Build or extend an isometric action RPG, viewed from an angled overhead perspective, using web technology. Develop a playable loop covering movement, combat, rewards, progression, and saves, with staged implementation and release checks.
- Building a first playable action RPG loop
- Adding combat, enemies, and rewards in stages
- Organizing equipment, quests, and zone data
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
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arjun988/blender-skills☆ 367Updated Jul 11, 2026
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.8KUpdated Oct 9, 2026
Bevy 0.20 action-RPG router: real-time hits, stats, inventory, and quests as ECS joins, with domain work in the linked skills. Use when routing an action RPG. Keywords: Bevy, action RPG, hits, stamina, quests, ECS, router.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Thin Bevy genre router for Action RPG. Keywords: Bevy, Action RPG, genre, ECS, router.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Create a mobile app prototype that presents habits or daily tasks as quests with experience points and levels. A single HTML page displays three phone screens: a cover, today's quest dashboard, and a quest detail with steps and rewards.
- Prototype a habit tracker with game elements
- Explore a daily quest dashboard with experience points
- Design quest details with steps and rewards
nexu-io/open-design☆ 102.8KUpdated Oct 20, 2026
Design three screens for a habit app inspired by role-playing games: a cover, daily quests with experience points, and quest details with subtasks and rewards. Present them in phone frames against a dark background.
- Exploring a quest-based habit app design
- Designing daily tasks with experience points and levels
- Presenting three app screens together
nexu-io/html-anything☆ 9.2KUpdated Oct 13, 2026
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Knowledge base from the DoD M&S VV&A Recommended Practices Guide (RPG web edition). Use for verification, validation, and accreditation of models and simulations — role responsibilities (user, developer, M&S PM, V&V agent, accreditation agent), fidelity, validation fundamentals, data V&V, risk-informed accreditation, T&E/V&V integration, referent development, and conceptual-model validation. Complements nasa-ms-7009 and T&E packs; does not replace DoDI 5000.61 or Service VV&A policies.
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jgsystemsconsulting/jgs-se-knowledge-packs☆ 8Updated Oct 15, 2026
KI-gestuetzte Textproduktion in drei Teilskills: Allgemeine Texte (Blogpost, Social, Newsletter, Copy, E-Mail, Bericht), narrative Storys (Skript, Kurzgeschichte, RPG, Weltenbau) und PR-Kommunikation (Pressemitteilung, Positionspapier) mit lokalem LaTeX-PDF-Compiler. Kein externer Dienst zwingend erforderlich.
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ellmos-ai/skills☆ 8Updated Oct 19, 2026
Unterstützt systemneutral bei Abenteuern, Szenen, Figuren und Kampagnenorganisation.
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ellmos-ai/skills☆ 8Updated Oct 19, 2026
Build a linked fiction encyclopedia covering characters, settings, factions, themes, and lore. The skill creates starter pages for newly mentioned entities and flags conflicts between established details and the narrative for the author to consider.
- Organizing character and setting reference pages
- Capturing new names from chapters or session logs
- Checking for contradictions in a fictional world
inkeep/open-knowledge☆ 4.6KUpdated Oct 20, 2026
Fast codebase search via WarpGrep (20x faster than grep)
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parcadei/Continuous-Claude-v3☆ 3.9KUpdated Jan 27, 2026
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.8KUpdated Oct 9, 2026
Generates, normalizes, and converts bedGraph signal tracks (4-column chrom/start/end/value, 0-based half-open) with bedtools genomecov, deepTools bamCoverage/bamCompare/bigwigCompare, bedtools unionbedg, and UCSC bedGraphToBigWig. Covers why a raw coverage bedGraph is not comparable across samples until normalized, the CPM/RPKM/BPM/RPGC normalization menu and the conserved-total assumption that makes them wrong under a global perturbation, the strict sorted-non-overlapping-chrom.sizes bedGraphToBigWig contract that silently corrupts a bigWig, effective-genome-size selection, and bin-size aliasing. Use when building or normalizing a coverage/signal track from a BAM, comparing tracks across samples or conditions, converting bedGraph to a browser-ready bigWig, or diagnosing a track that looks plausible but reports wrong heights.
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GPTomics/bioSkills☆ 1.2KUpdated Aug 15, 2026
Visualizes ChIP-seq data using deepTools (computeMatrix, plotHeatmap, plotProfile, bamCoverage, bamCompare), pyGenomeTracks (modern INI-driven track plots), Gviz (R browser-style), EnrichedHeatmap (ComplexHeatmap-based), ChIPseeker tag heatmaps, and IGV batch screenshots. Handles bigWig normalization choices (CPM, BPM, RPGC, spike-in scaled), bamCompare operations (log2 ratio, subtract) with SES scaling, k-means clustering of heatmaps for biological subgrouping, and spike-in-scaled tracks for global-shift experiments. Use when generating publication-quality ChIP-seq signal heatmaps, profile plots, genome-browser tracks, or comparing samples visually.
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GPTomics/bioSkills☆ 1.2KUpdated Aug 15, 2026
Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre-* skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESS_MODE_ALWAYS, genre scaffold.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026