Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
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Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
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See how to installReview the instructions the agent will receive before you install.
Classify the sound before selecting an API: predicted local feedback, PVS world sound, moving entity source, static coordinate source, global notification, client-only UI sound, ambient loop, or music.
SharedContentAudioSystem configures the engine's occlusion ray mask to CollisionGroup.Impassable; the client raycasts against that mask and updates audio occlusion. Walls and other physics entities block/attenuate sound only when their collision layer/collider matches that mask. Do not assume every entity, visual wall, or interaction obstruction affects audio.AudioFlags.NoOcclusion intentionally bypasses the default raycast; do not set it just to hide an unexplained attenuation issue.Prefer component fields, prototypes, SoundSpecifier, and sound collections over hardcoded paths. Keep client-only playback out of Shared dependencies.
Predicted actions must not play the same sound locally and again on authoritative confirmation. Verify source deletion, cancellation, range, audience, occlusion, repetition, and concurrent playback when relevant to the sound type.
Add en-US when the audio feature introduces player-visible captions, UI labels, announcements, examine text, or settings. Add ru-RU only when explicitly requested.
Preserve source attribution and asset-specific license metadata without editing SPDX.
Follow root AGENTS.md for verification scope. Build the affected project when code changes; validate only changed audio resources with an available targeted validator. Run a focused integration test when predicted or networked playback behavior is in scope and verification is requested. Do not restore or run full builds by default.
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Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
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Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
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Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
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Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
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Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
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Implement BUI contracts, server validation, localized client windows, lifecycle cleanup, and state refresh.
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