Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
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wondelai/skills☆ 2.5KUpdated Sep 11, 2026
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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thedivergentai/Game-Dev-Agentic-Skills☆ 869Updated Oct 17, 2026
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert in designing engaging learning experiences - completion optimization, multimedia learning, interactivity, gamification, and retention strategies. Covers the science of how people learn and practical techniques to make courses that students actually finish. Use when "learning experience, course engagement, completion rate, make learning fun, gamification, interactive course, learning design, " mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Design the engagement model for an Experience Cloud community: reputation levels, ideation, and content contribution strategy. Triggers: 'community engagement strategy', 'gamification Experience Cloud', 'reputation levels setup', 'ideation community portal', 'member recognition program'. NOT for blocking, flagging or approving what members post — use admin/experience-cloud-moderation. NOT for measuring logins, page views or engagement after launch — use data/community-analytics-data. Also covers: the Network reputation elements that carry the ladder (enableReputation, reputationLevels/level/label/lowerThreshold, reputationPointsRules/pointsRule/eventType/points), the 16 documented reputation eventType values and their default points, ManagedTopics / ManagedTopic (Navigational vs Featured, position 0-24), NetworkMember.ReputationPoints seeding, and why FeedItem cannot carry the engagement dashboard.
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PranavNagrecha/AwesomeSalesforceSkills☆ 19Updated Oct 4, 2026
Expert en technologies éducatives avancées (LMS, MOOC, adaptive learning, gamification, analytics, accessibilité)
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ziri22/agency-roster☆ 6Updated Jul 1, 2026
EdTech Specialist IA — Expert en technologies éducatives (LMS, SCORM, adaptive learning, gamification, assessment)
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ziri22/agency-roster☆ 6Updated Jul 1, 2026
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
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ruvnet/RuVector☆ 4.6KUpdated Oct 19, 2026
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
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ruvnet/agentic-flow☆ 822Updated Oct 12, 2026
Generates a variable reward system with randomized rewards, daily bonuses, mystery box mechanics, and ethical engagement caps. Use when user wants daily spins, mystery boxes, random rewards, or gamification reward systems.
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rshankras/claude-code-apple-skills☆ 813Updated Jul 24, 2026
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
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Microck/ordinary-claude-skills☆ 406Updated Sep 7, 2026
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
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ruvnet/midstream☆ 149Updated Oct 10, 2026
Comprehensive Flow Nexus platform management - authentication, sandboxes, app deployment, payments, and challenges
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ruvnet/agentdb☆ 93Updated Oct 12, 2026
6-step framework for engineering viral product launches on X. Covers emotional positioning, copy scoring, algorithmic gamification, and 48-hour engagement strategy. Use when: prepare for a launch, launch playbook, viral marketing campaign, launch on X, product launch strategy, write launch copy.
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j1ngg/tech-marketing-framework☆ 58Updated Apr 29, 2026
"Apply flow theory to diagnose optimal experience conditions and design environments that balance challenge and skill for sustained engagement. Use this skill when the user needs to explain why users disengage from tasks, optimize task difficulty for peak performance, design learning progressions or gamification systems, or when they ask 'why do people lose focus', 'how to design for engagement', or 'what conditions produce peak performance'.".
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charlieviettq/awesome-agent-skill☆ 26Updated Jul 20, 2026
Use this skill when the user asks how to design or improve a fleet safety scorecard — what KPIs to track, how to weight them, telematics signals vs document compliance vs roadside outcomes, monthly cadence, driver-facing vs admin-facing dashboards, gamification considerations, peer-comparison metrics, and how a scorecard ties to insurance premiums + retention. Reference SMS Methodology v3.20 for industry-standard weights.
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x3allamerican/skills☆ 3Updated May 17, 2026