Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.
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bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
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datit309/supergraph☆ 21Updated Oct 18, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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umairinayat/Specter-AI☆ 19Updated Sep 29, 2026
p5.js sketches: gen art, shaders, interactive, 3D.
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kevinnft/ai-agent-skills☆ 14Updated Aug 1, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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sinhoneyy/master-skills☆ 14Updated Sep 5, 2026
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
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luokai0/ai-agent-skills-by-luo-kai☆ 13Updated May 6, 2026
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
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youranreus/note☆ 12Updated Aug 6, 2026
Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.
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ArcaneSS14/arcane-new☆ 11Updated Oct 20, 2026
GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.
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Aetik-yue/GodoMaster☆ 11Updated Sep 20, 2026
Writing a fragment shader that looks like something - the full-screen triangle, uv space, signed distance fields, noise and fbm, domain warping, raymarching budgets, tone mapping and banding. Every example compiles. Read this when the task is "make it look good", not "make it compile".
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vecnode/vn-code☆ 10Updated Oct 20, 2026
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
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waynesutton/agent-ready-component☆ 9Updated Aug 28, 2026
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
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convex/components-submissions-directory☆ 9Updated Oct 16, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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JantonioFC/skillsbank☆ 9Updated Aug 4, 2026
p5.js sketches: gen art, shaders, interactive, 3D.
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openamer/openamer☆ 8Updated Oct 20, 2026
Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.
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Lrinvl1203/world-class-web-design-os☆ 8Updated Oct 2, 2026
Declarative animation patterns using flutter_animate v4.5.x with composable effects (fade, scale, slide, shimmer, shake, blur), GLSL fragment shaders, and scroll-synchronized animations. Use this skill for adding UI animations and transitions, building staggered or sequenced effects, creating custom animation effects, fixing animation jank or performance issues, implementing shimmer loading states, or adding scroll-driven animations. Supports delays, curves, adaptive effects, and easy extension method chaining (.animate()).
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Poorgramer-Zack/dart-expert-skills☆ 7Updated Aug 11, 2026
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
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YordiLorenzo/liquid-glass-skills☆ 6Updated Aug 9, 2026
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
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YordiLorenzo/liquid-glass-skills☆ 6Updated Aug 9, 2026
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
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waynesutton/teleprompter☆ 5Updated Jun 28, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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AxelMrak/ai☆ 5Updated Feb 20, 2026
p5.js sketches: gen art, shaders, interactive, 3D.
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MustafaKemal0146/fetih☆ 5Updated Oct 11, 2026
Rive アニメーションランタイム (Web / React)。 useRive, useRiveFile, useStateMachineInput, RiveComponent, State Machine, Data Binding, ViewModel / ViewModelInstance, Events, Layout / Fit / Alignment, .riv。 @rive-app/canvas / webgl2 / react-canvas / react-webgl2、enableGPUCanvas、 Semantics, Rive CLI。Scripting (Luau), Artboard, Property, Path / Paint / Renderer, WGSL Shaders, GPU pipeline, Node / Layout / Converter スクリプト。
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Fandhe-AI/agent-reference-skills☆ 4Updated Oct 20, 2026
Figma REST API / Plugin API / Widget API / Code Connect / MCP Server / Dev Mode リファレンス OAuth / PAT / Plan Access Token, files, folders, variables, VariableComposedColor, webhooks, SCIM, Dev Resources, activity-logs, library-analytics FrameNode, TextNode, ComponentNode, figma.variables, figma.codegen, figma.ui, textWrapStyle, variable fonts Widget useSyncedState, useSyncedMap, usePropertyMenu, AutoLayout Code Connect template files (.figma.ts) / legacy parser / custom parsers / register / Storybook (React / SwiftUI / Compose / HTML) MCP Code to Canvas, Write to Canvas, html_to_figma, generate_image, get_motion_context, generative plugins / shaders, Figma Weave
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Fandhe-AI/agent-reference-skills☆ 4Updated Oct 20, 2026