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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Build Python agents with Agentica SDK - @agentic decorator, spawn(), persistence, MCP integration
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Consult Agentica APIs when building workflows where multiple AI agents cooperate. This reference covers eleven coordination patterns, agent tracking, shared state, handoffs, and ways to combine results, with pointers to detailed API specifications.
- Choose a coordination pattern for multiple agents
- Check pattern constructors and methods
- Implement custom coordination patterns
parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Carry out technical plans in verified stages, with automated checks followed by human review. The skill defines task delegation, progress tracking, and persistent handoff records so work can resume with the context needed for the next task.
- Implementing a technical plan in verified stages
- Assigning separate agents to sequential tasks
- Resuming work from saved handoff records
parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Interactive workspace discovery - learn what tools, workflows, agents, and hooks are available
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
A complete skill for E2E testing
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Diagnose unexpected Python package installation behavior by checking the interpreter uv actually uses, the pinned Python version, installed packages, and imports. Includes a recovery pattern for dependencies that require a newer Python version.
- Diagnosing unexpected uv sync behavior
- Checking why an installed package will not import
- Investigating skipped optional dependencies
parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Agent Context Isolation
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Create handoff document for transferring work to another session
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Generate comprehensive PR descriptions following repository templates
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Systematic hook debugging workflow. Use when hooks aren't firing, producing wrong output, or behaving unexpectedly.
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Analyze Claude Code sessions via Braintrust
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Spawn Agentica multi-agent patterns
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Agentica server + Claude proxy setup - architecture, startup sequence, debugging
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Guide for integrating Agentica SDK with Claude Code CLI proxy
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Graceful Degradation with Helpful Messages
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Meta-skill for internal codebase exploration at varying depths (quick/deep/architecture)
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
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bergside/awesome-design-skills☆ 3.3KUpdated Jun 28, 2026
Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.
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bergside/awesome-design-skills☆ 3.3KUpdated Jun 28, 2026
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.
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majidmanzarpour/threejs-game-skills☆ 2.6KUpdated Sep 28, 2026
Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. Broadcast framing routes to godot-camera-systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026