Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and readability.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
BROWSER VFX ACCEPTANCE SKILL — Use built-in browser/headless browser to automatically verify Cocos VFX block effects and composed VFX recipes in BattleScene preview (`http://localhost:7456`, `previewMode=true`, `previewTarget=5`). USE FOR: VFX health audit, per-block smoke validation, combo recipe regression checks before merging `vfx-block-registry.ts` / `vfx-effects.json`. DO NOT USE FOR: Cocos Editor window screenshot capture, compile-error debugging, or pure log-only diagnosis without browser preview.
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eaglhuang/3klife☆ 3Updated Oct 20, 2026
Turn a supplied quote into an animated video-intro scene in a single HTML file. Text appears character by character with a glowing cursor, colored trails, and light flares, with space for a source or chapter label.
- Introducing a video with an animated quote
- Creating a glowing title scene for a chapter
- Adding a source label beneath an opening quote
nexu-io/open-design☆ 102.5KUpdated Oct 19, 2026
Build a single HTML opening screen that reveals supplied text character by character behind a glowing cursor. Colored trails, brief color offsets, and a finishing light sweep create an animated introduction for a video or a prominent opening message.
- Revealing a supplied quote at the start of a video
- Creating an opening screen with a typing effect
- Adding source and chapter labels beneath animated text
nexu-io/html-anything☆ 9.2KUpdated Oct 13, 2026
Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.
- Creating clear water orbs and flowing water lashes
- Animating crystal growth, resonance, and shattering
- Adding splashes, rain, and ripples to pools
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead.
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OSideMedia/higgsfield-ai-prompt-skill☆ 764Updated Sep 27, 2026
Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.
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calesthio/generative-media-skills☆ 206Updated Jul 14, 2026
The enhancement layer for AI-generated content. This skill covers AI-powered visual effects, compositing, upscaling, restoration, and post-production magic—turning raw AI output into polished, professional content. AI generation gets you 80% of the way. Visual effects get you the remaining 20% that separates "clearly AI" from "how did they do that?" This skill covers ComfyUI workflows, Runway's AI tools, intelligent upscaling, rotoscoping, color grading, and the integration of AI elements into traditional footage. The practitioners of this skill are technical artists who understand both traditional VFX workflows and the new AI-native approaches that are revolutionizing post-production. Use when "AI visual effects, VFX, upscale, upscaling, composite, rotoscope, background removal, color grade, inpaint, outpaint, style transfer, enhance, ComfyUI, post-production AI, vfx, visual-effects, compositing, upscaling, post-production, comfyui, enhancement, color-grading" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Add synchronized subtitles and text effects to an existing single-speaker video. Choose from 35 visual styles, including readable lower captions and words placed behind the person, with local transcription, subject cutout, previews, and final video compositing.
- Add readable subtitles to an explainer video
- Place an emphasized word behind the speaker
- Create themed caption effects for social videos
heygen-com/hyperframes☆ 67.7KUpdated Oct 19, 2026
Build a cyberpunk title frame for video transitions or a web hero, the main visual area of a page. Use supplied title text with color offsets, scanlines, noise, and glitch animation in a single HTML file.
- Create a glitch title for a video transition
- Design a cyberpunk web hero
- Style a supplied title with digital distortion
nexu-io/html-anything☆ 9.2KUpdated Oct 13, 2026
Create Three.js game effects that clearly communicate attacks, hits, damage, and status changes. Define each effect’s purpose and lifetime, limit resource use, and test overlapping effects, repeated triggers, low-quality settings, and reduced-motion alternatives.
- Distinguish attack warnings from hit effects
- Create damage and status feedback
- Limit particle counts during repeated attacks
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build fire effects in Three.js, including fireballs, moving flame fronts, whirls, and smouldering ground. A reusable module combines rising flames, temperature-based color, smoke, sparks, heat distortion, and shared firelight, with a five-stage demonstration.
- Creating held flames and thrown fireballs
- Building expanding walls and rings of fire
- Staging fire whirls with smoke columns
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Create coordinated combat visual effects in Three.js, combining branching lightning, a storm orb, black trails, sparks, and impact frames. A shared clock keeps charge-ups, dashes, and hits synchronized, including brief pauses that emphasize contact.
- Create a lightning fist or energy orb
- Add black trails to a dash
- Coordinate ground strikes and wet reflections
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build ice and frost visual effects in Three.js using reusable modules. Combine branching frost growth, refractive ice spikes, cracks and settling fragments, freezing mist, and swirling snow into a coordinated sequence demonstrated on a snowy ground.
- Animate frost spreading across the ground
- Create erupting ice spikes that crack and shatter
- Combine freezing mist with a swirling blizzard
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Cursor light trail, chromatic rays, and directional flares for word-by-word quote reveals in video intros.
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nexu-io/html-video☆ 4.7KUpdated Jun 22, 2026
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.7KUpdated Oct 9, 2026
Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes
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jame581/GodotPrompter☆ 851Updated Oct 15, 2026
Use when the user wants to apply a named Higgsfield motion preset, asks about VFX presets, transformation effects, elemental effects, or transition presets. Contains the full named preset library with descriptions and prompt usage.
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OSideMedia/higgsfield-ai-prompt-skill☆ 764Updated Sep 27, 2026
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
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arjun988/blender-skills☆ 359Updated Jul 11, 2026
Provider-independent VFX compositing direction for generated video, ads, trailers, product films, social clips, explainers, mixed-source edits, and image/video composites. Use when an agent must plan, brief, generate, integrate, repair, or quality-check visual effects composites involving plates, alpha/mattes, keying, roto, tracking, stabilization, matchmove, lighting/color integration, grain/noise/sharpness, shadows/reflections/contact, depth/atmosphere, AI-generated elements, clean plates, editor/colorist handoff, rights/safety, or compositing QA.
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calesthio/generative-media-skills☆ 206Updated Jul 14, 2026
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Create a single HTML file with a flowing, animated background and a prominent quote or headline. Use it for a video intro, a landing page's main visual, or a poster, with landscape and portrait layouts available.
- Creating a video intro with a short message
- Designing a landing page's main visual
- Making a poster with a flowing background
nexu-io/open-design☆ 102.5KUpdated Oct 19, 2026
Create a glitch styled title screen for video transitions or cyberpunk visuals. The single HTML file combines large headlines, cyan and magenta color offsets, scanlines, noise, and animated distortions using your title and subtitle.
- Creating a title screen for a video transition
- Designing a cyberpunk main visual
- Adding animated distortion to a title
nexu-io/open-design☆ 102.5KUpdated Oct 19, 2026