用于创建带 draw.io / diagrams.net 源文件的可编辑技术图,包括架构图、ERD、UML、序列图、流程图、ML 模型图、官方形状检索、品牌符号、Graphviz 自动布局、代码结构图、.drawio 校验或 draw.io CLI 导出兜底。不要用于普通位图生成、手绘草图、交互式 Canvas/Three.js 场景或装饰性 SVG 动画;中文触发词包括 draw.io、diagrams.net、可编辑架构图、.drawio、ER 图、UML、序列图、自动布局、形状检索、代码结构图。
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bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
Use when creating editable technical diagrams with draw.io / diagrams.net sources, including architecture diagrams, ERD, UML, sequence diagrams, flowcharts, ML model diagrams, official shape lookup, brand symbols, Graphviz auto-layout, codebase structure maps, .drawio validation, or draw.io CLI export fallback. Do not use for ordinary raster image generation, freehand sketches, interactive canvas/Three.js scenes, or decorative SVG animation. Chinese triggers include draw.io, diagrams.net, editable architecture diagrams, .drawio, ER diagrams, UML, sequence diagrams, auto layout, shape retrieval, code structure diagrams.
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bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).
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curiositech/windags-skills☆ 16Updated Oct 19, 2026
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
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sinhoneyy/master-skills☆ 14Updated Sep 5, 2026
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
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luokai0/ai-agent-skills-by-luo-kai☆ 13Updated May 6, 2026
Load Remotion best practices for React video creation, including animations, composition setup, assets, audio, captions, sequencing, transitions, media metadata, Three.js, Tailwind, and rendering patterns. Use when creating, editing, debugging, or reviewing Remotion code.
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SDiamante13/dotfiles☆ 11Updated Oct 2, 2026
Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more. Use when building video in React with Remotion — animations, audio, captions, charts, or transitions.
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EthanYoQ/Skill-hub☆ 11Updated Oct 19, 2026
Create cute 3D toy assets from photo-reference manifests. Use when Codex needs to turn scene photos into 2D toy concept prompts, choose a photo-to-3D route, produce or plan GLB assets for Three.js, or maintain a repeatable personal-gift/toy-character generation workflow.
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Dirtytrii/codex-skills☆ 11Updated Oct 9, 2026
Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.
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Lrinvl1203/world-class-web-design-os☆ 8Updated Oct 2, 2026
Use when building or debugging web 3D scenes, product configurators or portfolios with Three.js, React Three Fiber or Spline; review assets, loading, controls, fallbacks and performance.
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ranbot-ai/awesome-skills☆ 7Updated Oct 20, 2026
Build and verify Three.js product viewer shell for Commerce and checkout with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.
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Realjustawall/Perfect-AI☆ 6Updated Oct 10, 2026
Build and verify Three.js product viewer shell for Data-heavy application with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.
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Realjustawall/Perfect-AI☆ 6Updated Oct 10, 2026
Build and verify Three.js product viewer shell for Documentation and knowledge with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.
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Realjustawall/Perfect-AI☆ 6Updated Oct 10, 2026
Build and verify Three.js product viewer shell for Marketing landing with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.
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Realjustawall/Perfect-AI☆ 6Updated Oct 10, 2026