRAM for local inference, ComfyUI integration, or reviewing and post-processing (retopology, UVs, decimation) the meshes these models produce. Not for image, video, or general LLM tasks.
The English summary is being prepared. Showing the original description.
calesthio/generative-media-skills☆ 208Updated Jul 14, 2026
Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup, batch operations, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, running scripts headless with 3dsmaxbatch, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.
The English summary is being prepared. Showing the original description.
TerminalSkills/skills☆ 172Updated Oct 14, 2026
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when "3D website, three.js, WebGL, react three fiber, 3D experience, spline, product configurator, " mentioned.
The English summary is being prepared. Showing the original description.
omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires a configured Blender MCP backend (official or ahujasid) and Python with opencv-python, numpy, scipy installed.
The English summary is being prepared. Showing the original description.
RobLe3/cc-blender-skill☆ 109Updated Oct 13, 2026
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.
The English summary is being prepared. Showing the original description.
RobLe3/cc-blender-skill☆ 109Updated Oct 13, 2026
Expert guide for modern WebGPU and WebGL 3D graphics in the browser using Three.js (WebGPURenderer + TSL), Babylon.js, PlayCanvas, React Three Fiber (R3F), and 3Dviz spatial reasoning — covers object craft across 3 scales, surface continuity at joins, physical interaction envelopes, grounded scientific visualization, KTX2/Meshopt optimization, and 3D visual anti-slop / Panduan ahli grafis 3D web, WebGPU modern, dan penalaran spasial 3Dviz.
The English summary is being prepared. Showing the original description.
roedyrustam/vibes-plug☆ 80Updated Oct 19, 2026
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
The English summary is being prepared. Showing the original description.
modbender/skill-library-mcp☆ 17Updated Sep 28, 2026
Especialista em construir experiências 3D para a web - Three.js, React Three Fiber, Spline, WebGL e cenas 3D interativas. Cobre configuradores de produtos, portfólios 3D, websites imersivos e adição de profundidade às experiências web. Use quando: website 3D, three.js, WebGL, react three fiber, experiência 3D.
The English summary is being prepared. Showing the original description.
artubss/SKILLS-CLAUDE-CODE☆ 11Updated May 17, 2026
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
The English summary is being prepared. Showing the original description.
AxelMrak/ai☆ 5Updated Feb 20, 2026
Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).
The English summary is being prepared. Showing the original description.
MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
The English summary is being prepared. Showing the original description.
danstrem2/clawdbot-skill-master-pack☆ 2Updated Feb 1, 2026
Set up radar sensing for contactless heart rate, breathing rate, presence, and distance measurements. It covers supported hardware, firmware, and combining radar with WiFi CSI, sensing data derived from wireless signals, for shared readings and 3D views.
- Setting up contactless heart rate and breathing measurements
- Detecting presence and approximate distance in a defined zone
- Combining radar and WiFi CSI readings
ruvnet/RuView☆ 98.9KUpdated Oct 20, 2026
Style Three.js objects with realistic, cartoon, or custom materials. Choose material types, adjust textures and reflections, create glass or metal effects, and use shader code for custom appearance while considering rendering performance.
- Give 3D objects metal or glass surfaces
- Create cartoon-style shading
- Adjust textures and environmental reflections
calesthio/OpenMontage☆ 70.2KUpdated Oct 17, 2026