Create full-screen animated visuals with WebGL, a browser technology for GPU rendering. Combine shaders, 3D scenes, or particles with a text overlay, and deliver the result as one self-contained HTML file without external requests.
- Create a website hero animation
- Build generative art with a headline
- Prototype a 3D scene or particle field
nexu-io/open-design☆ 102.3KUpdated Oct 19, 2026
Create interactive views of dense datasets, spatial paths, and flows using WebGL, which uses the GPU for rendering. Choose suitable libraries and design navigation, labels, animation, and static alternatives around the analytical task.
- Explore spatial trajectories and point clouds
- Build dense scatterplots and network views
- Animate flows between locations or nodes
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Web 线上展览开发 (虚拟展厅) (Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。) Master OS — automated mastery of Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「线上展览」「虚拟展厅」「web 线上展览」「云展厅」「数字展馆」
The English summary is being prepared. Showing the original description.
swaylq/master-skill☆ 161Updated Sep 6, 2026
Unity プロジェクトの WebGL ビルドとローカルサーバー起動を一貫して行う。「WebGLビルド」「ブラウザビルド」「WebGL」「ローカルサーバー」「ビルドして」「デプロイ」「Build WebGL」といったリクエスト時に使用。Editor スクリプト作成 → プラットフォーム切り替え → ビルド実行 → ローカル HTTP サーバー起動までを自動化する。
The English summary is being prepared. Showing the original description.
umezy/hcg-workflows☆ 6Updated Mar 18, 2026
Reproduce an existing website locally by examining source code, collecting assets, and checking browser behavior. Follow paths for static, framework-based, or graphics-heavy sites, then compare the result with the original and replace content as needed.
- Reproducing a website locally for study
- Examining WebGL or Canvas effects
- Comparing a recreation with the original site
nexu-io/open-design☆ 102.3KUpdated Oct 19, 2026
Build browser-based 3D games with Three.js, TypeScript, and Vite. Structure scene and camera control, model loading, physics, and interface overlays separately from game rules, with guidance for WebGL rendering diagnostics and performance.
- Build a browser-based 3D exploration demo
- Prototype vehicle movement or character traversal
- Load GLB models and integrate Rapier physics
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Create a single HTML file with a flowing, animated background and a prominent quote or headline. Use it for a video intro, a landing page's main visual, or a poster, with landscape and portrait layouts available.
- Creating a video intro with a short message
- Designing a landing page's main visual
- Making a poster with a flowing background
nexu-io/open-design☆ 102.3KUpdated Oct 19, 2026
Build browser games and game engines with HTML5, Canvas, WebGL, and JavaScript. Starter templates and reference guides support 2D and 3D graphics, controls, collision detection, audio, multiplayer features, performance improvements, and publishing.
- Build a breakout, maze, or platform game
- Add movement, gravity, and collision detection
- Support touch input and game controllers
github/awesome-copilot☆ 40.2KUpdated Oct 17, 2026
Create a single HTML file with a flowing background and a prominent headline for video openings, landing page hero sections, or posters. Choose from four palettes and CSS, Canvas, or WebGL rendering approaches.
- Create an opening frame for a video
- Design a landing page hero section
- Build a poster around a short message
nexu-io/html-anything☆ 9.2KUpdated Oct 13, 2026
Create a horizontally navigated HTML presentation with a magazine and e-paper look. Combine a flowing WebGL cover background, serif headlines, chapter dividers, large numbers, image grids, and quotation pages to present your content.
- Presenting a campaign with a magazine look
- Highlighting a key number with a short explanation
- Combining image grids and quotation pages
nexu-io/html-anything☆ 9.2KUpdated Oct 13, 2026
Build and debug interactive web 3D scenes with Three.js, React Three Fiber, or Spline. Plan product configurators and portfolios, prepare models, connect scroll interactions, and review loading feedback, fallback content, accessibility, and performance on target devices.
- Adding interactive 3D product previews and variant controls
- Creating a portfolio scene linked to scrolling
- Investigating slow loading or rendering in a 3D scene
sickn33/agentic-awesome-skills☆ 47.9KUpdated Oct 19, 2026
Create interactive 3D scenes for websites, including product views and scroll-driven animations. Covers choosing Three.js, React Three Fiber, or Spline, preparing lightweight models, showing loading progress, and adapting experiences for mobile devices.
- Building an interactive 3D product configurator
- Adding 3D scenes to a portfolio
- Animating models and cameras as visitors scroll
davila7/claude-code-templates☆ 32.7KUpdated Oct 18, 2026
Turn technical ideas into detailed, interactive SVG illustrations that resemble real machines or instruments. Moving parts and live readings share the same model, creating diagrams for articles, documentation, or landing pages that readers can explore.
- Illustrate a technical concept in an article
- Explain an algorithm through a moving machine
- Create an interactive landing page figure
wheresryan22/anatomy☆ 16.3KUpdated Oct 15, 2026
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
The English summary is being prepared. Showing the original description.
freshtechbro/claudedesignskills☆ 1.1KUpdated Nov 20, 2025
用于构建或审查 Canvas 2D、Three.js/WebGL、React Three Fiber、GLSL shader、ShaderToy 到 WebGL 适配、2D/3D 可视化、游戏渲染、动画循环、GPU 资源清理或渲染性能。不要用于标准 DOM UI、已有图表库覆盖的图表或非图形类性能工作;中文触发词包括 Canvas、Three.js、WebGL、GLSL、Shader、3D、数据可视化、游戏。
The English summary is being prepared. Showing the original description.
bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.
The English summary is being prepared. Showing the original description.
bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
Expert in 2000s-era music visualization (Milkdrop, AVS, Geiss) and modern WebGL implementations. Specializes in Butterchurn integration, Web Audio API AnalyserNode FFT data, GLSL shaders for audio-reactive visuals, and psychedelic generative art. Activate on "Milkdrop", "music visualization", "WebGL visualizer", "Butterchurn", "audio reactive", "FFT visualization", "spectrum analyzer". NOT for simple bar charts/waveforms (use basic canvas), video editing, or non-audio visuals.
The English summary is being prepared. Showing the original description.
curiositech/windags-skills☆ 16Updated Oct 14, 2026
Audit a browser fingerprint for internal contradictions with the liarjs CLI - canvas, WebGL, WebGL2, WebGPU, audio, 220 fonts, WebRTC and timezone probes, scored against the TLS/HTTP/ASN view of the same request. Use when asked to run a browser fingerprint test, see what a fingerprint looks like, check canvas or WebGL fingerprint stability, compare a spoofed profile against a real browser, or find out whether a browser profile is self-consistent.
The English summary is being prepared. Showing the original description.
liarjsdev/liarjs-skills☆ 4Updated Aug 6, 2026
Expert in 2000s-era music visualization (Milkdrop, AVS, Geiss) and modern WebGL implementations. Specializes in Butterchurn integration, Web Audio API AnalyserNode FFT data, GLSL shaders for audio-reactive visuals, and psychedelic generative art. Activate on "Milkdrop", "music visualization", "WebGL visualizer", "Butterchurn", "audio reactive", "FFT visualization", "spectrum analyzer". NOT for simple bar charts/waveforms (use basic canvas), video editing, or non-audio visuals.
The English summary is being prepared. Showing the original description.
curiositech/port-daddy☆ 3Updated Oct 18, 2026
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
The English summary is being prepared. Showing the original description.
MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Expert in 2000s-era music visualization (Milkdrop, AVS, Geiss) and modern WebGL implementations. Specializes in Butterchurn integration, Web Audio API AnalyserNode FFT data, GLSL shaders for audio-reactive visuals, and psychedelic generative art. Activate on "Milkdrop", "music visualization", "WebGL visualizer", "Butterchurn", "audio reactive", "FFT visualization", "spectrum analyzer". NOT for simple bar charts/waveforms (use basic canvas), video editing, or non-audio visuals.
The English summary is being prepared. Showing the original description.
MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Build or refine a 3D scene by comparing live screenshots with a target image. This skill repeatedly evaluates composition, lighting, materials, and detail, then guides revisions while checking that rendering speed remains acceptable for the target platform.
- Build a 3D scene to match a target image
- Improve lighting and materials in a browser game
- Refine the appearance of an existing 3D project
NousResearch/hermes-agent☆ 255KUpdated Oct 18, 2026
Create browser-based art and animations with p5.js, including visuals that respond to mouse input or sound. The skill guides concept development, coding, previewing, and exporting finished work as images, videos, or vector graphics.
- Creating art from rules and randomness
- Building visuals that respond to mouse input
- Making animations that react to sound
NousResearch/hermes-agent☆ 255KUpdated Oct 18, 2026
Create animated lesson diagrams, sliders that update figures, and interactive panels that explain how systems work. It also builds moving dot patterns for page headers, with rules for readability, themes, and reduced motion.
- Animate a process in a lesson
- Explore a formula with a slider
- Show a system's behavior through one control
rohitg00/ai-engineering-from-scratch☆ 71.1KUpdated Oct 18, 2026