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Results for “threejs”

87 skills · sorted by relevance

Build editable Three.js worlds from text or structured briefs, with terrain, distinct regions, landmarks, vegetation, and camera paths. Review the environment from multiple viewpoints and refine selected areas while preserving the overall layout and reproducible settings.

  • Build a continuous 3D landscape from a written brief
  • Plan a camera fly-through across distinct regions
  • Refine one area's terrain or vegetation placement
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

img2threejs

FreeSummary

Build a Three.js 3D model from an object or character reference image using code. The workflow develops shapes and materials in stages, compares rendered views with the reference, and guides corrections through quality checks.

  • Rebuilding a photographed object as a browser-based 3D prop
  • Creating a stylized character from a reference image
  • Planning model parts, materials, and animation pivots
img2threejs/img2threejs18.4KUpdated Oct 18, 2026

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.

The English summary is being prepared. Showing the original description.

majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.

The English summary is being prepared. Showing the original description.

majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.

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gamedev-skills/awesome-gamedev-agent-skills1.6KUpdated Oct 9, 2026

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.

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gamedev-skills/awesome-gamedev-agent-skills1.6KUpdated Oct 9, 2026

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

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gamedev-skills/awesome-gamedev-agent-skills1.6KUpdated Oct 9, 2026

threejs

FreeSummary

Build 3D elements and interactive browser experiences with Three.js. The skill covers scene setup, materials that define surface appearance, user controls, and post-processing, which adds visual effects after rendering. The full workflow requires the upstream skill bundle.

  • Creating 3D elements for the browser
  • Building interactive 3D experiences
  • Working on materials and user controls
nexu-io/open-design102.3KUpdated Oct 19, 2026

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

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majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

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majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

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majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.

The English summary is being prepared. Showing the original description.

majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.

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majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.

The English summary is being prepared. Showing the original description.

majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.

The English summary is being prepared. Showing the original description.

majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026

Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth, 地球飞线, globe route animation, or exporting an Earth GIF/MP4/PNG sequence.

The English summary is being prepared. Showing the original description.

vibe-motion/skills1.4KUpdated Oct 6, 2026

Reference WebGPU APIs, TSL syntax, node materials, WGSL integration, compute shaders, and post-processing in Three.js. For complete particle canvases use threejs-particle-canvas; for GLSL shaders use rocaille-shader. Triggers on TSL shader, WebGPU renderer, node material, WGSL, GPU compute, WebGPU setup.

The English summary is being prepared. Showing the original description.

tdimino/claude-code-minoan41Updated Oct 16, 2026

threejs

FreeSummary

Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.

  • Set up a 3D scene with cameras and lighting
  • Check how to load GLTF models
  • Implement animation and custom visual effects
asgeirtj/system_prompts_leaks69.9KUpdated Oct 16, 2026

Style Three.js objects with realistic, cartoon, or custom materials. Choose material types, adjust textures and reflections, create glass or metal effects, and use shader code for custom appearance while considering rendering performance.

  • Give 3D objects metal or glass surfaces
  • Create cartoon-style shading
  • Adjust textures and environmental reflections
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

threejs-textures

FreeSummary

Configure images and videos as surface textures in Three.js, and use environment images for backgrounds and reflections. Adjust placement, color settings, repetition, and filtering, then manage texture memory through compression, reuse, and disposal.

  • Adjust image placement and tiling on 3D surfaces
  • Use HDR images for backgrounds and reflections
  • Apply video or Canvas content to a 3D surface
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

Add mouse, touch, and keyboard interaction to Three.js scenes. Implement object picking, camera navigation, dragging, and transform handles, with examples for selection feedback, coordinate conversion, and limiting the cost of interaction checks.

  • Select 3D objects with clicks or touch
  • Add camera rotation and zoom controls
  • Drag, rotate, and scale objects
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

threejs-shaders

FreeSummary

Build custom visual effects in Three.js using shaders, programs that control shape and surface appearance. Add animated waves, glowing edges, gradients, or dissolving surfaces, and extend existing materials with custom rendering behavior.

  • Animate a surface with wave-like deformation
  • Add glowing edges or gradients
  • Create a dissolving surface effect
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

Add glow, depth-based blur, color correction, and other finishing effects to Three.js scenes. Covers combining effects with EffectComposer, writing custom shaders for screen effects, handling window resizing, and adjusting rendering workload.

  • Adding glow to objects in a 3D scene
  • Adjusting background blur and scene colors
  • Highlighting selected objects with outlines
calesthio/OpenMontage69.6KUpdated Oct 17, 2026

Helps agents build the foundations of a Three.js scene, including cameras, rendering settings, object grouping, and movement. Code examples cover coordinate systems, resizing, animation timing, resource cleanup, and basic performance improvements for browser-based 3D projects.

  • Set up a browser-based 3D scene
  • Choose between perspective and orthographic cameras
  • Move or rotate several objects as a group
calesthio/OpenMontage69.6KUpdated Oct 17, 2026