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cccskills

Results for “prototype”

434 skills · sorted by relevance

Use when /polished-web-prototype runs or a user builds an artifact from a mockup, design plan, or brief. Not for variant galleries: use design-variants. Not for live audits: use web-design-review.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Maintain an existing Proto UI Prototype or implement a governed Base or design-language component slice. Use for governed component behavior, anatomy, inheritance, exports, CLI registration, style projection, demos, or public preview work. Do not use to admit a new semantic subject or invent Base ownership from a component name.

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Proto-UI/Proto-UI36Updated Oct 21, 2026

Build, review, and browser-test interactive website page or module HTML from a confirmed UI Architecture Map and visual direction. Use for HTML First Drafts, restrained motion implementation, full-page or module-first prototypes, rendered design review, responsive and interaction QA, page composition, and implementation handoff. Do not use for design exploration, unconfirmed visual or motion direction, content strategy, Design Systems, Elementor controls, CMS templates, or framework components.

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javen-wangjunren/elementor-website-skill34Updated Oct 19, 2026

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

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VoDaiLocz/kilo-kit-mcp28Updated Sep 13, 2026

Ultra-fast proof-of-concept and MVP specialist. Use this agent when you need to validate an idea quickly working prototype before the meeting's over. Pragmatic, speed-focused, validation-oriented. Ships in days, not weeks.

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galyarderlabs/galyarder-framework27Updated Oct 11, 2026

Use this skill whenever the user asks for an HTML-first visual design deliverable or design judgment: interactive prototype, slide deck, motion demo, infographic, dashboard, landing page, whitepaper, changelog, business card, social cover, brand system, design critique, multi-variant exploration, or export to MP4, GIF, PPTX, PDF, or SVG. It is optimized to make AI agents do the routing, template selection, verification, and export prep so humans spend less time prompt-engineering. Do not use for production web apps, SEO sites, backend systems, or pure copy edits.

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peixl/ifq-design-skills26Updated Sep 10, 2026

Generate web, mobile, and desktop prototypes, slides, dashboards, and editorial layouts from a single prompt using brand-grade design systems. Use when the user wants /web-prototype, /mobile-app, or /dashboard interactive HTML previews exportable to HTML, PDF, PPTX, or MP4 without Figma.

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eigent-ai/agent-skills24Updated Oct 14, 2026

Leveraged-prototype dev loop (`pulp loop`) — focus marker plus normal watch/rebuild loop, with AOT analyzer guidance and deferred ar-swap/PR-monitor playbook. Use when porting an existing UI/bundle to Pulp, doing visual/behavioral parity work, or batching upstream framework gap fixes.

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Generous-Corp/pulp22Updated Oct 21, 2026

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

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IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Writes a lightweight Markdown concept handoff from existing decisions and evidence. Use when explicitly asked for a developer handoff, to transfer a prototype or concept to another team, or to prepare a brief for implementation. Not for ordinary prototype completion, building, reviewing or publishing.

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github/replica15Updated Oct 21, 2026

Check a prototype against its original design direction and requirements before shipping. Compares implementation to the mockup/spec/context, flags drift in layout, spacing, type, color, states, and behavior, and reports a pass/fix list. Use when the user says "design QA", "does it match the design", "check against the spec", "conformance check", or before sharing/handing off a prototype. Part of the Product Design set. Uses a browser tool for visual comparison.

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DKeken/codex-skills-alternative15Updated Jun 3, 2026

Turn briefs, mockups, and product context into Stitch UI screens, design systems, variants, prototypes, Tailwind-friendly HTML, and screenshots. Use when the user wants to explore a screen, edit an existing Stitch project, compare visual directions, build a multi-screen prototype, or save local design/code-export artifacts from natural-language input.

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yshishenya/stitchflow13Updated May 20, 2026

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

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youranreus/note12Updated Aug 6, 2026

Create, inherit, compose, localize, and validate YAML prototypes in the correct resource root.

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ArcaneSS14/arcane-new11Updated Oct 21, 2026

Maintain English prototype localization and add Russian localization only when explicitly requested.

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ArcaneSS14/arcane-new11Updated Oct 21, 2026

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

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EthanYoQ/Skill-hub11Updated Oct 19, 2026

Write p5.js prototypes into the lab — sketches that actually run in a browser, seed-reproducible, with controls generated from the sketch's own parameters. Use for generative art, flow fields, particle systems, noise, animation, anything sketched visually in the browser.

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vecnode/vn-code10Updated Oct 20, 2026

Write openFrameworks prototypes into the lab — real C++ (ofApp.h, ofApp.cpp, main.cpp) that builds into an app with the projectGenerator and make. Use for native/desktop sketches, performance-sensitive work, OpenGL, audio input, sensors, anything that has to be an application rather than a page.

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vecnode/vn-code10Updated Oct 20, 2026

Explicitly build a disposable logic or UI prototype to answer one design question.

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bioinformatist/codex-base9Updated Oct 16, 2026

Throwaway design probe for logic, state models, UI variations, and affordances before production work. Use when the user wants to prototype, sanity-check a model, make something playable, compare UI directions, or explore a design before ln-spec/ln-plan/ln-scope.

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hashintel/brunch8Updated Oct 21, 2026

visual-mock step of mspec workflow — generate UI prototype HTML and collect feedback

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tubone24/mspec5Updated Jun 9, 2026

Build a throwaway prototype to flesh out a design — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route.

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0xAidan/polymarket-bot-test4Updated Sep 4, 2026

Design one-off HTML artifacts (landing, deck, prototype).

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Lord1Egypt/awesome-skill-forge2Updated Jun 10, 2026

Guided multi-page redesign of an existing website through a four-phase pipeline — extract (crawl and capture the current site), direct (set a visual direction), prototype (generate redesigned HTML), and migrate (emit a deployable static site). Tracks progress incrementally per page in stardust/state.json so redesigns are resumable. Delegates the per-page design craft (typography, spacing, color, layout, motion) to the impeccable skill. Use when the user wants to redesign, revamp, modernize, or restyle an existing site they can point to by URL, run the extract/direct/prototype/migrate flow, or resume a multi-page redesign. Not for designing a brand-new site from scratch or one-off single-component edits.

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aemgdc/aemdev2Updated Oct 20, 2026