This project is an iOS port of Cheat Engine's ceserver for memory inspection and manipulation on mobile apps.
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This project is an external Windows cheat architecture for a battle royale title that uses a kernel driver, loader, and client DLL components.
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Author: NMan1 Source: mcp-gamehacking/skills/ags-apex-legends-cheat
This project is an external Windows cheat architecture for a battle royale title that uses a kernel driver, loader, and client DLL components. It is implemented in C++ with separate projects for driver-side logic, user-mode loading, and feature modules. The code includes ESP and chams-style visuals, input-assisted aiming utilities, and a bypass approach centered on syscall hooking and kernel-thread execution. Its primary use case is reverse engineering and anti-cheat research into kernel-mediated cheat pipelines.
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This project is an iOS port of Cheat Engine's ceserver for memory inspection and manipulation on mobile apps.
The English summary is being prepared. Showing the original description.
This project is a Counter-Strike 1.6 cheat written in C++ that demonstrates classic GoldSource engine game hacking techniques. It implements ESP, aimbot, and movement hacks through the HL1 client DLL
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This project is a terminal-based implementation of the 2048 puzzle game written in C++. It renders the game board in the console with color support, handles keyboard input for tile sliding, implements
The English summary is being prepared. Showing the original description.
This project is a large C++ cheat framework targeting Counter-Strike: Global Offensive. The codebase contains common offensive modules such as aimbot logic, anti-aim, autowall calculations, chams, gre
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This project focuses on rust Based PE & Shellcode Packer.
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This project focuses on bYOVD: Use 360netmon_x64.sys_wfp WFP driver to block EDR/XDR network connection.
The English summary is being prepared. Showing the original description.