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Results for “webgl”

200 skills · sorted by relevance

Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用 React 性能问题(用 vercel-react-best-practices)、WebGL/Three.js 入门教学、3D 美术资产的制作本身。

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staruhub/ClaudeSkills728Updated Aug 13, 2026

One effect, done well: 먹 번짐 — a large Korean, Japanese or Chinese display headline that reads as sumi ink printed on hanji. The heading stays real, selectable DOM text in ink color from the first frame; a WebGL2 layer over it adds what real ink does: a wet, glossy stroke with a soft bloom that shrinks as it dries, ink pooling darker at stroke rims, ends and corners, paper fibers showing through thick strokes, and capillary feathering along fibers at a few edges only. Two parameters (bleed, duration), ~5 KiB gzip of library JS, procedural paper texture, static fallback, prefers-reduced-motion, real-GPU verification script. Use for a CJK hero/launch headline, brand title, campaign line or section opener that should feel like a printed calligraphy poster. Triggers: '먹 번짐', '잉크 번짐', '한지 느낌 제목', '한글 타이포 셰이더', '제목에 셰이더', '墨のにじみ', '和紙', '筆文字っぽく', '墨跡暈開', '宣紙', 'CJK headline shader', 'sumi ink text effect', 'ink bleed text', 'Hangul shader'. Not for body text, buttons, or Latin-only headlines. Full-page shader backgrounds → omd-shader-hero. Korean typesetting rules → hangul. Brand tokens → omd-apply.

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kwakseongjae/oh-my-design538Updated Oct 17, 2026

One effect, done well: 먹 번짐 — a large Korean, Japanese or Chinese display headline that reads as sumi ink printed on hanji. The heading stays real, selectable DOM text in ink color from the first frame; a WebGL2 layer over it adds what real ink does: a wet, glossy stroke with a soft bloom that shrinks as it dries, ink pooling darker at stroke rims, ends and corners, paper fibers showing through thick strokes, and capillary feathering along fibers at a few edges only. Two parameters (bleed, duration), ~5 KiB gzip of library JS, procedural paper texture, static fallback, prefers-reduced-motion, real-GPU verification script. Use for a CJK hero/launch headline, brand title, campaign line or section opener that should feel like a printed calligraphy poster. Triggers: '먹 번짐', '잉크 번짐', '한지 느낌 제목', '한글 타이포 셰이더', '제목에 셰이더', '墨のにじみ', '和紙', '筆文字っぽく', '墨跡暈開', '宣紙', 'CJK headline shader', 'sumi ink text effect', 'ink bleed text', 'Hangul shader'. Not for body text, buttons, or Latin-only headlines. Full-page shader backgrounds → omd-shader-hero. Korean typesetting rules → hangul. Brand tokens → omd-apply.

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kwakseongjae/oh-my-design538Updated Oct 17, 2026

Build award-caliber websites from a one-line prompt such as "make me a portfolio, my name is Ana". Uses the bar of sites that win Awwwards Site of the Day as a quality standard. Covers concept, art direction, typography, motion choreography, WebGL, page transitions, real content, SEO, accessibility and performance, then visual QA in a browser. Next.js by default, Astro for animation-heavy static showcases, or the stack the project already uses. Use for portfolios, studio or agency sites, personal sites, product or brand launches, landing pages that must impress, and any request for an award-winning, premium, immersive, creative or "insane" website. To only score or review a site without changing it, use /jury.

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juliobsz/skills450Updated Oct 19, 2026

Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.

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Asymmetric-al/core381Updated Oct 19, 2026

3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path playback, docking poses, and orbital/density isosurfaces. For static 2D chemical structure drawings use rdkit-chemdraw-cdxml; for 2D statistical plots use matplotlib or plotly.

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jaechang-hits/SciAgent-Skills380Updated Oct 16, 2026

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

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lingxling/awesome-skills-cn312Updated Oct 7, 2026

生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss Style"、"horizontal swipe deck"时使用。

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skillmds/skillmd249Updated Oct 14, 2026

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.

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secondsky/claude-skills231Updated Oct 19, 2026

Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when the user asks for a reel, showreel, motion-graphics / kinetic-type video, a "Work Reel" in this style, or to extend/re-cut the Work Reel ’26.

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tuzhechen2005/opus-video-skills226Updated Sep 27, 2026

anima

Free

Create crafted, accurate visualizations of anatomy, neurobiology, pharmacology, drugs, cells, and molecular biology. Show real biological structures and make their mechanisms visible, using literal anatomy or a clearly identified mechanical metaphor. Build interactive isometric SVG figures with sourced numbers, accessible motion, optional WebGL, a framed card and live readout. Use for biological explainers, educational illustrations, documentation and interactive figures.

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Garinmckayl/anima213Updated Oct 16, 2026

Excalibur.js is a TypeScript-first 2D game engine for the browser with actors, scenes, collision physics, animation, sound, input and a Tiled map plugin. Use when the user wants to build or debug a browser game with Excalibur, load Tiled maps, animate sprite sheets, handle keyboard or pointer input, or manage scenes and cameras.

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TerminalSkills/skills172Updated Oct 14, 2026

Specialist in creating size-optimized real-time audio-visual demos and procedural artUse when "demoscene, size coding, 64k intro, 4k intro, 1k intro, tiny code, shader golf, shader minification, procedural demo, bytebeat, pouet, demo party, real-time procedural, demoscene, size-coding, 64k-intro, 4k-intro, shader-optimization, procedural, webgl, graphics" mentioned.

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omer-metin/skills-for-antigravity168Updated Jan 22, 2026

Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.

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EGSECDA/vocaloid-style-mv-pipeline168Updated Oct 4, 2026

Specialized Preact development skill for standards-based web applications with native-first architecture and minimal dependency footprint. Use when building Preact projects, particularly those involving data visualization, interactive applications, single-page apps with HTM syntax, Web Components integration, CSV/JSON data parsing, WebGL shader visualizations, or zero-build solutions with vendored ESM imports.

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oaustegard/claude-skills153Updated Oct 16, 2026

phase

Free

Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.

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vercel-labs/phase98Updated Oct 9, 2026

Diagnose Kolu client-side performance issues (memory leaks, high GPU, slow interactions) using chrome-devtools MCP + the Debug → Diagnostic info dialog + heap-snapshot analyzers. Triggers on "memory leak", "GPU memory", "tab bloat", "why is kolu slow", "debug performance", "zombie canvas", "WebGL leak", or any

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juspay/kolu82Updated Oct 19, 2026

Expert guide for modern WebGPU and WebGL 3D graphics in the browser using Three.js (WebGPURenderer + TSL), Babylon.js, PlayCanvas, React Three Fiber (R3F), and 3Dviz spatial reasoning — covers object craft across 3 scales, surface continuity at joins, physical interaction envelopes, grounded scientific visualization, KTX2/Meshopt optimization, and 3D visual anti-slop / Panduan ahli grafis 3D web, WebGPU modern, dan penalaran spasial 3Dviz.

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roedyrustam/vibes-plug77Updated Oct 18, 2026

Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.

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roedyrustam/vibes-plug77Updated Oct 18, 2026

Expert guide for autonomous web agents (Browser-Use, Stagehand v0.4+), hardcore anti-bot evasion (Playwright Stealth, WebGL masking), and Vision LLM visual QA / Panduan ahli agen web otonom, penghindaran deteksi bot, dan QA visual berbasis Vision LLM.

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roedyrustam/vibes-plug77Updated Oct 18, 2026

Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.

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yacosta738/yacosta738.github.io47Updated Oct 19, 2026

Recreate grainient.supply's 16 dark-mode visual effects as single-file HTML pages: WebGL shader gradients, vignette overlays, 9-layer box shadows, smooth scroll, spring animations, hover-zoom, ticker marquees, glassmorphism, 3D card flips, bento grids, gradient CTAs. Dark-mode-first with lime green (#C2F13C) accent. Triggers on grainient effects, dark-mode landing page, cinematic depth, glow effects, SaaS showcase, visual effects page.

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tdimino/claude-code-minoan41Updated Oct 16, 2026

Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite gallery tunnels, animated glTF specimens, vinyl showcase with webcam reflection, glass hero sections with physically-accurate refraction/dispersion/iridescence. Ships a reusable Phosphor Vigil FX post-processing module (CRT composite, scanlines, chromatic aberration). Self-contained HTML output. Triggers on particle system, ambient 3D canvas, WebGL art, spinner, loader, infinite tunnel, glTF animation, CRT post-processing, vinyl record, webcam reflection, 3D product showcase, glass hero, 3D glass, refraction, dispersion, iridescent glass, frosted glass panes, glass material.

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tdimino/claude-code-minoan41Updated Oct 16, 2026

Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.

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tdimino/claude-code-minoan41Updated Oct 16, 2026