Create a desktop landing page wireframe, a simple layout made of grey boxes, with numbered markers and a matching specification panel. The result shows page structure alongside short implementation and user experience notes.
- Planning a desktop landing page layout
- Sharing implementation notes with developers
- Reviewing navigation, hero, and feature placement
nexu-io/open-design☆ 103KUpdated Oct 21, 2026
Create a single HTML wireframe for a desktop dashboard using grey blocks, placeholder text bars, and crossed image boxes. Review navigation, information hierarchy, and panel placement before choosing final colors, copy, or imagery.
- Reviewing a desktop dashboard layout
- Checking navigation and information hierarchy
- Planning KPI, chart, and table placement
nexu-io/open-design☆ 103KUpdated Oct 21, 2026
Map a mobile app journey across three or four phone frames in one HTML board. Simple gray content blocks, dashed arrows, numbered actions, and short annotations show how users move between screens before detailed visual design.
- Mapping onboarding through the home screen
- Reviewing the path from item details to confirmation
- Discussing screen transitions before visual design
nexu-io/open-design☆ 103KUpdated Oct 21, 2026
Create a hand-drawn HTML wireframe for exploring screen layouts before detailed design. Graph paper, sticky notes, sketch tabs, and rough chart placeholders present an early concept with annotations for discussion and review.
- Sketching an initial portal or dashboard layout
- Presenting layout options with labeled sketch tabs
- Adding review notes to an early screen concept
nexu-io/open-design☆ 103KUpdated Oct 21, 2026
Create rough screen layouts with a hand-drawn look for early design exploration. Graph-paper backgrounds, variant tab labels, chart placeholders, and sticky-note annotations help present ideas as sketches before detailed visual design.
- Exploring an initial screen layout
- Showing multiple design variants with tab labels
- Adding sticky-note annotations to a rough draft
nexu-io/html-anything☆ 9.2KUpdated Oct 13, 2026
Generate background music for short videos, vlogs, and social posts from descriptions of mood, style, and instruments. Download MP3 audio, optionally include sung lyrics, and use shared scripts to trim tracks, adjust loudness, or add music to videos.
- Generating background music for a vlog intro
- Creating instrumental music to match a social post
- Generating a sung track from supplied lyrics
ZJU-REAL/Easel☆ 3.9KUpdated Oct 21, 2026
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
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malob/nix-config☆ 463Updated Oct 18, 2026
Create original short videos using the 图形赛道|穿越圆门、障碍升级与单人收束 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
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T8mars/minimax-h3-prompt-skill-T8☆ 297Updated Oct 18, 2026
产品设计 / UX 设计 (产品设计 / UX 设计 (Product Design / UX Design) — 数字产品的用户体验设计:从用户研究 → 信息架构 → 交互设计 → 视觉/UI → 可用性测试 → 设计系统的认知操作系统,面向 UX designer / product designer / interaction designer / UX researcher / design systems engineer / design lead,以及想入行、转岗、服务这行(设计外包、设计工具厂商、研究平台)的视角。覆盖: (a) 第一性张力 — **用户中心/研究驱动 (user-centered, 'you are not the user', research before pixels, observe behavior not opinions) ⇄ 商业目标/约束/交付 (business goals, north-star metrics, ship it, designer 服务于产品成功不是个人作品集)**; **设计直觉/品味/craft (taste, aesthetics, 'attractive things work better' — Norman 情感化设计) ⇄ 数据/实验/A-B 测试 (data-driven, metrics, experimentation, 'opinions are not data')**; **用户说的 (stated preference, 访谈里说喜欢) ⇄ 用户做的 (revealed behavior, 行为观察 > 自陈, usability test 看人真实卡在哪)**; **一致性/设计系统/规范 (consistency, design system, Jakob's law 用户带着别处的习惯来, 复用组件) ⇄ 创新/打破模式 (innovation, 该不该破规范)**; **减法/简化 (simplicity, Krug 'Don't Make Me Think', less but better — Dieter Rams) ⇄ 功能丰富/利益相关者塞需求 (feature creep, stakeholder pressure)**; **UX(体验/流程/研究) ⇄ UI(视觉/像素/组件)** 的职责之争, **designer 该不该写代码 (design engineer / 'should designers code')**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — Double Diamond (发现 discover → 定义 define → 开发 develop → 交付 deliver) / Design Thinking (共情 empathize → 定义 → 构思 ideate → 原型 prototype → 测试 test) / Design Sprint (Jake Knapp 5 天冲刺); 完整链: 用户研究 (访谈/问卷/可用性测试/卡片分类) → persona / journey map / JTBD → 信息架构 IA + 用户流 user flow → 线框 wireframe (低保真) → 交互/原型 prototype (高保真) → 视觉 UI / 设计系统落地 → 可用性测试 usability testing → handoff 给开发 → 度量迭代 (北极星 / HEART 框架); (c) 工具栈 — 设计/原型 (Figma 绝对主导 / Sketch 衰退 / Adobe XD 已停更 / Framer 高保真+建站 / Penpot 开源 / Principle / ProtoPie 微交互); 协作白板 (FigJam / Miro / Mural); 用户研究 (Maze / UserTesting / Lookback / Dovetail 研究库 / Optimal Workshop 卡片分类树测试 / Hotjar / Microsoft Clarity 热图); 设计系统/交付 (Storybook / 蓝湖(中) / Zeplin / design tokens / Tokens Studio); 度量 (Amplitude / Mixpanel / 北极星指标); AI 新兴 (Figma AI / v0 by Vercel / Galileo AI / Uizard / Cursor 给 design engineer); (d) 知识正典 — Don Norman《The Design of Everyday Things》(affordance/signifier/mapping 圣经)、Steve Krug《Don't Make Me Think》(可用性入门)、Alan Cooper《About Face》《The Inmates Are Running the Asylum》(交互设计/persona 起源)、Jakob Nielsen 10 Usability Heuristics + NN/g 文章库、Jake Knapp《Sprint》、Jeff Gothelf《Lean UX》、Teresa Torres《Continuous Discovery Habits》、Erika Hall《Just Enough Research》、Julie Zhuo《The Making of a Manager》、《Refactoring UI》(Adam Wathan/Steve Schoger)、《Universal Principles of Design》、Laws of UX (Jon Yablonski)、《100 Things Every Designer Needs to Know About People》(Susan Weinschenk)、IDEO/Stanford d.school 设计思维材料; (e) figures/流派 — 认知心理/人因派 (Don Norman 认知科学奠基、Susan Weinschenk 行为心理、Kathryn Whitenton); 可用性工程派 (Jakob Nielsen 启发式/折扣可用性、Steve Krug、Jared Spool UIE); 交互设计/目标导向派 (Alan Cooper goal-directed/persona、Kim Goodwin); 设计思维派 (IDEO Tim Brown、David Kelley d.school); 精益/持续探索派 (Jeff Gothelf Lean UX、Teresa Torres continuous discovery、Marty Cagan《Inspired》产品发现); 设计系统/系统化派 (Brad Frost Atomic Design、Nathan Curtis design tokens、Alla Kholmatova); 视觉/UI craft 派 (Adam Wathan & Steve Schoger Refactoring UI、Dieter Rams 'less but better' 工业设计遗产); 设计领导/职业派 (Julie Zhuo、Aarron Walter 情感化设计、John Maeda); 移动优先 (Luke Wroblewski 'Mobile First'); (f) 行业话术/黑话 — affordance 可供性 / signifier 意符 / mental model 心智模型 / IA 信息架构 / heuristic evaluation 启发式评估 / usability 可用性 / a11y accessibility 无障碍 / WCAG / persona 用户画像 / journey map 用户旅程 / JTBD jobs-to-be-done / north-star metric 北极星 / HEART 框架 / wireframe 线框 / mockup / prototype 原型 / fidelity 保真度 (lo-fi/hi-fi) / design system 设计系统 / design token 设计令牌 / atomic design 原子设计 / component library 组件库 / handoff 交付 / red routes 关键路径 / dark pattern 暗黑模式 / Fitts's law / Hick's law / Jakob's law / Miller 7±2 / progressive disclosure 渐进披露 / above the fold / hamburger menu / skeuomorphism vs flat / micro-interaction / empty state / edge case / happy path / design debt 设计债 / dogfooding / dot voting / affinity mapping 亲和图 / card sorting 卡片分类 / tree testing / A/B test / NPS / SUS (System Usability Scale); (
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swaylq/master-skill☆ 163Updated Sep 6, 2026
Wireframe a screen — text/ASCII by default, or hand-drawn HTML when the user says "sketch", "hand-drawn", "lo-fi HTML", "whiteboard", "graph paper", or "visual wireframe". Text mode produces a buildable ASCII spec Form and Prism can act on. HTML mode produces a single self-contained file with graph-paper background, marker headlines, sticky-note annotations, and hatched chart placeholders — looks like a designer's whiteboard, commits to nothing.
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tonone-ai/tonone☆ 76Updated Oct 15, 2026
Explore a flow or layout with 3+ disposable lo-fi greyscale wireframes on a named axis. Use when the user wants to sketch directions or explore structure.
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event4u-app/agent-config☆ 12Updated Oct 21, 2026
Retro Zine — 米色纸 + 绿色 accent + Bebas Neue + Caveat:HTML 形式的 riso 印刷 zine。任何应该感觉印刷 / lo-fi / 手作的 deck:独立 zine 与刊物 / 音乐艺术品牌 / 创作者作品集 / 小批量手作发布 / 社区 deck。
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WyvernCW/Monich☆ 3Updated Jun 20, 2026
Build low-fidelity wireframes, screen mockups, and user-flow diagrams in Frame0 (the hand-drawn Balsamiq-style wireframing tool) through its connected MCP server. Use when asked to wireframe a screen, sketch a UI, make a low-fi mockup, lay out an app's screens, or diagram a user flow with clickable links. Triggers: "wireframe", "frame0", "low-fi mockup", "sketch a screen", "user flow", "lo-fi", "rough out the UI". NOT for high-fidelity visual design, brand systems, or color/typography polish (use web-design-expert / Figma); NOT for production UI code (use frontend skills).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026