Design, implement, and review XState v5 state machines and @xstate/react integrations in TypeScript. Use when modeling finite workflows, async actors, statecharts, guarded transitions, delayed transitions, actor systems, or machine-driven React behavior.
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wordbricks/onequery☆ 17Updated Jul 30, 2026
Implement signal-based reactive state management in Angular v20+. Use for creating reactive state with signal(), derived state with computed(), dependent state with linkedSignal(), and side effects with effect(). Triggers on state management questions, converting from BehaviorSubject/Observable patterns to signals, or implementing reactive data flows.
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manu14357/zskills☆ 16Updated Jul 24, 2026
Create an Estuary derivation with custom SQLite state (internal tables) to make per-document decisions based on accumulated history — account balances, inventory levels, approval workflows, deduplication. Derivations add complexity and cost — confirm the user wants a derivation before reaching for this. Use when user says "stateful derivation", "derivation to track balance", "transformation to approve based on state", "derive an approval workflow", "deduplication derivation", or "build a stateful derivation".
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estuary/agent-skills☆ 7Updated Sep 25, 2026
Manages local UI state and side effects in Flutter using the flutter_hooks package (v0.21.x) with HookWidget, useState, useEffect, useMemoized, useAnimationController, and custom hooks. Use this skill when replacing StatefulWidget boilerplate with hooks, reusing stateful UI logic across widgets, managing controller lifecycles (TextEditingController, AnimationController, ScrollController) without manual dispose, implementing countdown timers or subscriptions in widgets, mixing flutter_hooks with Riverpod via HookConsumerWidget, or any time the words 'flutter hooks', 'useEffect', 'useState', 'HookWidget', or 'flutter_hooks' appear in the request.
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Poorgramer-Zack/dart-expert-skills☆ 7Updated Aug 11, 2026
Bu Flutter template'inde uctan uca yeni feature iskelesi kurar — lib/feature/<ad>/ klasor yapisi, Freezed state + Cubit, StatelessWidget ya da StatefulWidget+ViewModel view, BlocProvider yerlesimi (global state_initialize mi lokal mi), TypedGoRoute, LocaleKeys cevirileri, AppPaddings/textTheme/colorScheme token'lari ve zorunlu <feature>.md modul dokumani. Kullanici "yeni feature ekleyelim", "su sayfayi projeye gore yaz", "cubit + state + view kur", "feature iskeleti cikar", "scaffold a feature" dediginde kullan.
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akillisletme/flutter-starter-template☆ 6Updated Aug 11, 2026
Kelly Real Estate Intel: App-in-Skill daily industry intelligence cockpit for real estate and property agencies (Busabase App-in-Skill). Use when the user asks about real estate, property agencies, listings, transactions, competitor ads, client follow-up, or a地产/中介 intelligence workflow. Prepares news/source signals, buyer-intent interpretation, approved sales actions, and channel drafts for review before any external handoff.
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mr-kelly/skills☆ 5Updated Oct 20, 2026
Playwright の storage_state.json を生成・管理してログイン情報を固定する実装を行う際に使用。「ログイン状態を保存したい」「storage_state.json を作りたい・再生成したい」「Cookie が切れた」「セッションが切れた」「認証を自動化したい」という依頼で起動。生成スクリプト実装 → ユーティリティー実装 → 自動化スクリプトへ組み込み の流れで進める。
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studiogadget/skills☆ 3Updated May 25, 2026
Use this skill when the user asks about state-specific trucking taxes BEYOND IFTA — NY Highway Use Tax (HUT), KY Kentucky Intrastate Tax (KIT), Oregon Weight-Mile Tax, New Mexico Weight-Distance Tax, Connecticut Highway Use Fee, or other state-level road-use taxes for commercial vehicles. Covers thresholds, rates, registration, filing cadence, and how these differ from IFTA. Reference state DOT/DOR resources.
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x3allamerican/skills☆ 3Updated May 17, 2026
Use this skill when the user asks the cost of pulling a Motor Vehicle Record (MVR) in a specific state, or wants to compare MVR fees across multiple states, or is budgeting annual compliance costs for a multi-state fleet. Reference the canonical fee table below; flag that fees change (re-verify with state DMV before annual budget planning).
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x3allamerican/skills☆ 3Updated May 17, 2026
Agent fallback for CCSPlayerStateDeathAnim_vtable (auto-generated, category: func). Locate CCSPlayerStateDeathAnim_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerStateDeathAnim_vtable, CCSPlayerStateDeathAnim_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSBot_SetState (auto-generated, category: func). Locate CCSBot::SetState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_SetState, CCSBot::SetState
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_NetworkStateChangedLog (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChangedLog in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChangedLog, CBaseEntity::NetworkStateChangedLog
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_NetworkStateChanged-inlined (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChanged-inlined, CBaseEntity::NetworkStateChanged
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBasePlayerController_SetConnectedState (auto-generated, category: func). Locate CBasePlayerController::SetConnectedState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SetConnectedState, CBasePlayerController::SetConnectedState
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_NetworkStateChanged-noinline (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChanged-noinline, CBaseEntity::NetworkStateChanged
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BuyState::m_isInitialDelay, exposed as BuyState::InitialDelay, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_InitialDelay, BuyState::InitialDelay
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BuyState::m_doneBuying, exposed as BuyState::DoneBuying, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_DoneBuying, BuyState::DoneBuying
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Generates State pattern for PHP 8.5. Creates state machines with context, state interface, and concrete states for behavior changes. Includes unit tests.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Jotai state management patterns for OneKey. Use when working with atoms, global state, feature state, or context atoms. Triggers on jotai, atom, state, globalAtom, contextAtom, store, persistence, settings.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Build and review React 18/19 components with guidance on state management, data fetching, forms, loading states, and error handling. It also covers keyboard access and how to divide components between server and browser execution.
- Reviewing React components
- Choosing where shared state belongs
- Designing forms and data fetching
affaan-m/ECC☆ 285.3KUpdated Oct 21, 2026
Review Flutter and Dart code using a checklist that adapts to the project's state management library. Check interface structure, asynchronous operations, performance, tests, accessibility, and security to identify issues across the application.
- Reviewing a Flutter app before release
- Checking state management design
- Investigating unnecessary screen rebuilds
affaan-m/ECC☆ 285.3KUpdated Oct 21, 2026
Build and review React or Next.js interfaces using practical patterns for reusable components, state management, data fetching, forms, and rendering performance. Includes keyboard navigation and focus management to support accessible interactions.
- Build reusable React components
- Review state management and data fetching
- Improve rendering performance for long lists
affaan-m/ECC☆ 285.3KUpdated Oct 21, 2026
Build responsive interfaces that follow an existing design system and support accessible interaction. Covers component structure, state management, keyboard controls, and loading, empty, and error states, with checks across screen sizes and assistive tools.
- Building new pages and reusable interface components
- Adapting layouts for mobile and desktop screens
- Improving keyboard and screen reader access
addyosmani/agent-skills☆ 109.2KUpdated Oct 14, 2026
Audit a codebase for unnecessary complexity, including dead code, duplicated state, redundant interfaces, and obsolete compatibility paths. Receive evidence-backed simplification candidates, or authorize changes that remove justified targets and validate the behavior that must remain.
- Finding code that can be safely removed
- Consolidating duplicated state or APIs
- Reviewing obsolete compatibility paths and design records
tt-a1i/archify☆ 86.9KUpdated Oct 20, 2026