Review trust boundaries, input validation, permissions, abuse resistance, secrets, and safe failure behavior.
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Review trust boundaries, input validation, permissions, abuse resistance, secrets, and safe failure behavior.
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Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.
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Keep inherited changes narrow, correctly marked, traceable, and easy to rebase across repository layers.
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Author and diagnose YAML, prototype schemas, workflows, manifests, and structured configuration with exact validation.
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Author deterministic owner-correct tests that prove observable contracts through valid APIs.
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Design prototype DataFields, generated component state, custom serializers, and compatibility-safe data contracts.
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Select the existing owner test project and run checks matching the real failure mode.
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Work with maps, grids, coordinates, anchoring, movement, fixtures, collisions, and physics safely.
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Implement round lifecycle, game rules, objectives, announcements, win conditions, and restart-safe cleanup.
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Build localized client XAML controls with correct lifecycle, culture refresh, resource references, ownership, and validation.
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Validate, migrate, and atomically persist files and configuration with safe fallback and restart coverage.
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Manage timers, cancellation, entity lifetime, asynchronous work, and main-thread state safely.
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Change projects, solution structure, CI, generated content, and packaging with repository-correct ownership and exact commands.
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Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
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Resolve localized text at presentation boundaries using English-source keys, with Russian localization only when requested, and correct lifecycle refresh.
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Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
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Port one complete feature family with provenance, current-API adaptation, repository ownership, localization, resources, and verification.
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Implement EUI sessions, shared state and messages, server lifecycle, and client presentation.
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Implement BUI contracts, server validation, localized client windows, lifecycle cleanup, and state refresh.
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Spawn, initialize, replace, transfer, and delete entities without breaking lifecycle, transforms, containers, or ownership.
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Use common EntitySystem helpers, prototype APIs, spawning, deletion, audio, popup, and random patterns.
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Implement complete SS14 features across ownership, ECS, networking, resources, localization, UI, and tests.
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Maintain entity references, ownership links, target relationships, deletion cleanup, and network-safe relation state.
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Design SS14 components as serialized state in the correct assembly.
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