Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
The English summary is being prepared. Showing the original description.
Manage timers, cancellation, entity lifetime, asynchronous work, and main-thread state safely.
The English summary is being prepared. Showing the original description.
See how to installReview the instructions the agent will receive before you install.
Timers and asynchronous work must respect entity lifetime and simulation ownership.
Use the established game timing and timer APIs. Define who owns cancellation. Before a callback mutates state, re-check that entities and components still exist and that the operation is still relevant.
Do not capture stale component references across delayed callbacks. Avoid creating one timer per entity in hot systems when an update loop or shared scheduler is the established pattern.
Keep ECS mutation on the correct simulation thread. Background work may perform isolated I/O or computation only when the API explicitly supports it. Marshal results back through the established mechanism and revalidate state before applying them.
Cancel or invalidate work on round restart, map unload, entity deletion, user disconnect, and component removal when applicable.
Test cancellation, deletion, repeated scheduling, shutdown, disconnect, exception paths, and delayed completion after state changes.
No reviews yet. Tell others what you thought.
No login needed. Share how it worked for you, ask a question, or note where it did not run.
No comments yet. Be the first to write one.
Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
The English summary is being prepared. Showing the original description.
Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
The English summary is being prepared. Showing the original description.
Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
The English summary is being prepared. Showing the original description.
Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
The English summary is being prepared. Showing the original description.
Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
The English summary is being prepared. Showing the original description.
Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
The English summary is being prepared. Showing the original description.