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cccskills

Results for “shaders”

128 skills · sorted by relevance

Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.

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bovinphang/frontend-craft22Updated Sep 26, 2026

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

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datit309/supergraph21Updated Oct 18, 2026

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

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datit309/supergraph21Updated Oct 18, 2026

3D game development principles. Rendering, shaders, physics, cameras.

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umairinayat/Specter-AI19Updated Sep 29, 2026

p5js

Free

p5.js sketches: gen art, shaders, interactive, 3D.

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kevinnft/ai-agent-skills14Updated Aug 1, 2026

3D game development principles. Rendering, shaders, physics, cameras.

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sinhoneyy/master-skills14Updated Sep 5, 2026

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

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luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

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youranreus/note12Updated Aug 6, 2026

Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.

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ArcaneSS14/arcane-new11Updated Oct 20, 2026

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.

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Aetik-yue/GodoMaster11Updated Sep 20, 2026

Writing a fragment shader that looks like something - the full-screen triangle, uv space, signed distance fields, noise and fbm, domain warping, raymarching budgets, tone mapping and banding. Every example compiles. Read this when the task is "make it look good", not "make it compile".

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vecnode/vn-code10Updated Oct 20, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

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waynesutton/agent-ready-component9Updated Aug 28, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

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convex/components-submissions-directory9Updated Oct 16, 2026

3D game development principles. Rendering, shaders, physics, cameras.

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JantonioFC/skillsbank9Updated Aug 4, 2026

p5js

Free

p5.js sketches: gen art, shaders, interactive, 3D.

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openamer/openamer8Updated Oct 20, 2026

Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.

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Lrinvl1203/world-class-web-design-os8Updated Oct 2, 2026

Declarative animation patterns using flutter_animate v4.5.x with composable effects (fade, scale, slide, shimmer, shake, blur), GLSL fragment shaders, and scroll-synchronized animations. Use this skill for adding UI animations and transitions, building staggered or sequenced effects, creating custom animation effects, fixing animation jank or performance issues, implementing shimmer loading states, or adding scroll-driven animations. Supports delays, curves, adaptive effects, and easy extension method chaining (.animate()).

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Poorgramer-Zack/dart-expert-skills7Updated Aug 11, 2026

Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.

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YordiLorenzo/liquid-glass-skills6Updated Aug 9, 2026

Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.

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YordiLorenzo/liquid-glass-skills6Updated Aug 9, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

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waynesutton/teleprompter5Updated Jun 28, 2026

3D game development principles. Rendering, shaders, physics, cameras.

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AxelMrak/ai5Updated Feb 20, 2026

p5js

Free

p5.js sketches: gen art, shaders, interactive, 3D.

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MustafaKemal0146/fetih5Updated Oct 11, 2026

rive

Free

Rive アニメーションランタイム (Web / React)。 useRive, useRiveFile, useStateMachineInput, RiveComponent, State Machine, Data Binding, ViewModel / ViewModelInstance, Events, Layout / Fit / Alignment, .riv。 @rive-app/canvas / webgl2 / react-canvas / react-webgl2、enableGPUCanvas、 Semantics, Rive CLI。Scripting (Luau), Artboard, Property, Path / Paint / Renderer, WGSL Shaders, GPU pipeline, Node / Layout / Converter スクリプト。

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Fandhe-AI/agent-reference-skills4Updated Oct 20, 2026

figma

Free

Figma REST API / Plugin API / Widget API / Code Connect / MCP Server / Dev Mode リファレンス OAuth / PAT / Plan Access Token, files, folders, variables, VariableComposedColor, webhooks, SCIM, Dev Resources, activity-logs, library-analytics FrameNode, TextNode, ComponentNode, figma.variables, figma.codegen, figma.ui, textWrapStyle, variable fonts Widget useSyncedState, useSyncedMap, usePropertyMenu, AutoLayout Code Connect template files (.figma.ts) / legacy parser / custom parsers / register / Storybook (React / SwiftUI / Compose / HTML) MCP Code to Canvas, Write to Canvas, html_to_figma, generate_image, get_motion_context, generative plugins / shaders, Figma Weave

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Fandhe-AI/agent-reference-skills4Updated Oct 20, 2026