Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
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Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
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Use actions for reusable player abilities and DoAfter flows for interruptible, time-based completion.
Define interruption rules deliberately: movement, damage, hand changes, target movement, target deletion, range, incapacitation, and duplicate requests. Use the established DoAfter event pattern in the current codebase.
Do not mutate valuable state before completion unless rollback is explicit. Completion handlers must revalidate state because the world may have changed during the delay.
Immediate local animation, popup, or sound may be predicted. The final protected outcome remains authoritative. Prevent duplicate feedback when the server confirms or rejects the action.
Test success, cancellation by every configured interrupt, repeated requests, target deletion, disconnect, source removal, cooldown, and rejection under latency.
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Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
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Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
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Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
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Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
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Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
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Implement BUI contracts, server validation, localized client windows, lifecycle cleanup, and state refresh.
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