Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
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Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.
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Use visual systems for presentation derived from replicated or predicted state.
Prefer stable layer keys. Reuse layers instead of recreating them every update. Verify RSI paths, state names, visibility, color, scale, rotation, and animation behavior.
Define clear lifetime ownership. Add overlays only while needed and remove them on component shutdown, state exit, map transfer, or client disconnect. Avoid global overlays for entity-local effects.
Use shader prototypes and material parameters where current client APIs expect them. Do not update expensive parameters every frame unless the value actually changes. Treat render targets and viewport size as lifecycle-sensitive resources.
Do not move gameplay checks or hidden state into client visual code. Visuals may smooth or predict presentation but must converge to authoritative state.
Test late join, reconnect, component add/remove, entity deletion, map transfer, multiple simultaneous effects, resolution changes, and missing resource fallback.
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Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
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Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
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Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
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Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
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Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
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Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
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